[quakenet] <Dune> well, the main issue is the design part, from my understanding it shouldn't be too heavy if vanilla teeworlds doesn't benefit from it anyhow
[quakenet] <Dune> and it's not even that simple, the /friend thing does something smarter according to the name
21:03
[quakenet] <Dune> so unless the server sends remote code to execute (lol) you cannot reproduce the behavior of the currently implemented commands by sending them from the server