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Between 2019-04-04 00:00:00Z and 2019-04-05 00:00:00Z
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Has anyone actually tested the newly added joystick support to teeworlds?
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[quakenet] <Dune> day: ^
10:17
[quakenet] <day> nah doesnt work for me. cursor goes apeshit in the menu :P
10:18
[quakenet] <day> and after i realized for the 2nd time that it's not gonna work ergonomically on an xbox360 controller i didn't pursue it
10:20
[quakenet] <Dune> we need to know those things :p
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I was going crazy not knowing why my cursor was moving on its own
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[quakenet] <rand> about joystick, should it be better to use the xy information of joystick as position of the pointer ?
13:33
[quakenet] <rand> (i'm not used to game with joystick and pointer)
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I mean navigating teeworlds menus with a joystick is going to be a nightmare to implement
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[quakenet] <rand> right
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We should probably only "support" gameplay with it
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[quakenet] <rand> but is the mouse handle the same way for both ? (menu and ingame)
13:58
[quakenet] <Dune> you can just make menus more accessible with the keyboard
13:58
[quakenet] <Dune> I think @PatrykP had a proposal for that
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And also rand, the current implementation moves the mouse cursor position
14:20
but I could not "click" on anything though
14:20
maybe I missed something
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[quakenet] <Dune> you're definitely supposed to be able to @LordSk 🦋
14:28
[quakenet] <rand> CControls::OnMouseMove : m_MousePos += vec2(x, y); // TODO: ugly
14:28
[quakenet] <rand> well
14:28
[quakenet] <rand> do we want a OnJoystickMove ?
Exported 21 message(s)