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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-02-23 00:00:00Z and 2019-02-24 00:00:00Z
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[quakenet] <day> what does the green 'tick' after the name in the scoreboard mean?
22:04
[quakenet] <Dune> that you are ready
22:04
[quakenet] <Dune> if ready mode is enabled, anyone unreadying pauses the game
22:04
[quakenet] <day> but i don't always have it
22:04
[quakenet] <Dune> it's for tournaments
22:04
[quakenet] <day> ah
22:04
[quakenet] <Dune> during warmup yeah
22:05
[quakenet] <day> because im always ready!
22:05
[quakenet] <day> :D
22:11
[quakenet] <day> im trying to patch in the reload when pistol not active feature
22:12
[quakenet] <day> is the HandleWeapons() in character.cpp game/server/entities the right place? or am i totally wrong there?
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[quakenet] <day> why does a 'grep -r "m_aWeapons" not reveal anything about this presumable struct? I only find it in server/entities/character.cpp and there it is only being used but not initiated o0
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[quakenet] <day> Dune: you there? not gonna pesker you with coding questions :p
23:46
[quakenet] <Dune> ig
23:47
[quakenet] <day> just some teeworlds idea i have in mind
23:47
[quakenet] <day> i think one of the issues teeworlds has is that everyone can just use a random nick, you cant do ladder boards, build a community or do anything that requires fixed user accounts
23:49
[quakenet] <Dune> i havent seen this being much of a problem
23:49
[quakenet] <day> well because noone is playing which in itself is a problem :P
23:49
[quakenet] <Dune> I don't think that's it. people recognize each other just fine
23:49
[quakenet] <day> theres at best one public ctf server running
23:50
[quakenet] <day> im trying to come up with ideas to get the user count up
23:50
[quakenet] <Dune> implement them :P
23:50
[quakenet] <day> because the status quo is just sad lol
23:50
[quakenet] <Dune> then be a content creator
23:51
[quakenet] <day> most successful multiplayer games have some kind of reward loop
23:51
[quakenet] <day> ladder boards or similar
23:51
[quakenet] <Dune> then program one
23:52
[quakenet] <day> i was merely curious what your thought on this was
23:52
[quakenet] <Dune> everyone says what they think should be done and no one does anything ^^
23:53
[quakenet] <day> :D
23:53
[quakenet] <day> i didn mean to tell you what to do
23:59
[quakenet] <Dune> right now we need someone to produce gfx, that's the biggest problem
23:59
[quakenet] <day> what kind of gfx?
23:59
[quakenet] <Dune> huh, well ingame stuff?
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