Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-03-31 00:00:00Z and 2019-04-01 00:00:00Z
Avatar
[quakenet] <Dune> time to test the latest bind system :)
10:30
[quakenet] <Oy> there is one issue though
10:31
[quakenet] <Dune> huh :c
10:31
[quakenet] <Oy> having an action on a composed bind and the releasing the modifier
10:31
[quakenet] <Oy> action is still active
10:31
[quakenet] <Dune> first thing I test doesn't work :<
10:31
[quakenet] <Oy> ?
10:31
[quakenet] <Dune> shift+1 to join a team
10:32
[quakenet] <Oy> cause shift is already taken
10:32
[quakenet] <Oy> bound
10:32
[quakenet] <Dune> ahh
10:32
[quakenet] <Oy> to spec/emote selctor
10:32
[quakenet] <Dune> unbound both shifts, still doesn't work
10:33
[quakenet] <Dune> ah nvm
10:33
[quakenet] <Dune> teams full this time :D
10:33
[quakenet] <Oy> :P
10:33
[quakenet] <Oy> tested it with ctrl
10:34
[quakenet] <Dune> releasing the modifier shouldn't stop the action imo
10:35
[quakenet] <Oy> hm
10:36
[quakenet] <Oy> should releasing the key do it?
10:36
[quakenet] <Oy> right now, u have to press the modifier again and then release the key to stop it
10:36
[quakenet] <Dune> releasing the key should yeah
10:37
[quakenet] <Dune> when I'm in a text editor and I hold down ctrl-z, it rewinds
10:37
[quakenet] <Dune> if I release ctrl, it keeps going
10:37
[quakenet] <Dune> if I release z it stops
10:37
[quakenet] <Dune> having to press the modifier again is an issue, yeah
10:39
[quakenet] <Oy> yeah, will do it that way
Avatar
[quakenet] <Dune> works for me :)
11:32
[quakenet] <Dune> finally #1827 is out of sight :p
11:33
[quakenet] <Dune> still haven't found a solution to the settings for the advanced scoreboard
11:33
[quakenet] <Dune> If need be I could have it in a popup, a scrollable area, etc, but I don't see where I would put anything like that :|
11:37
[quakenet] <Oy> settings ->general->client
11:39
[quakenet] <Oy> popup might be best?
Avatar
[quakenet] <Dune> this general tab gets bloated :(
12:35
[quakenet] <Dune> the general tab looks at the sound tab in envy :P
Avatar
[quakenet] <rand> about instagib, it is usually with laser, but has a version with grenade also existed ?
12:53
[quakenet] <rand> maybe a config option
Avatar
[quakenet] <Dune> yeah, it was gctf
13:08
[quakenet] <Dune> and the "zcatch" 0.7 servers are grenade instagib too
13:14
[quakenet] <rand> but, people tend to release players they killed, making this look like gDM
13:14
[quakenet] <Dune> yeah
13:15
[quakenet] <Dune> there were gctf servers in 0.6 back when I played there
13:15
[quakenet] <Dune> I think gctf gameplay is very map independent, if the map isn't appropriate it's crappy
13:19
[quakenet] <rand> oh, there was a gCTF tournament few weeks ago :o
Avatar
[quakenet] <Oy> don't need to list all the settings for advanced scoreboard there, could show that in a popup
13:29
[quakenet] <Dune> right, make client two-columned then
13:29
[quakenet] <Oy> about the console: when there's a config for it we don't need the start params anymore right?
13:29
[quakenet] <Dune> I was thinking about that
13:30
[quakenet] <Dune> we might want to keep backwards compatibility
13:30
[quakenet] <Dune> that's not too important
Avatar
[quakenet] <rand> oh, gDM/gCTF do not use infinite ammo :o
13:42
[quakenet] <Dune> huh, there are pickups?
13:43
[quakenet] <rand> no, auto reload, well it may depends on the server in fact
13:44
[quakenet] <rand> auto reload like pistol
13:44
[quakenet] <rand> I didn't play, so I don't have many reference...
Avatar
[quakenet] <rand> wow, juste merge ginsta to 0.7, and it looks fine (with few edit)
Avatar
[quakenet] <Dune> rand, makes sense, grenade spam sucks
14:15
[quakenet] <Dune> I wonder what that quick edit mode is btw, must have missed when it was added
14:17
[quakenet] <Dune> I'll have a look into the warmup code
14:18
[quakenet] <Dune> sv_warmup -1/0/x can't be too hard to implement, right
14:18
[quakenet] <Dune> just need to keep it for survival
14:18
[quakenet] <Oy> you can mark&copy text from the console
14:18
[quakenet] <Dune> is that a win10 thing?
14:18
[quakenet] <Dune> I can copy the console on win7 just fine
14:19
[quakenet] <Oy> should be possible on win7 too yeah
Avatar
[quakenet] <Dune> okay, it's a bad idea to change the windows console background color to blue
14:42
[quakenet] <Dune> it's the second time I thought I had a BSOD for a moment
14:44
[quakenet] <Oy> :P
Avatar
[quakenet] <Oy> these format specifier warnings are annoying :(
15:46
[quakenet] <Dune> yeah they are
Avatar
[quakenet] <Oy> rand: can i assign u to this https://github.com/teeworlds/teeworlds/issues/1966 ? :)
Add server sided bots with which players can learn to play or have something to play with on an empty server.
Avatar
[quakenet] <rand> starts running
16:23
[quakenet] <rand> I'll give time to it later (weeks/month) so you can :)
16:27
[quakenet] <Oy> ok, done :)
16:28
[quakenet] <Oy> Dune: probably have to be fixed in the file
16:28
[quakenet] <Oy> had similar problems with the santa hats
16:28
[quakenet] <Oy> when mirroring (looking left/right)
16:31
[quakenet] <Dune> okay, that's what I feared. hopefully @zatline can adjust that :|
Avatar
[quakenet] <Dune> but it's difficult to get exact values, right?
Avatar
[quakenet] <Dune> Oy, sv_warmup -1 is for player-ready mode
17:58
[quakenet] <Dune> do I use -2 for "no warmup"?
17:58
[quakenet] <Dune> not sure if it's consistent
18:03
[quakenet] <Dune> this is all very confusing :/
Avatar
[quakenet] <Oy> hm isn't 0 no warmup?
18:52
[quakenet] <Oy> Dune:
18:53
[quakenet] <Oy> that stuff got kinda complicated :)
18:56
[quakenet] <Dune> -1 use the player ready mode when sv_player_ready_mode 1 is set
18:56
[quakenet] <Dune> 0 disabled - only use the Game starts timer
18:56
[quakenet] <Dune> otherwise use the Warmup timer with the given value, followed by the Game starts timer
18:57
[quakenet] <Dune> so it would be best to just change 0 to display no warmups at all
18:58
[quakenet] <Oy> could do a seperate command for the game start timer
18:58
[quakenet] <Oy> like game countdown
18:59
[quakenet] <Dune> hmm
18:59
[quakenet] <Dune> i don't know if that's necessary though
19:00
[quakenet] <Oy> warmup is sth else than the game countdown
19:03
[quakenet] <Dune> it gets rid of the training phase on sv_warmup 0
19:09
[quakenet] <Oy> hm still useful for survival
19:15
[quakenet] <Dune> those timers give me a headache
19:15
[quakenet] <Oy> yeah :)
19:15
[quakenet] <Dune> there should be a scripting languages for automaton state programming
19:15
[quakenet] <Dune> there probably is already and I just don't know about it :P
19:15
[quakenet] <Oy> :P
19:17
[quakenet] <Oy> about the ai player parts: there's probably some issue with the rendering somehow - should be looked into deeper when there's time :)
19:17
[quakenet] <Dune> right :/
19:18
[quakenet] <Oy> didn't feel logical when i did the santa hats back then - there was some odd pixel offset
19:19
[quakenet] <Dune> alright :)
Exported 108 message(s)