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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-02-24 00:00:00Z and 2019-02-25 00:00:00Z
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[quakenet] <Dune> icons and what not
00:00
[quakenet] <day> map tiles, tee styles ? something specific?
00:00
[quakenet] <day> or just 'everything'?
00:00
[quakenet] <Dune> just have an artist
00:00
[quakenet] <day> i dont feel like the art stuff is limiting the game :/
00:01
[quakenet] <Dune> it's limiting the development at least
00:01
[quakenet] <Dune> the 0.7.3 milestone needs a few gfx issues fixed
00:01
[quakenet] <day> ah i see. i thought you were simply aiming for 'more variety'
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[quakenet] <day> is there a scenario where a weapon aside from WEAPON_GUN reloads?
00:36
[quakenet] <day> e.g. is there a server setting that allows you to have reload on other guns?
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[quakenet] <Dune> not on pure teeworlds, day
10:45
[quakenet] <Dune> to your earlier question, grep -r m_aWeapons gives this:
10:46
[quakenet] <Dune> } m_aWeapons[NUM_WEAPONS];
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[quakenet] <Dune> so it's a struct defined on the fly
10:46
[quakenet] <Dune> src/game/server/entities/character.h- int m_Ammo;
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[quakenet] <Dune> src/game/server/entities/character.h- bool m_Got;
10:46
[quakenet] <Dune> src/game/server/entities/character.h-
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[quakenet] <Dune> src/game/server/entities/character.h: } m_aWeapons[NUM_WEAPONS];
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