[quakenet] <MarisaG> I just put out a tool for adding votes for aall maps in your maps folder. Info:
11:49
[quakenet] <MarisaG> Ok, I have my add maps script ready. Here is description & link:This tool will scan your maps folder and create a config file with voting options for all the maps in your maps folder. You can use this to rebuild your config after adding maps to your server. Only tested on Linux servers. You can get it here: https://sourceforge.net/projects/teeworlds-add-maps-utility and if you have any questions just ask me!
Download Teeworlds Add Maps Utility for free. Creates a config file with voting links for all the maps. Creates a config file with voting links for all the maps in your maps folder. Players will be able to vote to play all the maps you have.
11:49
[quakenet] <MarisaG> And thanks for making such a great game :)
And another corner ... (Page 1) — Developer Journals — Teeworlds Forum — Everything Teeworlds!
17:02
[quakenet] <Oy> hm, there was some thread by Landil where people could send in all the flags
17:02
[quakenet] <Dune> yes, that one
17:02
[quakenet] <Oy> yeah, that one :)
17:02
[quakenet] <Dune>whistles
17:03
[quakenet] <Dune> but there was a step that only Landil would do
17:03
[quakenet] <rand> I might have another issue
17:03
[quakenet] <Dune> I think @Zatline might know it too
17:04
[quakenet] <Oy> think Landil added the shadow afterwards, but we can do it. saw the shadow somewhere in the dropbox account
17:05
[quakenet] <Dune> oh, nice
17:06
[quakenet] <rand> hm, code says there is not issue
17:06
[quakenet] <Oy> rand: ?
17:06
[quakenet] <Dune> I have another pending blog post on translations, since we are nearing release and heinrich5991 recently upgraded the system with the %$1d feature
17:06
[quakenet] <rand> sorry, I m talking to myself ^^'
17:08
[quakenet] <rand> hm… playerstats are not reset on teeworlds/master when leaving/join
17:09
[quakenet] <Oy> Dune: good :)
17:09
[quakenet] <Oy> rand: when u leave urself?
17:10
[quakenet] <Dune> huh, when you leave and join again everyone should be at 0/0, right?
17:10
[quakenet] <rand> the other player left, another took the same slot
17:10
[quakenet] <Dune> and he inherited the score of the old player?
17:11
[quakenet] <rand> yep, because of m_pClient->m_aClients[pMsg->m_ClientID].m_Active is false when a client recieves NETMSGTYPE_SV_CLIENTINFO
17:14
[quakenet] <Dune> ah, buuuug :)
17:14
[quakenet] <rand> you change NETMSGTYPE_SV_CLIENTDROP to NETMSGTYPE_SV_CLIENTINFO I guess
17:16
[quakenet] <rand> I'm not confident about what I stated, but it was the case on one test :p
[quakenet] <Dune> --device=DEVICE Expose a device to the application. This updates the [Context] group in the metadata. DEVICE must be one of: dri, kvm, all. This option can be used multiple times.
17:20
[quakenet] <rand> huhu
17:20
[quakenet] <Dune> I'm not sure if that's useful given that teeworlds does not support joystick (yet)
[quakenet] <Dune> might ask the PR's author what his intents are though
17:35
[quakenet] <Oy> rand: yeah drop message works. gameclient handles the messages after the components, so the client isn't dropped for the scoreboard yet
17:36
[quakenet] <Oy> Dune: that's good :)
17:36
[quakenet] <Oy> someone did gamepad support on 0.6 with the old sdl version in a client mod
17:36
[quakenet] <Oy> might be easier to do it with sdl2
17:37
[quakenet] <Dune> not sure
17:37
[quakenet] <Dune> apparently keys.h hasn't been touched for long :D