[quakenet] <Bzhu> Hi. Any thoughts on closed-source clients? I just found out that one of my admins uses such a client. I’m a little concerned that the client might leak my rcon password to its creator. I’m also concerned that my admin might be using cheat features of this client.
10:27
[quakenet] <minus> closed source forks are lame, but you can't do anything about it because teeworlds isn't GPL or similar
[quakenet] <Bzhu> I guess if I were really suspicious I could run this client in a wiresharked environment and look what happens…
11:07
[quakenet] <Bzhu> But I probably won’t (too much effort for a mild concern)
11:09
[quakenet] <rand> why do you need to run an untrusted client ?
11:09
[quakenet] <Dune> it's always a security concern to run a client that you haven't built yourself
11:10
[quakenet] <Dune> I don't think an rcon password leak would be that bad. You can see who auths on your console and I don't think there are too many exploits you can do from the rcon
[quakenet] <Bzhu> Anyway thanks for the advice. I’ll just advise my admin not to run this client and explain to him why. He’s 12 but he’s smart, he may understand.
13:12
[quakenet] <heinrich5991> Bzhu: which client is it?
13:12
[quakenet] <Bzhu> baumelein
13:12
[quakenet] <Bzhu> baumalein*
13:12
[quakenet] <heinrich5991> pure cheat client ^^
13:12
[quakenet] <Bzhu> I saw that on the webpage, yes
13:12
[quakenet] <heinrich5991> but I'm not aware of any password leaking mechanic
13:13
[quakenet] <Bzhu> I was wondering why he would use it instead of ddnet if not for cheating
13:14
[quakenet] <Bzhu> But maybe he only finds it cool to use something different, I don’t want to accuse him of anything.
13:14
[quakenet] <Bzhu> False positives can lead to conflict too (I know it too well)
13:20
[quakenet] <Bzhu> Anyway, I’ll have to go, but I would have liked to chat a little about a problem I have with the DDNet client: as it stands, I can’t really use it because of keyboard layout / key handling issues
13:21
[quakenet] <Bzhu> But as I said, I have to go, so I’ll come back some time later. See you.
13:22
[quakenet] <heinrich5991> see you
13:22
[quakenet] <heinrich5991> ddnet stuff is better discussed in #ddnet ^^
[quakenet] <rand> favorites are not shown in the default filter "teeworlds", is it a feature ?
20:54
[quakenet] <day> rand: are you rand() ingame?
20:54
[quakenet] <rand> hm, not sure in fact
20:54
[quakenet] <rand> I am
20:54
[quakenet] <day> <3
20:54
[quakenet] <day> i occasionally see you on ctf5
20:54
[quakenet] <Dune> rand, they should not be included if they're not pure gametype?
20:55
[quakenet] <Dune> having rand on the server makes it easy to win
20:55
[quakenet] <Dune> just pick the same team
20:55
[quakenet] <rand> lol
20:55
[quakenet] <day> dunno the only monster ive seen so far is mario bros
20:55
[quakenet] <day> aka qi//magnet :P
20:55
[quakenet] <rand> Dune: it's a bet I'd rather not take
20:56
[quakenet] <rand> aaaaaaaaaaaaah
20:56
[quakenet] <rand> mario bros is magnet disguised
20:56
[quakenet] <day> pssh
20:56
[quakenet] <day> i legitly lost 2v1 against him. and we were both capable T_T
20:57
[quakenet] <rand> hm, who are you ingame ?
20:57
[quakenet] <day> machine
20:57
[quakenet] <rand> o/
21:01
[quakenet] <rand> Dune: in fact, my server is filtered, w/o favorite, sharing the same ip as a modded server, that's my starting hypothesis, let's dig it
[quakenet] <day> Dune: the pistol reloading is that purely server sided? i.e. could one host a server on which the pistol always reloads no matter if it's pulled out or not?
21:15
[quakenet] <rand> it is server side, so it is possible, but it should be annouced as a modded server