[quakenet] <day> it's not rand(), me, or mario bros and everyone else i know playing on that server is worse than him. except maybe that polish player, whose name i forgot
[quakenet] <Dune> I played a lot in 0.7.1 but you weren't there :p
08:48
[quakenet] <Dune> then the ictf servers went away :(
08:54
[quakenet] <day> yeah. that was when tw didnt work on my linux (the mouse stuck in the corner bug)
08:55
[quakenet] <day> i occasionally played vanilla though. stopped ictf all together, i dont like it anymore
08:55
[quakenet] <Dune> the problem is solved now, you can play with a controller
08:55
[quakenet] <day> is that in the current release?
08:55
[quakenet] <Dune> yes
08:56
[quakenet] <day> github or teeworlds homepage?
08:56
[quakenet] <Dune> ah github
08:56
[quakenet] <day> kk
08:56
[quakenet] <Dune> soon homepage;)
08:56
[quakenet] <day> and with controller you mean e.g. the xbox360 controller?
08:56
[quakenet] <Dune> Yes
08:56
[quakenet] <day> will give that a try for sure :p
08:57
[quakenet] <Dune> it lets you play with noobs on a fair ground
08:57
[quakenet] <day> i hope i get better with it tbh ^^
08:57
[quakenet] <Dune> X for aimbot
08:58
[quakenet] <Dune> Huh then you should try it now and give feedback on how to improve it because I think it's barely playable
08:58
[quakenet] <day> my imaginary issue is mostly that im missing buttons in the right places
08:59
[quakenet] <Dune> They can be bound like keys
08:59
[quakenet] <Dune> I think the issue is aim+hook
08:59
[quakenet] <day> the controller simply doesnt have the keys i mean
09:00
[quakenet] <day> i think aim is faster. the 2d plane maps perfectly to an analog stick.
09:01
[quakenet] <day> you also avoid the wandering mouse problem. i always end up on the top part of my mousepad when playing teeworlds and then ahve to reset :P
09:03
[quakenet] <day> but assuming you put movement on the left stick and aim on the right one, where do you put the weapons, jump and shoot?
09:03
[quakenet] <day> all these buttons need to be reachable while fully maintaining control about both analog sticks
09:03
[quakenet] <Dune> I'm not sure you can even use two sticks right now
09:03
[quakenet] <day> about/over
09:03
[quakenet] <Dune> Ah one for movement. Idk
09:04
[quakenet] <Dune> Well git clone and test it :P
09:04
[quakenet] <day> well the "cross" would be sufficient for movement
09:04
[quakenet] <day> but imho it's a bit awkward to reach
09:10
[quakenet] <rand> huhu, I end up pushing everything to the right from my desk while playing
09:11
[quakenet] <rand> I shouldn't need large moves since distance is low and mouse_sense is high...
09:16
[quakenet] <rand> I met the mouse in corner issue on my laptop
09:17
[quakenet] <rand> when I did the second PR for whisper