Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-04-16 00:00:00Z and 2019-04-17 00:00:00Z
Avatar
[quakenet] <Dune> I just realized rand's server does not set the bot flag
18:43
[quakenet] <rand> is it ?
18:44
[quakenet] <Oy> really?
18:44
[quakenet] <Oy> thought so
18:45
[quakenet] <rand> same
18:45
[quakenet] <Dune> hopefully not, or there would be a bug :D
18:45
[quakenet] <Dune> it works when I set a bot flag locally
18:45
[quakenet] <Dune> oh, the joystick tolerance PR is there
18:48
[quakenet] <Oy> Dune: the bot skin pr looks good to me. Can i merge it or wait for the skin color discussion?
18:48
[quakenet] <Dune> I think it's good
18:48
[quakenet] <Dune> Any improvement can be added on top
18:49
[quakenet] <Oy> yeah
18:49
[quakenet] <Dune> @LordSk 🦋 will you have some spare time to test the joystick tolerance thing?
18:50
[quakenet] <Oy> i remember games used to have such a tolerance setting back in the 90s :)
Avatar
LordSk 🦋 2019-04-16 18:50:44Z
yeah sure, probably sometime tomorrow
Avatar
[quakenet] <Oy> would be good
18:54
[quakenet] <Dune> the debian guys asked for the CVE to be in the changelog btw
18:54
[quakenet] <Dune> (of the three security issues)
18:54
[quakenet] <rand> well indeed
18:54
[quakenet] <heinrich5991> we have a CVE? :o
18:55
[quakenet] <heinrich5991> oh, these
18:55
[quakenet] <rand> flag was set for serverbrowser only
18:55
[quakenet] <Dune> that's what I thought
18:57
[quakenet] <rand> (and it use magic numbers in that part)
18:58
[quakenet] <Oy> anything else needed for next release?
18:59
[quakenet] <rand> Dune: it should be fixed
18:59
[quakenet] <Dune> Oy, needed, not really
18:59
[quakenet] <Dune> maybe I can finish a stable scoreboard
18:59
[quakenet] <Dune> without a messy UI integration
18:59
[quakenet] <Dune> I should probably just start writing the changelog and stuff
19:01
[quakenet] <Oy> lots of work :)
19:01
[quakenet] <Oy> there's always a next version :P
19:01
[quakenet] <Dune> yeah :)
19:02
[quakenet] <Dune> I mean, I could just put it without the customisation part
19:02
Hello Teeworlds dev team, There is no bounds check on Index in CDataFileReader::GetItem() leading to OOB access in CMap::Load(). void *CDataFileReader::GetItem(int Index, int *pType, int *pID) { if...
19:02
[quakenet] <Dune> is this severe btw?
19:02
[quakenet] <Dune> there is no CVE for that one
19:03
[quakenet] <Dune> also, will we do https://github.com/teeworlds/teeworlds/pull/1773 ?
This should allow Teeworlds to start in high-dpi mode if available. Unfortunately I don't own a high-dpi monitor so I can't test it myself. @oy there is also a small fix in there, width bei...
19:04
[quakenet] <Oy> dunno if #1773 works
19:06
[quakenet] <Dune> seems to work for ChillerDragon and it always worked for me
19:06
[quakenet] <Dune> Maybe gfx_highdpi 0 should be attempted as another fallback if initialization fails?
19:10
[quakenet] <Oy> well that's just an issue on windows and mac. needs to be tested there
19:10
[quakenet] <Oy> linux works out of the box
19:12
[quakenet] <Dune> so we need to find a windows with high dpi
19:15
[quakenet] <Oy> would be good :)
19:16
[quakenet] <Oy> could hook up my win machine to the tv, but too lazy :P
19:17
[quakenet] <Dune> huh, never thought of that
Exported 48 message(s)