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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-04-18 00:00:00Z and 2019-04-19 00:00:00Z
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[quakenet] <TeeSlayer> https://lolinet.info new website! :D
01:41
[quakenet] <TeeSlayer> I should really migrate to the new simple ddrace fork, but I'm too lazy :/
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[quakenet] <Dune> I'm still waiting for your prs :p
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[quakenet] <TeeSlayer> Dune: https://github.com/SNSnoop/mkrace is already the best fork right now
A retro multiplayer shooter. Contribute to SNSnoop/mkRace development by creating an account on GitHub.
09:55
[quakenet] <TeeSlayer> however it uses the old map format
09:55
[quakenet] <TeeSlayer> meaning that all my porting work was for nothing
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if it's a fork you should be able to just pull the additional commits
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[quakenet] <minus> hm, got an email from mod.io about integrating it into teeworlds
11:14
[quakenet] <minus> it's a modding platform/store thingie for multiple games
11:15
[quakenet] <minus> interesting idea, but neither feasible nor wanted for teeworlds
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[quakenet] <TeeSlayer> Dune: that's not the problem
11:25
[quakenet] <TeeSlayer> the maps are
11:28
[quakenet] <TeeSlayer> the scores would have to be adjusted too for the "new parts"
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he reverted something about how the maps work? eh
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[quakenet] <minus> does anyone even respond to mail sent to info@teeworlds,com? matricks_? Dune? heinrich5991?
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I do, but there are just automated/batch mails usually
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[quakenet] <minus> probably makes sense to CC info@ when replying
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will remember to
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[quakenet] <heinrich5991> minus: I don't get any mail from there
12:00
[quakenet] <heinrich5991> (or I don't realize I do)
12:04
[quakenet] <Dune> they are fairly frequent
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[quakenet] <Dune> anyone got ideas for a config name for the game ready warmup?
12:19
[quakenet] <Dune> sv_start_warmup ?
12:20
[quakenet] <Dune> countdown?
12:25
[quakenet] <Dune> sv_start_countdown?
12:28
[quakenet] <heinrich5991> it should determine whether hte warmup exists or not?
12:28
[quakenet] <Dune> "Number of seconds to freeze the game in a countdown before match starts (0 enables only for survival gamemodes, -1 disables)"
12:29
[quakenet] <heinrich5991> isn't that sv_warmup or so already?
12:29
[quakenet] <heinrich5991> (I don't remember)
12:30
[quakenet] <Dune> you cannot disable the game start timer
12:30
[quakenet] <Dune> the 3 seconds thing
12:30
[quakenet] <Dune> sv_warmup cannot pilot it
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[quakenet] <Dune> > 335 commits to master since this release
18:36
[quakenet] <Dune> cries in changelog
18:37
[quakenet] <minus> git log 0.7.2..master >> changelog
18:37
[quakenet] <Dune> add in a | grep -v "
18:37
[quakenet] <Dune> fixed last commit"
18:38
[quakenet] <minus> =D
18:38
[quakenet] <minus> oh, last release was almost 4 months ago
18:38
[quakenet] <minus> better release something quick
18:38
[quakenet] <Dune> one release per season
18:39
[quakenet] <minus> 0.8 would be neat
18:39
[quakenet] <minus> last chance to overtake ZFS
18:39
[quakenet] <Dune> we can arbitrarily change the protocol to release 0.8
18:39
[quakenet] <Fudgy> Any new functionality planned before 0.7.3?
18:39
[quakenet] <Dune> Yes Fudgy :)
18:39
[quakenet] <minus> actually breaking backwards compatibility should cause a major version change if you'd go by sember
18:39
[quakenet] <minus> semver*
18:40
[quakenet] <minus> and new features would up the minor version
18:40
[quakenet] <Dune> that's how teeworlds works, right
18:40
[quakenet] <minus> wink wink nudge nudge
18:41
[quakenet] <minus> we'd probably be at 7.2 then
18:41
[quakenet] <Dune> I told some friend I was working on teeworlds and he asked "the soldat clone?"
18:41
[quakenet] <Dune> didn't know some people knew soldat better than teeworlds
18:42
[quakenet] <minus> :D
18:42
[quakenet] <minus> i've never considered it a soldat clone
18:42
[quakenet] <Dune> which one came first?
18:43
[quakenet] <minus> would be cool if they finally released the next version of it; it'll have linux support
18:43
[quakenet] <minus> soldat
18:43
[quakenet] <minus> 2002 vs 2007
18:43
[quakenet] <Dune> 2007? damn, teeworlds came in just a bit before android?
18:44
[quakenet] <Fudgy> Any game someone can say Teeworlds is a clone of has worse gameplay/movement anyway
18:44
[quakenet] <minus> soldat has the cannonball tho
18:44
[quakenet] <Dune> well clones tend to be better
18:45
[quakenet] <minus> man, i even forgot if i know how to do the cannon ball
18:46
[quakenet] <Dune> can you play it with a joystick tho :D
18:47
[quakenet] <minus> no, but you can't do that with teeworlds either
18:47
[quakenet] <minus> (i tried)
18:47
[quakenet] <Dune> you only need two joysticks :D
18:49
[quakenet] <minus> i used a gamepad
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[quakenet] <Dune> somehow when I used +stats without a parameter the scoreboard wouldn't close
19:39
[quakenet] <Dune> need to look into it
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[quakenet] <Dune> it's strange, removing the parameter breaks it :|
20:18
[quakenet] <Dune> when I press the key, "+stats 1" is sent, when I release the key, "+stats" is sent
20:20
[quakenet] <Oy> will take a look tomorrow
20:21
[quakenet] <Dune> okay :)
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[quakenet] <Fudgy> I had that issue when I added a command with a + in front of it
22:23
[quakenet] <Fudgy> it would be called twice when I pressed the associated key
22:23
[quakenet] <Fudgy> so I just removed the + lol
Exported 79 message(s)