Guild icon
Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-04-18 00:00:00Z and 2019-04-19 00:00:00Z
Avatar
ChillerDragon 2019-04-18 09:20:16Z
i am pretty sure i have seen 1x1 grass in 0.6 and i always thought they used th e0.7 tilesets gmm
Avatar
Who is coder and can help in make mod
10:17
?
Avatar
Just ask your questions here, there's multiple people who can code mods in here
Avatar
27b776d Update Hungarian and Norwegian - Dune-jr 26ea40c Transifex 2019.04.18 - Dune-jr 9e543d9 Fix %1.f strings - Dune-jr 1cd4924 Merge branch 'master' of https://github.com/tee... - Dune-jr
Avatar
Issue https://github.com/teeworlds/teeworlds/issues/1690 Hesitating between sv_countdown and sv_start_countdown. The code change was surprisingly small to me. I am also looking for a way to improve the double timer thing client-side, but I would need visuals for that (and someone with some sort of artistic imagination)
Avatar
This is a first attempt at implementing a statboard, by porting the scoreboard from 0.5 Teecomp. It adapts to 64 players the same way the scoreboard does. It works well as far as I can tell, but the code may need some improvements. The large code chunks in stats.cpp (that is Stats::OnMessage and Stats::OnRender) are completely unchanged from Teecomp afaik, so that part should be robust. ![screenshot_2019-04-18_19-39-13](https...
18:24
3718ab6 Fixed winter dark and grass main automap rules - Fudgyking dfdabae Merge pull request #2095 from Fudgyking/automap... - oy
18:30
f23555e Implement sv_countdown - Dune-jr 1efde29 Merge pull request #2096 from Dune-jr/task-timers - oy
Avatar
./teeworlds_srv dbg_dummies 30 crashes. Will have a look later and fill in details
Exported 15 message(s)