Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-03-16 00:00:00Z and 2019-03-17 00:00:00Z
GitHub
BOT
2019-03-16 18:23:30Z
Dune-jr
[teeworlds/teeworlds] Pull request opened: #2064 Fix sound notifications being displayed when client loads too quick
If the client loads within 1.5s, a sound notification will briefly be displayed. I simply used a different magic number to fix this (
Client()->LocalTime()
starts at 0).
GitHub
BOT
2019-03-16 20:59:28Z
Dune-jr
[teeworlds/teeworlds] Pull request opened: #2065 Make it so that spectators stay as spectators when map changes
Closes
https://github.com/teeworlds/teeworlds/issues/1639
Ended up doing it server-side. It uses a new state
STATE_CONNECTING_AS_SPEC
for clients, to remember that they're reconnecting as specs.
Exported 2 message(s)