Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-04-20 00:00:00Z and 2019-04-21 00:00:00Z
Avatar
[quakenet] <Dune> heinrich5991 @heinrich5991
07:49
[freenode] <heinrich5991> I'm on holidays with really weak internet
07:49
[freenode] <heinrich5991> I'll see whether I can find a reliable internet hotspot today
07:49
[quakenet] <Dune> can you give steam instructions somehow? :<
07:49
[quakenet] <Dune> :/
07:49
[quakenet] <Dune> everything else is ready
07:50
[quakenet] <Dune> would simply sending the binaries over turn bad?
07:51
[freenode] <heinrich5991> you need to install the annoying steam framework to upload that stuff, check out the current folder format and try to integrate with that
07:51
[quakenet] <Dune> okay, thanks :|
07:51
[freenode] <heinrich5991> perhaps try releasing w/o steam for now?
07:51
[freenode] <heinrich5991> I'll only be back on monday
07:52
[quakenet] <Dune> I understand, but that's unfortunately too late :/
07:52
[quakenet] <Dune> so I'll try to figure it out
07:52
[freenode] <heinrich5991> yep
07:52
[freenode] <heinrich5991> where can I find the binaries if I find internet today?
07:52
[quakenet] <Dune> githubn
07:53
[freenode] <heinrich5991> k, ty
07:53
[quakenet] <Dune> thanks and enjoy holidays :D
07:53
[freenode] <heinrich5991> ty
07:55
[quakenet] <Dune> "You do not have permission to create a new Steamworks application because your organization has not agreed to the latest Steamworks Distribution Agreement.
07:55
[quakenet] <Dune> Please contact the user who has Actual Authority privileges for your organization on Steamworks (this is usually the person who completed the initial paperwork with Valve)
07:55
[quakenet] <Dune> "
07:55
[quakenet] <Dune> huh
07:55
[quakenet] <Dune> heinrich5991, :(
07:56
[quakenet] <Dune> you are the signee for https://partner.steamgames.com/newpartner/signlatestsda
Avatar
[quakenet] <Dune> morning
Avatar
[quakenet] <Oy> hey :)
Avatar
[quakenet] <Dune> so we got a banner thanks to @android272
08:44
[quakenet] <Dune> just need to figure out how the steam frameworks works now
08:46
[quakenet] <Dune> (unless heinrich finds civilization and internet today)
08:48
[quakenet] <Dune> amazingly enough steam documentations is written under the form of youtube tutorials
Avatar
[quakenet] <Oy> :D
Avatar
[quakenet] <Oy> do we need some changelog?
Avatar
[quakenet] <Dune> yeah, but it's not a big deal
11:16
[quakenet] <Dune> I think we need Steam though?
11:16
[quakenet] <Dune> just arrived home
11:17
[quakenet] <Dune> their packaging tools are messy
Avatar
[quakenet] <Oy> no clue about steam
11:32
[quakenet] <Dune> :/
11:33
[quakenet] <Dune> I'll try for the next 30 min
Avatar
[quakenet] <Dune> successfully uploaded windows
12:16
[quakenet] <Dune> I don't know how I will handle mac though
12:17
[quakenet] <Dune> since I don't have a folder but a .dmg
Avatar
[quakenet] <Dune> ChillerDragon, or someone on mac, can you please tell me what your steam teeworlds folder looks like?
Avatar
@MertenNor
Avatar
I am not home right now
12:47
But I’ll have a look when I am back home if you haven’t gotten a answer yet
Avatar
[quakenet] <Dune> ah, that's okay, thanks
12:51
[quakenet] <Dune> steam ready, modulo testing
Avatar
[quakenet] <day> i could swear that 62.210.36.177:8303 is using bots to boost his server
13:22
[quakenet] <day> it's this stupid 100cap limit ctf5 server
13:22
[quakenet] <Dune> report with evidence => ban
13:22
[quakenet] <day> impossible to prove
13:22
[quakenet] <day> the server always ends up being populated
13:23
[quakenet] <day> just played a game there against a beyond bad player, he didnt ragequit didnt answer to my requests etc. but instantly left when the 2nd person joined
13:24
[quakenet] <day> could just be a coincidence, but it's just odd that it is always this server that ends up getting players even though noone enjoys the 100 cap limit
13:25
[quakenet] <Dune> if it's a bot you may be able to reproduce the behavior by joining with another client / see him leave instantly, reproduce that
13:26
[quakenet] <Dune> finishing the changelog
13:26
[quakenet] <day> yeah i will keep an eye out, but you rarely will be the first to join etc.
13:27
[quakenet] <day> it wouldnt even really be an issue if only he would raise the stupid 100 point limit to something reasonable
Avatar
[quakenet] <Dune> wonder's how to filter Oy's commits in git
13:44
[quakenet] <Dune> welp github is nice https://github.com/teeworlds/teeworlds/commits?author=oy
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
Avatar
[quakenet] <Dune> Oy, everything looks ready
Avatar
[quakenet] <Dune> huh I just crashed on that server, day D:
14:11
[quakenet] <Dune> double free, huh
14:12
[quakenet] <Oy> Dune: https://www.teeworlds.com/forum/viewtopic.php?id=12806 nothing is marked green :P
14:12
[quakenet] <Dune> ouch
14:12
[quakenet] <Dune> thanks
14:14
[quakenet] <Dune> fixed
14:16
[quakenet] <Oy> looks good to me :)
14:16
[quakenet] <Oy> fire at will :)
14:17
[quakenet] <Dune> aye o/
14:18
[quakenet] <Dune> github release first
14:19
[quakenet] <Oy> done
14:20
[quakenet] <Dune> tar.gz link broken
14:20
[quakenet] <Dune> fixed, it's .tar now
14:22
[quakenet] <Dune> moved threads
14:23
[quakenet] <Dune> onto steam
14:23
[quakenet] <Dune> version server needs a touch too
14:24
[quakenet] <Oy> minus: could you update the version server?
14:25
[quakenet] <Dune> steam is live
14:26
[quakenet] <Dune> oh, need steam announcement as well
Avatar
[quakenet] <Dune> steam and discord announcements done
14:38
[quakenet] <Oy> good job :)
14:40
[quakenet] <Dune> can't wait to see everyone forced to the bear skin again :D
14:42
[quakenet] <Oy> :D
14:42
[freenode] <Texas_C> Excuse me... em... Do you maintain teeworlds on steam? (sry missed too many messages).... >.<
14:44
[quakenet] <Dune> Texas_C: we do
14:44
[freenode] <Texas_C> Cool!! xD
Avatar
[quakenet] <Dune> strangely enough, @Fudgy can start from console but not by a double-click
Avatar
same for my friend
Avatar
[quakenet] <Oy> on steam?
14:54
[quakenet] <Dune> teeworlds.com I think
14:56
[quakenet] <Oy> which os?
14:56
[quakenet] <Oy> btw the big download button beneath the trailer still shows 0.7.2 ;)
14:58
[quakenet] <Dune> win64
14:58
[quakenet] <Dune> right, minus
15:01
[quakenet] <Oy> oh that's odd, is there some kinda error message?
15:02
[quakenet] <Oy> Fudgy win10?
Avatar
a console opens but it closes nearlr instantly, Im on windows 7
Avatar
[quakenet] <Oy> ok
15:06
[quakenet] <Dune> how comes a console even opens
15:06
[quakenet] <Dune> it should be release mode
15:06
[quakenet] <Oy> Fudgy could you create you set "logfile log". then try and see what the logfile shows?
15:07
[quakenet] <Oy> well you see it for a part of a second till it gets destroyed probably
Avatar
I dont get it, what do you mean set "logfile log"
Avatar
[quakenet] <Oy> in tw ingame console
Avatar
but the client needs to be opened for that
Avatar
[quakenet] <Dune> or set it in the shortcut or settings.cfg
Avatar
ah ok I'll try with setting.cfg
Avatar
[quakenet] <Oy> or create an autoexec.cfg within the folder
15:08
[quakenet] <Oy> and put it in there
Avatar
I tried to look at the error and its something like ERROR cant register ... null process given
15:09
or something, but I'll try what youre saying
15:12
ok the log doesnt have time to work it seems, it works on my working client but not when I try with the one that doesnt start
15:13
But the error it says just before closing is : ERROR : couldn't register interface storage. null pointer given
Avatar
[quakenet] <Oy> odd
15:16
[quakenet] <Oy> is there a line "storage", "unable to create save directory"?
15:17
[quakenet] <Dune> I forgot what that error is about
15:17
[quakenet] <Dune> isn't it something to see with local/absolute paths?
Avatar
yes I get that error Oy
15:17
that line
Avatar
[quakenet] <Oy> hm
15:21
[quakenet] <Oy> Fudgy do you get any "added path" messages?
15:22
[quakenet] <Dune> pastebin the log maybe, @Fudgy?
15:22
[quakenet] <Oy> doesn't get any :(
15:23
[quakenet] <Dune> the console log then?
15:23
[quakenet] <Oy> probably just take a small look at the closing console window?
Avatar
my friend managed to screenshot it
15:24
15:24
bad quality but you see enough probably
Avatar
[quakenet] <Dune> rand's bots look even less human now :D
15:24
[quakenet] <Dune> your friend is on steam?
Avatar
[quakenet] <Dune> huh, strange that there are steam paths
15:25
[quakenet] <Dune> i might have fucked up by including storage.cfg in the steam release
15:25
[quakenet] <Dune> it wasn't there before
15:29
[quakenet] <Dune> @fudgy try to delete your steam folder?
Avatar
I dont think I have a steam folder
Avatar
[quakenet] <Oy> it's probably the new fs_makedir_recursive
15:31
[quakenet] <Dune> your friend has 0.7.2 steam paths?
15:32
Nonrecursively creating directories led to a failure -- .local/share/teeworlds could not be created if .local/share did not exit beforehand. Fixes #2014.
15:32
[quakenet] <Dune> or is that just an unfortunate location for extracting the zip archive?
Avatar
All I know is that me and my friend are on win7 and 64 bit does that error but 32 bit works fine
Avatar
[quakenet] <Dune> maybe I should add that warning on the teeworlds.com download page
15:33
[quakenet] <Dune> steam is 32bit only
15:33
[quakenet] <Oy> ok
15:34
[quakenet] <Oy> do you have different paths shown there with the 32bit version?
Avatar
wait Im trying to see them
15:38
yeah they are the same
15:43
[quakenet] <Oy> Fudgy
Avatar
[quakenet] <minus> i don't want to work :(
Avatar
It opened
Avatar
[quakenet] <Oy> works like it should?
Avatar
Well I joined a server with it and it seems to work
Avatar
[quakenet] <Oy> good :)
Avatar
anything I should test in particular? xd
Avatar
[quakenet] <minus> someone automate updating that versionsrv thing
15:47
[quakenet] <Oy> Fudgy nah it's alright :)
Avatar
Also are you aware of a crash when joining a server? My friend crashed 4 times before being able to join his own server :/
Avatar
[quakenet] <Oy> minus: yeah, some automation would be nice :)
15:48
[quakenet] <Oy> no, never had one
15:48
[quakenet] <Dune> minus, news.php could also use an update :c
Avatar
@Fudgy on 0.7.3 or is it older?
Avatar
[quakenet] <Dune> even though i thought i was +w on news.php
15:49
[quakenet] <Oy> Dune: the win64 on github works now, dunno if you have to update on tw website
15:49
[quakenet] <Dune> tw links github
15:50
[quakenet] <Oy> ok
15:50
[quakenet] <Oy> then that's solved
15:50
[quakenet] <Dune> release updated?
15:50
[quakenet] <Dune> nice
15:50
[quakenet] <Oy> yeah
15:50
[quakenet] <Oy> dunno if the win32 needs to be updated too
15:50
[quakenet] <Dune> someone said it was the same on windows
15:51
[quakenet] <Dune> 32bit*
15:51
[quakenet] <minus> Dune: 0.7.3?
15:51
[quakenet] <Oy> ok, will update win32 too
15:51
[quakenet] <Dune> yes minus
15:51
[quakenet] <minus> are the files on downloads.teeworlds.com?
15:51
[quakenet] <minus> otherwise updating news.php would be a bad idea
15:52
[quakenet] <Dune> no they are not
15:52
[quakenet] <Dune> since 0.7.2 links to github, I linked to github again
15:53
[quakenet] <Dune> ah I see, the news page links to download.com
15:54
[quakenet] <Dune> I might be able to upload those myself
15:55
[quakenet] <minus> $ vim mirror_downloads.sh
15:56
[quakenet] <Oy> changing github release
15:56
[quakenet] <Dune> it wasn't changed?
15:57
[quakenet] <Dune> @Thee00 (had the issue on win32) reports this is fixed for him, and that it fixed lag somehow
15:58
[quakenet] <Oy> changed to the new commit
15:58
[quakenet] <Dune> ah, just the tag?
15:59
[quakenet] <Oy> yeah and release
15:59
[quakenet] <Oy> had to delete old and create new
15:59
[quakenet] <Dune> I think the fix was windows only?
15:59
[quakenet] <Dune> no need to rebuild linux
15:59
[quakenet] <Oy> yeah only win
15:59
[quakenet] <Oy> tried to create the folder 'c:' and failed f.e.
16:00
[quakenet] <Oy> updating src dl's
16:03
[quakenet] <Dune> ah i need to update steam right
16:03
[quakenet] <Dune> windows
16:03
[quakenet] <Oy> yeah
16:03
[quakenet] <Oy> github is done
16:05
[quakenet] <Thee00> Hey
16:05
[quakenet] <Oy> hey
16:11
[quakenet] <Dune> steam update
16:11
[quakenet] <Dune> d
16:18
[quakenet] <Dune> need to upload to downloads.teeworlds.com
16:20
[quakenet] <Dune> scp: /var/www/teeworlds.com/downloads/teeworlds-0.7.2-linux_x86.tar.gz: Permission denied
16:20
[quakenet] <Dune> welp
16:20
[quakenet] <minus> files mirrored
16:20
[quakenet] <minus> 25 minutes to write a shell script :o
16:20
[quakenet] <Dune> https://xkcd.com/1205/
16:20
[quakenet] <minus> granted, i wrote it as posix shell script, not bash thus had no arrays
16:21
[quakenet] <Dune> that's right in the fair margin
16:21
[quakenet] <Dune> 5minutes shaved off for a yearly task :D
16:23
[quakenet] <minus> news.php updated too
16:24
[quakenet] <minus> versionsrv updated too
16:29
[quakenet] <Dune> thanlks
Avatar
[quakenet] <Oy> good :)
Avatar
[quakenet] <Oy> Fudgy did ur friend crash with the win32 version?
Avatar
I dont think so
16:52
It would crash only on his server though
16:53
100% of the time when he would use the join friend button
16:53
and sometimes when he joined normally
16:54
Ask @WaRNe0nx3 for more details. Im busy for the next hour or so
Avatar
[quakenet] <Dune> I had a double free crash
17:04
[quakenet] <Dune> couldn't get backtrace strangely :<
Avatar
[quakenet] <Oy> also on joining a server?
Avatar
[quakenet] <Dune> yes
17:41
[quakenet] <Dune> could the double free be the statboard? I don't think it does mallocs
17:43
[quakenet] <Dune> it was in mem_alloc_debug or so
17:43
[quakenet] <Dune> I saved the backtrace but idk where cdbg saves those :/
17:43
[quakenet] <Dune> @LordSk 🦋 might know
17:45
[quakenet] <Dune> I have a report.wer file that should contain info
Avatar
nope dunno
17:46
can you reproduce the crash Dune?
Avatar
[quakenet] <Dune> looks too light to have the trace
17:46
[quakenet] <Dune> it's difficult, @LordSk 🦋
17:46
[quakenet] <Dune> i could reproduce it on several servers but after some time it's gone
17:46
[quakenet] <Dune> including a CTF server and a botctf server
Avatar
when does it happen?
Avatar
[quakenet] <Dune> on server join
17:47
[quakenet] <Dune> double free
17:47
[quakenet] <Dune> cdbg didn't show much for some reason?
17:47
[quakenet] <Dune> I don't know what the caller was
Avatar
it's not perfect
Avatar
try by joining a server using the "join" next to an online friend, for us it would crash everytime. (on his LAN race server)
Avatar
[quakenet] <Dune> not for me
Avatar
I'm asking him to start his server so you can test on it
17:51
Ok try on the | Flyrate | map test server
Avatar
[quakenet] <Dune> it's fine for me
Avatar
you didnt even join
Avatar
[quakenet] <Dune> i did
17:53
I crashed when you joined
17:53
and now I cant join the server
Avatar
[quakenet] <Dune> yeah :<
17:53
[quakenet] <Dune> hmm
17:53
[quakenet] <Dune> it's something to see with the settings
17:53
[quakenet] <Dune> can you send me your settings.cfg maybe?
Avatar
ye now it crashes everytime
Avatar
[quakenet] <Dune> or a stripped version of it
17:56
[quakenet] <Dune> huh it only crashes when i disconnect
Avatar
well it can crash in alot of different scenarios as you can see
Avatar
[quakenet] <Dune> @LordSk 🦋 got a trace, but cdbg doesn't go far :/ any better tools?
Avatar
[quakenet] <Dune> okay, found the source
Avatar
[quakenet] <day> Fudgy: i had that crash on join bug as well, but couldnt reproduce it
Avatar
Its not consistent, apparently its because of the easter event
19:42
Dune should be fixing it I guess, since he seems to have found the problem
Avatar
[quakenet] <Dune> we're freeing all non-zero pointers
19:44
[quakenet] <Dune> and apparently some pointers are not zero-initalizee
19:44
[quakenet] <Dune> not sure how that happens
Exported 274 message(s)