Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-03-26 00:00:00Z and 2019-03-27 00:00:00Z
Avatar
[quakenet] <the2048> Hmm
Avatar
[quakenet] <day> Dune: morning dune. missed your message yesterday evening? which player did you mean? did something funny happen?
Avatar
[quakenet] <Dune> #1/austrian
08:26
[quakenet] <Dune> I thought steph but nah
Avatar
[quakenet] <day> yeah no clue who it is.
08:40
[quakenet] <day> it's not rand(), me, or mario bros and everyone else i know playing on that server is worse than him. except maybe that polish player, whose name i forgot
Avatar
I couldn't get a shot on him :P
Avatar
[quakenet] <day> you need to play more :p
08:46
[quakenet] <day> i see you for 5min every 2 weeks
08:47
[quakenet] <Dune> I played a lot in 0.7.1 but you weren't there :p
08:48
[quakenet] <Dune> then the ictf servers went away :(
08:54
[quakenet] <day> yeah. that was when tw didnt work on my linux (the mouse stuck in the corner bug)
08:55
[quakenet] <day> i occasionally played vanilla though. stopped ictf all together, i dont like it anymore
08:55
[quakenet] <Dune> the problem is solved now, you can play with a controller
08:55
[quakenet] <day> is that in the current release?
08:55
[quakenet] <Dune> yes
08:56
[quakenet] <day> github or teeworlds homepage?
08:56
[quakenet] <Dune> ah github
08:56
[quakenet] <day> kk
08:56
[quakenet] <Dune> soon homepage;)
08:56
[quakenet] <day> and with controller you mean e.g. the xbox360 controller?
08:56
[quakenet] <Dune> Yes
08:56
[quakenet] <day> will give that a try for sure :p
08:57
[quakenet] <Dune> it lets you play with noobs on a fair ground
08:57
[quakenet] <day> i hope i get better with it tbh ^^
08:57
[quakenet] <Dune> X for aimbot
08:58
[quakenet] <Dune> Huh then you should try it now and give feedback on how to improve it because I think it's barely playable
08:58
[quakenet] <day> my imaginary issue is mostly that im missing buttons in the right places
08:59
[quakenet] <Dune> They can be bound like keys
08:59
[quakenet] <Dune> I think the issue is aim+hook
08:59
[quakenet] <day> the controller simply doesnt have the keys i mean
09:00
[quakenet] <day> i think aim is faster. the 2d plane maps perfectly to an analog stick.
09:01
[quakenet] <day> you also avoid the wandering mouse problem. i always end up on the top part of my mousepad when playing teeworlds and then ahve to reset :P
09:03
[quakenet] <day> but assuming you put movement on the left stick and aim on the right one, where do you put the weapons, jump and shoot?
09:03
[quakenet] <day> all these buttons need to be reachable while fully maintaining control about both analog sticks
09:03
[quakenet] <Dune> I'm not sure you can even use two sticks right now
09:03
[quakenet] <day> about/over
09:03
[quakenet] <Dune> Ah one for movement. Idk
09:04
[quakenet] <Dune> Well git clone and test it :P
09:04
[quakenet] <day> well the "cross" would be sufficient for movement
09:04
[quakenet] <day> but imho it's a bit awkward to reach
09:10
[quakenet] <rand> huhu, I end up pushing everything to the right from my desk while playing
09:11
[quakenet] <rand> I shouldn't need large moves since distance is low and mouse_sense is high...
09:16
[quakenet] <rand> I met the mouse in corner issue on my laptop
09:17
[quakenet] <rand> when I did the second PR for whisper
Avatar
[quakenet] <abc> Hi autistic noobs
12:13
[quakenet] <abc> ANYONE ONLINE??????
12:13
[quakenet] <abc> EFZGRUUREGEZRGE
12:14
[quakenet] <Dune> hi, manners please
Avatar
ChillerDragon 2019-03-26 12:17:44Z
rude Dune allow some more free speech 😃
Avatar
[quakenet] <minus> sounds like they just terribly lost in a couple of games
Avatar
[quakenet] <day> s/they/it
Avatar
[quakenet] <Dune> ugh I forgot to edit the cmakelists
16:56
[quakenet] <Dune> gotta fixup
17:01
[quakenet] <Dune> I was wrong, should have made the --console option a console command, so it can be put in settings.cfg for troubleshooting :/
17:05
[quakenet] <Oy> yeah, should probably change that
17:11
[quakenet] <Dune> I wonder if we should add a console option to disable chat commands
17:11
[quakenet] <Dune> maybe people will complain that this shows up when they want to enter server-side commands
17:11
[quakenet] <Dune> (on modified servers)
17:12
[quakenet] <Dune> (although you can enter them just fine by using escape)
17:19
[quakenet] <Oy> hm, don't think that's necessary
17:19
[quakenet] <Dune> ok then :)
17:25
[quakenet] <rand> Dune: why did you hl me ? what did I say about console ? :o
17:25
[quakenet] <rand> (btw, i played on windows this we, and I did see the flashing console)
17:27
[quakenet] <Dune> you said it should be a f1 option, not a command line option, rand
17:27
[quakenet] <Dune> I argued it would make the console flash
17:29
[quakenet] <rand> I forgot
17:30
[quakenet] <Dune> well you win that argument :P
17:35
[quakenet] <rand> shares the winning cookie with Dune
17:41
[quakenet] <Dune> I get print "%1.0f" % 1.23
17:41
[quakenet] <Dune> gives me 1
17:41
[quakenet] <Dune> so I don't think it does what you want?
17:41
[quakenet] <Dune> >>> print "%1.1f" % 1.231.2
17:41
[quakenet] <Oy> that's correct
17:41
[quakenet] <Dune> 1.2
17:41
[quakenet] <Dune> that's maybe better
17:42
[quakenet] <Oy> should just display full seconds
17:42
[quakenet] <Dune> ah?
17:42
[quakenet] <Oy> if that doesn't work, i'll convert to int and use that
17:43
[quakenet] <Dune> because "%.1f" displays 1.2 to me
17:43
[quakenet] <Oy> for transiflex i mean
17:43
[quakenet] <Dune> what output do you want? 1 or 1.2?
17:43
[quakenet] <Oy> 1
17:43
[quakenet] <Oy> don't need to display miliseconds to the user. just looks odd
17:44
[quakenet] <Dune> yeah but it displays 1.2 rn I think
17:44
[quakenet] <Dune> hold on testing
17:44
[quakenet] <Dune> nvm
17:44
[quakenet] <Oy> no. "1." == "1.0"
17:44
[quakenet] <Oy> :P
17:44
[quakenet] <Dune> I thought it's %.1f
17:45
[quakenet] <Oy> :D
17:45
[quakenet] <Dune> %1.0f probably works
17:46
[quakenet] <Oy> ok
17:46
[quakenet] <Dune> yep it does
17:47
[quakenet] <Dune> > transiflex
17:47
[quakenet] <Oy> Dune: are you working on the composed bind thing?
17:48
[quakenet] <Dune> no
17:48
[quakenet] <Dune> transiflex sounds better than transifex
17:48
[quakenet] <Oy> what did i type?
17:48
[quakenet] <Dune> transiflex :D
17:48
[quakenet] <Oy> oh ok :D
17:49
[quakenet] <Dune> can you send webhooks to heinrich5991.de:8045/github so we can get some fun commits here? :D
Avatar
ChillerDragon 2019-03-26 17:49:48Z
what s that?
17:49
unreachable from mi browser
Avatar
[quakenet] <Oy> is that url correct?
Avatar
ChillerDragon 2019-03-26 17:50:43Z
maybe the port is wrong
Avatar
[quakenet] <Dune> it's correct
17:53
[quakenet] <Dune> well at least http://heinrich5991.de:8045/github works, but maybe because http:// overrides 8045. I'm a grandma with network stuff
17:53
[quakenet] <rand> it does not
17:53
[quakenet] <Dune> well then
17:54
[quakenet] <rand> but, the port might have a rule to accept only github request
17:54
[quakenet] <Dune> Oy, you have a clearer idea than I do of what you want for the composed bind, better have you write the algo
17:54
[quakenet] <Oy> ok
17:54
[quakenet] <rand> (iptables <smth crazy>)
17:55
[quakenet] <Dune> well I never managed to open my own ports for github webhooks :D
17:55
[quakenet] <Oy> couldn't connect to server
17:55
[quakenet] <rand> I didn't even try, now I want, but I don't have time :c
17:58
[quakenet] <Oy> maybe some pwd is needed?
17:58
[quakenet] <Dune> yeah I think it needs some sort of secret
18:00
[quakenet] <Dune> yeah it does, on the webhook page you need to enter one
18:02
[quakenet] <Oy> yeah, have to wait then
18:03
[quakenet] <Dune> improving the transparency stuff is hard
18:04
[quakenet] <Dune> looks to me that it should get whiter when it becomes solid but that doesn't sound good
Exported 124 message(s)