[quakenet] <Dune> You would need good keyboard speed and APM to constantly rotate between the weapons, that's really unlike anything else the teeworlds gameplay requires
[quakenet] <day> freewheel mousewheel + left click spam :p
16:01
[quakenet] <day> literally spin2win :D
16:03
[quakenet] <day> imho theres quite a few high apm tasks in the game. weapon switching is already mandatory. to maximize your efficiency you need to pull out the pistol whenever possible (the reload thing we talked about)
16:05
[quakenet] <day> hook spamming is another high apm thingy
[quakenet] <day> i feel like when i hook around keeping the hook attached for too long it becomes uncontrollable. as if the pull gets exponentially stronger (not sure thats actually the case)
17:06
[quakenet] <day> so i usually just keep it attached shortly then rehook the terrain. only exceptions are playerhooking and when you want to make a really hard turn
Using SO_REUSEPORT allows to quickly kill the server via SIGINT, SIGTERM
or SIGKILL and start it again, without waiting for the OS to close the
socket by timeout.
Closes #804 (for the second time)
22:58
[quakenet] <Dune> sure
22:59
[quakenet] <breton> Dune: if you give me your public key, i can give you access to the server where it is reproducible
23:00
[quakenet] <Dune> sure, but I'd rather reproduce it locally on pure teeworlds