Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-04-04 00:00:00Z and 2019-04-05 00:00:00Z
LordSk 🦋
2019-04-04 09:58:52Z
Has anyone actually tested the newly added joystick support to teeworlds?
irclink
BOT
2019-04-04 10:11:10Z
[quakenet]
<Dune>
day: ^
10:17
[quakenet]
<day>
nah doesnt work for me. cursor goes apeshit in the menu :P
10:18
[quakenet]
<day>
and after i realized for the 2nd time that it's not gonna work ergonomically on an xbox360 controller i didn't pursue it
10:20
[quakenet]
<Dune>
we need to know those things :p
LordSk 🦋
2019-04-04 10:25:25Z
I was going crazy not knowing why my cursor was moving on its own
irclink
BOT
2019-04-04 13:33:02Z
[quakenet]
<rand>
about joystick, should it be better to use the xy information of joystick as position of the pointer ?
13:33
[quakenet]
<rand>
(i'm not used to game with joystick and pointer)
LordSk 🦋
2019-04-04 13:51:48Z
I mean navigating teeworlds menus with a joystick is going to be a nightmare to implement
irclink
BOT
2019-04-04 13:52:28Z
[quakenet]
<rand>
right
LordSk 🦋
2019-04-04 13:52:35Z
We should probably only "support" gameplay with it
irclink
BOT
2019-04-04 13:53:03Z
[quakenet]
<rand>
but is the mouse handle the same way for both ? (menu and ingame)
13:58
[quakenet]
<Dune>
you can just make menus more accessible with the keyboard
13:58
[quakenet]
<Dune>
I think @PatrykP had a proposal for that
LordSk 🦋
2019-04-04 14:20:26Z
And also rand, the current implementation moves the mouse cursor position
14:20
but I could not "click" on anything though
14:20
maybe I missed something
irclink
BOT
2019-04-04 14:27:33Z
[quakenet]
<Dune>
you're definitely supposed to be able to
@LordSk 🦋
14:28
[quakenet]
<rand>
CControls::OnMouseMove : m_MousePos += vec2(x, y); // TODO: ugly
14:28
[quakenet]
<rand>
well
14:28
[quakenet]
<rand>
do we want a OnJoystickMove ?
Exported 21 message(s)