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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-04-12 00:00:00Z and 2019-04-13 00:00:00Z
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Here's some example of what automapper does. You can see that some tiles of ID 20 should be of ID 22. !screenshot_2019-04-11_20-41-30 I saw a weird looking comma in the rule for index 20, as if the condition was a WIP, maybe it has to do with that?
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Here's something that makes mapping more interesting. It should also help new mappers. The way it works is you select the layer you want to enable live mapping on, you click on Auto map then choose the "Live" Type and select the automap rule to use. It will then automap around the area where new tiles are placed/removed by hand or with the fill tool. Here it is in action : ![liveautomap](https://user-images.githubusercontent.com/5041807/56059164-72a97680-5d31-11e9-9c80-7c1b6215985f.g...
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@Fudgy {...} initializers are C++11 only
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but I saw it used in the code 🤔
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at declaration only
18:57
not in a function call
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ah welp, didnt know about that
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most people don't :D
18:58
and msvc compilers suck and don't let you enable warnings for that
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ye there was no warning on my side
18:59
Youre fixing it?
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No, it's on your PR
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ah but I thought you can edit it
18:59
ok so I guess I just declare before the function call
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It should be fine now
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Exported 19 message(s)