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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-03-24 00:00:00Z and 2019-03-25 00:00:00Z
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[quakenet] <Dune> Gotta discuss composed binds, UI transparency, and timer stuff
10:54
[quakenet] <Dune> The timer stuff is tricky, i don't have a good idea of how it should be
10:55
[quakenet] <Dune> The forced 3s warmup had negative feedback and the sv_warmup options are maybe a bit confusing
10:56
[quakenet] <Oy> it needs some consistency
10:56
[quakenet] <Dune> I can test hidpi stuff if need be but I think some people had issues I didn't have
10:56
[quakenet] <Oy> should still keep it for survival games
10:56
[quakenet] <Dune> Oh so different behavior?
10:56
[quakenet] <Dune> Depending on the gametype?
10:57
[quakenet] <Oy> it's really good for survival
10:57
[quakenet] <Dune> Isn't that hacky
10:57
[quakenet] <Dune> Yeah
10:57
[quakenet] <Dune> But how do you implement it properly
10:57
[quakenet] <Oy> if u notice the start one second too late it could already be over
10:57
[quakenet] <Dune> right
10:58
[quakenet] <Oy> hm not sure
10:58
[quakenet] <Dune> But it should still be possible to enable it in ctf and disable it in lms
10:58
[quakenet] <Dune> sv_warmup 0 be default, -1 be never, and >0 be always?
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[quakenet] <matricks_> Oy: that absolute path thing is a bit.. well... weird :)
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[quakenet] <Oy> matricks_: yeah :)
11:48
[quakenet] <Oy> Dune: yeah that might be a good option
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[quakenet] <Dune> alright
11:55
[quakenet] <Dune> gotta retrieve food first :p
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[quakenet] <Dune> heinrich5991, btw I think I'm done with the IRC bot configuration, but I can't seem to have open ports for the webhook on my machine, so maybe you'd have a way to test that somehow
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[quakenet] <day> im pretty sure that with enough velocity delta it's possible to move through 50% of another tee, the collision detection then accelerates you even further :D
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[quakenet] <the2048> waves
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[quakenet] <heinrich5991> Dune: what do you mean? you need a server to run this on?
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[quakenet] <Dune> ideally yeah. I tried to send the github payload via curl to test but it didn't work out
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[quakenet] <heinrich5991> Dune: got an ssh key so I can add a user on my server?
22:54
[quakenet] <Dune> sure, sounds good
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[quakenet] <Dune> I will never cease to be amazed at how inefficient scp is to transfer a bunch of files
23:09
[quakenet] <heinrich5991> use rsync
23:09
[quakenet] <heinrich5991> :)
23:10
[quakenet] <day> or copy paste :p
23:10
[quakenet] <Dune> or tar | scp | tar :p
23:10
[quakenet] <heinrich5991> true
23:10
[quakenet] <heinrich5991> tar | ssh tar :P
23:11
[quakenet] <Dune> the good old tar czf - cap_* | ssh user@host tar xvzfC - dir
23:11
[quakenet] <Dune> thanks, stackoverflow
23:11
[quakenet] <heinrich5991> tar c files | ssh user@host tar x should work
23:11
[quakenet] <heinrich5991> c - create, x - extract
23:12
[quakenet] <heinrich5991> bit redundant to specify f - if not handing the f flag yields the same behavior
23:13
[quakenet] <Dune> tar is the tiniest possible increment of user-friendliness from setting a bit array of flags by yourself
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