Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-04-05 00:00:00Z and 2019-04-06 00:00:00Z
Avatar
LordSk 🦋 2019-04-05 11:32:52Z
Perhaps? I'm not sure what the right implementation should be.
11:33
Do people even want to play on a controller?
Avatar
I'd consider it
11:37
I mean it's a quite good fit, don't you think? (apart from the menus)
Avatar
LordSk 🦋 2019-04-05 11:44:24Z
I mean yeah, but is it a requested feature?
Avatar
[quakenet] <day> heinrich5991: i dont think it works. like imagine playing on an xbox360 controller. where do you put the actions?
12:08
[quakenet] <day> left stick movement, right stick aim. now where do you put the weapons? you cant put them on the 4 buttons, because you need your right thumb for them and thats occupied
12:09
[quakenet] <day> shooting on the analog right pointerfinger trigger isnt good either, because its not a binary switch
Avatar
switch weapons with start like in those old games :D
Avatar
[quakenet] <day> aiming on an analog stick is probably awesome though :|
12:10
[quakenet] <day> :D
Avatar
teeworlds should implement vocal recognition so you can just say the weapons
Avatar
[quakenet] <day> judge dredd style
12:11
[quakenet] <day> HIGH EX
12:12
[quakenet] <day> on that note. teeworlds needs a napalm thrower <3
Avatar
for all those maps made with 1x1 unhookables?
Avatar
[quakenet] <day> flag carriers will love them <3
Avatar
more seriously, left stick movement, right stick aim, TL shoot, TR hook and use the aim finger or the shoot finger to switch weapons?
Avatar
left stick hook, right stick fire, keypad move, buttons weapons?
Avatar
left stick hook, right stick fire
but there is only one aim
Avatar
[quakenet] <day> teeworlds 0.8 changelog: Introducing Dualwield
12:29
[quakenet] <day> Dune: what is TL TR?
12:29
[quakenet] <day> the xbox360 buttons on the rear of the controller?
Avatar
top left, top right, with the third finger?
12:30
I only ever used @LordSk 🦋's controller and it had a bunch of buttons on the rear
Avatar
[quakenet] <day> thing is you cant use the pointer finger to access the 4 buttons on the right side. its painful at best ^^
12:31
[quakenet] <day> using the right index finger for weapon switching isnt viable imo. because the stick would snap to the center messing up your aim
12:31
[quakenet] <day> right thumb*
Avatar
[quakenet] <day> the same is true for the left thumb, if you stop pressing the direction you lose all your momentum :/
Avatar
I guess you need more than two buttons at the rear
Avatar
[quakenet] <day> yeah, or something that your pinkies can press
Avatar
or pedals
Avatar
[quakenet] <day> yeah for left and right :D thought the same
Avatar
could use a gear box for weapons :D
Avatar
[quakenet] <day> but tees only have 5gears q.q
12:35
[quakenet] <day> i want 9speed dsg
Avatar
rear is for aimbot
Avatar
[quakenet] <day> not kidding i bet a steering wheel would actually work for aim :X
12:37
[quakenet] <day> put a knob on it and it would feel like a farming sim kek
Avatar
teeworlds is already a farming sim for mario bros
Avatar
[quakenet] <day> sec france is calling ^.^
Avatar
[quakenet] <day> back
Avatar
[quakenet] <Dune> hm, I'd like to force bot countryflags to a certain value, that's probably better than changing the display of the countryflag
16:58
[quakenet] <Dune> there doesn't seem to be any mention of countryflags in src/engine/client/serverbrowser.cpp tho :|
16:58
[quakenet] <Dune> I guess it only builds the list of addresses?
17:00
[quakenet] <Dune> I wonder if I should modify the CServerInfo :|
Avatar
[quakenet] <Dune> oh nvm, seems like we don't even know which are bots :D
17:26
[quakenet] <rand> ?
17:27
[quakenet] <rand> you should know in serverbrowser
17:27
[quakenet] <rand> I support the idea of a bot country
17:28
[quakenet] <rand> (and I though it was the initial topic in the issue #1390
17:30
[quakenet] <Dune> rand: I think you only know the number of bots in the server browser, but I could be wrong
17:34
[quakenet] <rand> the server do not send this information, it send the status of each player, and that is used to count the number of player/bot
17:34
[quakenet] <rand> btw the filter remove bots from serverlist :)
17:40
[quakenet] <Dune> ah okay, thanks :)
Exported 56 message(s)