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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2019-03-10 00:00:00Z and 2019-03-11 00:00:00Z
WhiteKitty joined the server. 2019-03-10 14:35:40Z
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It's really fuc*ing annoying and I can't do anything about it?
15:58
Any fix?
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I never heard of someone lagging on teeworlds, especially with 1500fps so I have no idea
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how about RAM?
17:06
maybe problem is with swap partition (swap files)
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doubtful given the size of teeworlds
17:08
might want to open the resource monitor and check disk access but I doubt it's that
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for me its look like stops because teeworlds need to w8 for data from swap files. System uses RAM for other stuff and needs to move some data to disc and teeworlds need to w8.
17:20
now teeworlds works good for me so i cant check this
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I have those lags when I play high resolution on a dual monitor and it's not RAM
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but this lags are random, sometimes i have a lot of stuff in background and teeworlds works fine, some times i just start system and i have laggs with 60fps. on tw 6 on Windows i dont had this problem. Maybe is sth with linux build or with tw7
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teeworlds is 70k that's nothing
17:24
i run tw in 1440x900 in window (also dual monitor)
17:26
idk Thee00 just reinstal tw (also remove teeworlds data folder) its always works 😜
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that won't do anything
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i know just joking
KoleOBlack joined the server. 2019-03-10 17:33:38Z
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yo help i'm trying to run a teeworlds executable that i compiled using the source code from github but apparently i keep getting this error
17:36
i have freetype and sdl2 installed on my PC.
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32bit/64bit issues or debug/release
17:37
you might have the wrong version of the SDL dll?
17:37
32bit/64bit
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i literally put sdl2.dll in both system32 and syswow64.
17:39
and i was compiling the game for x86_64 debug (edited)
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I have a client/server app which I have been developing on a single PC. Now it needs two serial ports, so I borrowed a PC from a friend. When I build my app and try to run or debug it (whether in ...
17:59
have you compiled for 64 bit? try that if you haven't
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i did compile for 64bit though
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the link says that it might happen if you mix executables and dlls for different architectures
18:03
do you understand the instructions they give that should help debugging it?
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maybe the sdl2.dll is a 32bit DLL?
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i'll check
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oopsie doopsie
18:41
it seems that i forgot to install these dependencies
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these do not look like dependencies of teeworlds
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oh.
18:51
though those are the dependencies for sdl2
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can you try with the 64bit SDL2.dll?
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i downloaded the 64 bit sdl2.dll and put it in syswow64 but apparently it still displays that same goddamn error
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just put it in the folder of teeworlds.exe, to avoid conflicts and what not
19:14
I don't know how windows handles two SDL2.dll available..
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yea, remove it from the windows directories
19:14
it's probably not a good idea to put it there
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i got it to work
20:08
now wait, is this bam error good or is it bad lmao
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so close lol
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but the compiled teeworlds seems to work perfectly
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type bam agian
20:13
and show the error plz
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@Fudgy bam doesn't stop on error unless you use -a
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i did it again
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jfc.
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have you modified the source?
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yeah i did.
20:59
i only changed this
21:02
and this too
21:03
aa
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what line is 373?
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oops i realized my mistake blobfacepalm
21:13
i didn't declare a custom variable
21:14
now it's working.
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cool 🙂
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however i'm still trying to set up a server just for me to test my mod
21:21
yet for some reason dm1 does not exist whatsoever
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hmmmm
21:22
is it in the data/maps/ folder?
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maps is empty
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ah
21:24
how did you download the source?
21:24
git?
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yep
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then do git submodule update --init
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@KoleOBlack git submodule update --init
21:25
oops
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wait where do i write that
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right there
21:25
where you executed bam
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go to there using the git console
21:26
wait, you didn't use git?
21:26
you downloaded it from github?
21:26
you can just copy paste the data/maps folder from your teeworlds game
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thanks
21:39
cursed shotgun
Jeroen joined the server. 2019-03-10 21:58:26Z
Exported 87 message(s)