Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-03-31 00:00:00Z and 2019-04-01 00:00:00Z
irclink
BOT
2019-03-31 10:30:33Z
[quakenet]
<Dune>
time to test the latest bind system :)
10:30
[quakenet]
<Oy>
there is one issue though
10:31
[quakenet]
<Dune>
huh :c
10:31
[quakenet]
<Oy>
having an action on a composed bind and the releasing the modifier
10:31
[quakenet]
<Oy>
action is still active
10:31
[quakenet]
<Dune>
first thing I test doesn't work :<
10:31
[quakenet]
<Oy>
?
10:31
[quakenet]
<Dune>
shift+1 to join a team
10:32
[quakenet]
<Oy>
cause shift is already taken
10:32
[quakenet]
<Oy>
bound
10:32
[quakenet]
<Dune>
ahh
10:32
[quakenet]
<Oy>
to spec/emote selctor
10:32
[quakenet]
<Dune>
unbound both shifts, still doesn't work
10:33
[quakenet]
<Dune>
ah nvm
10:33
[quakenet]
<Dune>
teams full this time :D
10:33
[quakenet]
<Oy>
:P
10:33
[quakenet]
<Oy>
tested it with ctrl
10:34
[quakenet]
<Dune>
releasing the modifier shouldn't stop the action imo
10:35
[quakenet]
<Oy>
hm
10:36
[quakenet]
<Oy>
should releasing the key do it?
10:36
[quakenet]
<Oy>
right now, u have to press the modifier again and then release the key to stop it
10:36
[quakenet]
<Dune>
releasing the key should yeah
10:37
[quakenet]
<Dune>
when I'm in a text editor and I hold down ctrl-z, it rewinds
10:37
[quakenet]
<Dune>
if I release ctrl, it keeps going
10:37
[quakenet]
<Dune>
if I release z it stops
10:37
[quakenet]
<Dune>
having to press the modifier again is an issue, yeah
10:39
[quakenet]
<Oy>
yeah, will do it that way
irclink
BOT
2019-03-31 11:31:49Z
[quakenet]
<Dune>
works for me :)
11:32
[quakenet]
<Dune>
finally #1827 is out of sight :p
11:33
[quakenet]
<Dune>
still haven't found a solution to the settings for the advanced scoreboard
11:33
[quakenet]
<Dune>
If need be I could have it in a popup, a scrollable area, etc, but I don't see where I would put anything like that :|
11:37
[quakenet]
<Oy>
settings ->general->client
11:39
[quakenet]
<Oy>
popup might be best?
irclink
BOT
2019-03-31 12:34:49Z
[quakenet]
<Dune>
this general tab gets bloated :(
12:35
[quakenet]
<Dune>
the general tab looks at the sound tab in envy :P
irclink
BOT
2019-03-31 12:53:21Z
[quakenet]
<rand>
about instagib, it is usually with laser, but has a version with grenade also existed ?
12:53
[quakenet]
<rand>
maybe a config option
irclink
BOT
2019-03-31 13:07:44Z
[quakenet]
<Dune>
yeah, it was gctf
13:08
[quakenet]
<Dune>
and the "zcatch" 0.7 servers are grenade instagib too
13:14
[quakenet]
<rand>
but, people tend to release players they killed, making this look like gDM
13:14
[quakenet]
<Dune>
yeah
13:15
[quakenet]
<Dune>
there were gctf servers in 0.6 back when I played there
13:15
[quakenet]
<Dune>
I think gctf gameplay is very map independent, if the map isn't appropriate it's crappy
13:19
[quakenet]
<rand>
oh, there was a gCTF tournament few weeks ago :o
irclink
BOT
2019-03-31 13:29:04Z
[quakenet]
<Oy>
don't need to list all the settings for advanced scoreboard there, could show that in a popup
13:29
[quakenet]
<Dune>
right, make client two-columned then
13:29
[quakenet]
<Oy>
about the console: when there's a config for it we don't need the start params anymore right?
13:29
[quakenet]
<Dune>
I was thinking about that
13:30
[quakenet]
<Dune>
we might want to keep backwards compatibility
13:30
[quakenet]
<Dune>
that's not too important
irclink
BOT
2019-03-31 13:42:27Z
[quakenet]
<rand>
oh, gDM/gCTF do not use infinite ammo :o
13:42
[quakenet]
<Dune>
huh, there are pickups?
13:43
[quakenet]
<rand>
no, auto reload, well it may depends on the server in fact
13:44
[quakenet]
<rand>
auto reload like pistol
13:44
[quakenet]
<rand>
I didn't play, so I don't have many reference...
irclink
BOT
2019-03-31 14:07:00Z
[quakenet]
<rand>
wow, juste merge ginsta to 0.7, and it looks fine (with few edit)
irclink
BOT
2019-03-31 14:14:36Z
[quakenet]
<Dune>
rand, makes sense, grenade spam sucks
14:15
[quakenet]
<Dune>
I wonder what that quick edit mode is btw, must have missed when it was added
14:17
[quakenet]
<Dune>
I'll have a look into the warmup code
14:18
[quakenet]
<Dune>
sv_warmup -1/0/x can't be too hard to implement, right
14:18
[quakenet]
<Dune>
just need to keep it for survival
14:18
[quakenet]
<Oy>
you can mark© text from the console
14:18
[quakenet]
<Dune>
is that a win10 thing?
14:18
[quakenet]
<Dune>
I can copy the console on win7 just fine
14:19
[quakenet]
<Oy>
should be possible on win7 too yeah
irclink
BOT
2019-03-31 14:41:53Z
[quakenet]
<Dune>
okay, it's a bad idea to change the windows console background color to blue
14:42
[quakenet]
<Dune>
it's the second time I thought I had a BSOD for a moment
14:44
[quakenet]
<Oy>
:P
irclink
BOT
2019-03-31 15:44:09Z
[quakenet]
<Oy>
these format specifier warnings are annoying :(
15:46
[quakenet]
<Dune>
yeah they are
irclink
BOT
2019-03-31 15:57:04Z
[quakenet]
<Oy>
rand: can i assign u to this
https://github.com/teeworlds/teeworlds/issues/1966
? :)
Add server sided bots · Issue #1966 · teeworlds/teeworlds
Add server sided bots with which players can learn to play or have something to play with on an empty server.
irclink
BOT
2019-03-31 16:14:52Z
[quakenet]
<Dune>
trying to debug why the bot skin looks like
https://media.discordapp.net/attachments/507109456631431168/560857838658912276/55173431-fed96c80-517b-11e9-9451-90002822f917.png
irclink
BOT
2019-03-31 16:22:37Z
[quakenet]
<rand>
starts running
16:23
[quakenet]
<rand>
I'll give time to it later (weeks/month) so you can :)
16:27
[quakenet]
<Oy>
ok, done :)
16:28
[quakenet]
<Oy>
Dune: probably have to be fixed in the file
16:28
[quakenet]
<Oy>
had similar problems with the santa hats
16:28
[quakenet]
<Oy>
when mirroring (looking left/right)
16:31
[quakenet]
<Dune>
okay, that's what I feared. hopefully @zatline can adjust that :|
irclink
BOT
2019-03-31 16:56:06Z
[quakenet]
<Dune>
but it's difficult to get exact values, right?
irclink
BOT
2019-03-31 17:58:17Z
[quakenet]
<Dune>
Oy, sv_warmup -1 is for player-ready mode
17:58
[quakenet]
<Dune>
do I use -2 for "no warmup"?
17:58
[quakenet]
<Dune>
not sure if it's consistent
18:03
[quakenet]
<Dune>
this is all very confusing :/
irclink
BOT
2019-03-31 18:52:55Z
[quakenet]
<Oy>
hm isn't 0 no warmup?
18:52
[quakenet]
<Oy>
Dune:
18:53
[quakenet]
<Oy>
that stuff got kinda complicated :)
18:56
[quakenet]
<Dune>
-1 use the player ready mode when sv_player_ready_mode 1 is set
18:56
[quakenet]
<Dune>
0 disabled - only use the Game starts timer
18:56
[quakenet]
<Dune>
otherwise use the Warmup timer with the given value, followed by the Game starts timer
18:57
[quakenet]
<Dune>
so it would be best to just change 0 to display no warmups at all
18:58
[quakenet]
<Oy>
could do a seperate command for the game start timer
18:58
[quakenet]
<Oy>
like game countdown
18:59
[quakenet]
<Dune>
hmm
18:59
[quakenet]
<Dune>
i don't know if that's necessary though
19:00
[quakenet]
<Oy>
warmup is sth else than the game countdown
19:01
[quakenet]
<Dune>
https://github.com/Dune-jr/teeworlds/commit/7d3f791e4ad6183f716ff6db92504dde7b888e36
would be nice already
Changes sv_warmup 0 to remove all warmups altogether · Dune-jr/te...
19:03
[quakenet]
<Dune>
it gets rid of the training phase on sv_warmup 0
19:09
[quakenet]
<Oy>
hm still useful for survival
19:15
[quakenet]
<Dune>
those timers give me a headache
19:15
[quakenet]
<Oy>
yeah :)
19:15
[quakenet]
<Dune>
there should be a scripting languages for automaton state programming
19:15
[quakenet]
<Dune>
there probably is already and I just don't know about it :P
19:15
[quakenet]
<Oy>
:P
19:17
[quakenet]
<Oy>
about the ai player parts: there's probably some issue with the rendering somehow - should be looked into deeper when there's time :)
19:17
[quakenet]
<Dune>
right :/
19:18
[quakenet]
<Oy>
didn't feel logical when i did the santa hats back then - there was some odd pixel offset
19:19
[quakenet]
<Dune>
alright :)
Exported 108 message(s)