Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact
@Dune
or
@heinrich5991
.
https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-02-24 00:00:00Z and 2019-02-25 00:00:00Z
irclink
BOT
2019-02-24 00:00:09Z
[quakenet]
<Dune>
icons and what not
00:00
[quakenet]
<day>
map tiles, tee styles ? something specific?
00:00
[quakenet]
<day>
or just 'everything'?
00:00
[quakenet]
<Dune>
just have an artist
00:00
[quakenet]
<day>
i dont feel like the art stuff is limiting the game :/
00:01
[quakenet]
<Dune>
it's limiting the development at least
00:01
[quakenet]
<Dune>
the 0.7.3 milestone needs a few gfx issues fixed
00:01
[quakenet]
<day>
ah i see. i thought you were simply aiming for 'more variety'
irclink
BOT
2019-02-24 00:35:42Z
[quakenet]
<day>
is there a scenario where a weapon aside from WEAPON_GUN reloads?
00:36
[quakenet]
<day>
e.g. is there a server setting that allows you to have reload on other guns?
irclink
BOT
2019-02-24 10:44:27Z
[quakenet]
<Dune>
not on pure teeworlds, day
10:45
[quakenet]
<Dune>
to your earlier question, grep -r m_aWeapons gives this:
10:46
[quakenet]
<Dune>
} m_aWeapons[NUM_WEAPONS];
10:46
[quakenet]
<Dune>
so it's a struct defined on the fly
10:46
[quakenet]
<Dune>
src/game/server/entities/character.h- int m_Ammo;
10:46
[quakenet]
<Dune>
src/game/server/entities/character.h- bool m_Got;
10:46
[quakenet]
<Dune>
src/game/server/entities/character.h-
10:46
[quakenet]
<Dune>
src/game/server/entities/character.h: } m_aWeapons[NUM_WEAPONS];
Exported 18 message(s)