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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-04-22 00:00:00Z and 2019-04-23 00:00:00Z
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Got crash on map load, reproducing always when connect to some maps (got on Copy Love Box map for example, DDrace server) Stacktrace: Process: teeworlds [20980] Path: /private/var/folders/*/Teeworlds.app/Contents/MacOS/teeworlds Identifier: com.TeeworldsClient.app Version: 0.7.3 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: teeworlds [20980] User ID...
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b0ecd44 fixed using correct array measurements when pla... - oy
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404430b fixed demo recorder downloaded maps using the s... - oy
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ec7311d show correct game release version in the start ... - oy
16:33
Do not hardcode library names, detect and depend on them properly instead.
16:47
2488f9c Fix platform-specific client libraries for Linux - AMDmi3 ae25edd Merge pull request #2107 from AMDmi3/patch-1 - oy
16:48
e0d0bf1 made 0.7.3.1 release - oy
16:55
[teeworlds/teeworlds] New tag created: 0.7.3.1
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5ec1289 fixed cmake version check - oy
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[teeworlds/teeworlds] tag deleted: 0.7.3.1
20:05
[teeworlds/teeworlds] New tag created: 0.7.3.1
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You use relative path in version extraction command: cmake file(STRINGS src/game/version.h VERSION_LINE LIMIT_COUNT 1 REGEX GAME_RELEASE_VERSION ) this breaks out of tree builds (which are the default for most packaging systems, I believe), because there's no src/game/version.h in the build directory. You cannot use PROJECT_SOURCE_DIR either because project is defined latter and it needs version defined. I've hacked it temporary by using CMAKE_CURRENT_SOURCE_DIR, h...
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regarding 0.6.x is there any client sent packet that is being distributed by the server to every other client currently connected to the server?
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@jxsl13 chat messages?
Exported 21 message(s)