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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-04-16 00:00:00Z and 2019-04-17 00:00:00Z
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Issue https://github.com/teeworlds/teeworlds/issues/1390!image
  • Colors are displayed at random and are not dependent on the client ID (on @oy's request). An improvement over this would be to have a shuffled table of colors to avoid two bots having the same color as much as po...
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Hello guys. I was searching for this long time, so I came here to ask Teeworlds' developers. I want to make proxy server that will communicate with more than 3 teeworlds server. Is it possible to make? 🙂
15:13
You should be able to make a proxy server that redirects to many teeworlds servers using sv_port and sv_external_port: https://teeworlds.com/?page=docs&wiki=server_settings
15:15
Are you running into any particular issue?
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A possible solution for #2085
  • Introduced AxisTolerance config variable. Can be changed only in the console right now. It has range [0 .. 50]. The higher the value, the more tilt the stick requires to move the cursor. It's basically a radius of the deadzone. Default value is 5.
  • I'd like to ask @EbrahimBGA or @LordSk to test this solution on their side and verify if it fixes their problem and what is the optimal tolerance level for them.
18:42
547b54a Implement live auto map - Fudgyking f0ef2c6 Fix C+11 only initializers - Fudgyking f2e44db Fixed problem with drawing a new tile at the la... - Fudgyking 6e62417 Fix more (all?) cases where you couldnt draw at... - Fudgyking f2f69e0 Merge pull request #2090 from Fudgyking/liveAut... - oy
18:49
ffe22bf Implement bot skins. Credits to @Zatline and @L... - Dune-jr 4fae21f Move bot foreground visuals to the background t... - Dune-jr 5fa96c8 Fix CMake - Dune-jr 3090a6a Merge pull request #2093 from Dune-jr/feature-b... - oy
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cc3d59a added a missing bound check. closes #2086 - oy
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All the rules I could think of are in there. Unfortunately, some tiles in grass_main link bad together even if they are the one that should be there. Those tiles are 114, 115, 150, 163, 164, 165 and 166. To fix that, those tiles would need to have the same grass corner as tiles 48-51. Fixes #2089
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