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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-03-23 00:00:00Z and 2019-03-24 00:00:00Z
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[quakenet] <day> i saw someone with his nick written in yellow in the scoreboard. he was specing
17:55
[quakenet] <day> what does that mean?
17:56
[quakenet] <day> a few min later his nick was written normally in white
17:57
[quakenet] <rand> he was spectating you
17:57
[quakenet] <day> ah
17:57
[quakenet] <rand> it's meant so that botter can auto disable bot when sby is looking
17:58
[quakenet] <day> kek
17:58
[quakenet] <day> i guess rand does not approve of this feature
17:58
[quakenet] <rand> I learnt that clicking start/stop spec/freeview
17:59
[quakenet] <rand> my auto bot is disabled way too often
18:00
[quakenet] <day> hm that explains your inconsistancy
18:00
[quakenet] <day> kek
18:02
[quakenet] <rand> I think botters will only try to look smart asking why some guys is spectating him after accusations
18:03
[quakenet] <day> do botters even exist in vanilla?
18:03
[quakenet] <day> like i havent met one that could beat me that clearly wasnt better in general
18:04
[quakenet] <Dune> I guess aim is not that important in vanilla
18:04
[quakenet] <day> and hookbots are useless if you dont know whats going on
18:04
[quakenet] <Dune> in order to beat you, they'd need to be a pretty regular player and willing to play competitively, and then it's not worth it to cheat
18:04
[quakenet] <day> yeah
18:04
[quakenet] <rand> I do not remember seeing autoaim in 0.7
18:05
[quakenet] <day> are there nade prediction bots?
18:05
[quakenet] <Dune> major releases clean up a lot of bullshit :)
18:05
[quakenet] <rand> Dune: aim is important in DM
18:06
[quakenet] <Dune> I guess you can get a pretty significant advantage with hammer/pistol spam
18:06
[quakenet] <day> doesnt help if the opponent gets all weapons and hearts/shields
18:06
[quakenet] <rand> but, it's less the case in CTF
18:06
[quakenet] <Dune> yeah, in CTF movement is too important, cheaters will lose regardless
18:06
[quakenet] <Dune> (I think)
18:06
[quakenet] <day> a good player with aimbot will obviously always beat you
18:06
[quakenet] <rand> that's why I only play ctf :p
18:07
[quakenet] <rand> a tool assisted pro
18:07
[quakenet] <day> like mario
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[quakenet] <Oy> should decide what to do with the bind thing for 0.7.3
19:29
[quakenet] <heinrich5991> we should just drop the nethash ^^
19:29
[quakenet] <heinrich5991> it doesn't do any good
19:30
[quakenet] <heinrich5991> it's the first thing mod developers change
19:32
[quakenet] <Oy> well, it's an indicator that sth might go wrong :)
19:32
[quakenet] <heinrich5991> yea…
19:32
[quakenet] <minus> it's obviously not resilient enough
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[quakenet] <Dune> I guess it should be a simple warning, somehow?
21:07
[quakenet] <day> did you notice that the railgun ray is frequently not rendered/ invisible?
21:07
[quakenet] <Dune> railgun?
21:07
[quakenet] <Dune> ah, laser?
21:07
[quakenet] <Dune> it seems like there are lost packet issues to me :/ often, the death animation is not played too
21:07
[quakenet] <day> really? :P
21:08
[quakenet] <day> hm
21:09
[quakenet] <day> the death animation not being played ive only experienced on laggy servers
21:09
[quakenet] <day> but the ray issue i see frequently on a rock solid <25ms server
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[quakenet] <day> rand: sooo who do you think is #1? :D
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[quakenet] <day> guess it's not mario after all D:
22:39
[quakenet] <day> well i kind of knew it wasnt him due to his different style. that being said im like 90% sure he has a spinbot :P
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[quakenet] <rand> I can say it was definitly not me
23:09
[quakenet] <rand> not sure about his skills
23:09
[quakenet] <day> he's good
23:09
[quakenet] <day> not mario good though
Exported 55 message(s)