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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-02-17 00:00:00Z and 2019-02-18 00:00:00Z
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[quakenet] <Bzhu> Hi. Any thoughts on closed-source clients? I just found out that one of my admins uses such a client. I’m a little concerned that the client might leak my rcon password to its creator. I’m also concerned that my admin might be using cheat features of this client.
10:27
[quakenet] <minus> closed source forks are lame, but you can't do anything about it because teeworlds isn't GPL or similar
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[quakenet] <Bzhu> I guess if I were really suspicious I could run this client in a wiresharked environment and look what happens…
11:07
[quakenet] <Bzhu> But I probably won’t (too much effort for a mild concern)
11:09
[quakenet] <rand> why do you need to run an untrusted client ?
11:09
[quakenet] <Dune> it's always a security concern to run a client that you haven't built yourself
11:10
[quakenet] <Dune> I don't think an rcon password leak would be that bad. You can see who auths on your console and I don't think there are too many exploits you can do from the rcon
11:16
[quakenet] <Bzhu> OK
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[quakenet] <Bzhu> .ls
13:10
[quakenet] <Bzhu> .ls
13:10
[quakenet] <Bzhu> sorry, wrong channel
13:12
[quakenet] <Bzhu> Anyway thanks for the advice. I’ll just advise my admin not to run this client and explain to him why. He’s 12 but he’s smart, he may understand.
13:12
[quakenet] <heinrich5991> Bzhu: which client is it?
13:12
[quakenet] <Bzhu> baumelein
13:12
[quakenet] <Bzhu> baumalein*
13:12
[quakenet] <heinrich5991> pure cheat client ^^
13:12
[quakenet] <Bzhu> I saw that on the webpage, yes
13:12
[quakenet] <heinrich5991> but I'm not aware of any password leaking mechanic
13:13
[quakenet] <Bzhu> I was wondering why he would use it instead of ddnet if not for cheating
13:14
[quakenet] <Bzhu> But maybe he only finds it cool to use something different, I don’t want to accuse him of anything.
13:14
[quakenet] <Bzhu> False positives can lead to conflict too (I know it too well)
13:20
[quakenet] <Bzhu> Anyway, I’ll have to go, but I would have liked to chat a little about a problem I have with the DDNet client: as it stands, I can’t really use it because of keyboard layout / key handling issues
13:21
[quakenet] <Bzhu> But as I said, I have to go, so I’ll come back some time later. See you.
13:22
[quakenet] <heinrich5991> see you
13:22
[quakenet] <heinrich5991> ddnet stuff is better discussed in #ddnet ^^
13:22
[quakenet] <Bzhu> OK :-)
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[quakenet] <day> demands the integration of an apm indicator
20:06
[quakenet] <Dune> I think I already ported it to 0.7 but it's frankly not very useful
20:06
[quakenet] <day> Dune: an apm counter?
20:07
[quakenet] <Dune> I'm porting teecomp, which has it
20:07
[quakenet] <day> wasnt sure if you maybe meant ddnet. in both cases the statement would be true :P
20:07
[quakenet] <Dune> ddnet took all of teecomp, so anything teecomp has, ddnet should have it
20:07
[quakenet] <day> would be funny to see peoples apm in the scoreboard
20:08
[quakenet] <Dune> ah, that. well apm is so meaningless in a fps like that :/
20:09
[quakenet] <day> it's rather meaningless in general imho. it's simply dick wanking
20:09
[quakenet] <Dune> depends on the game
20:09
[quakenet] <day> just look at the brainless spamming in starcraft :P
20:10
[quakenet] <Dune> you can't keep it up for very long
20:10
[quakenet] <day> challenge accepted
20:10
[quakenet] <Dune> and low apm is always meaningful ^^
20:11
[quakenet] <day> a mate got to master or so with sub 100apm iirc :P
20:11
[quakenet] <heinrich5991> the AIs use apm as a limiter
20:11
[quakenet] <Dune> I don't doubt you can do that, Stephanator did too
20:11
[quakenet] <heinrich5991> a friend of mine plays starcraft with touchpad in diamond :)
20:11
[quakenet] <day> haha
20:12
[quakenet] <Dune> it definitely reflects in what you can play or can't though ^^
20:13
[quakenet] <day> i think my fav so far is league of legendw with a racing wheel
20:13
[quakenet] <heinrich5991> wat
20:14
[quakenet] <day> maybe i give teecomp a try
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[quakenet] <Dune> teecomp is a 0.5 mod, day
20:27
[quakenet] <Dune> it's been included in any client mod in existence
20:27
[quakenet] <Dune> it was made for that
20:28
[quakenet] <day> i see. which modded client do you recommend?
20:28
[quakenet] <Dune> the statboard, the customisation for tees, lasers, etc, that comes from there
20:28
[quakenet] <Dune> for 0.7, I only know mine
20:28
[quakenet] <day> didnt know you still have one
20:28
[quakenet] <day> the cheat client that lets you disable textures? :P
20:28
[quakenet] <day> restarts a 4year old argument
20:29
[quakenet] <day> or 8? :P
20:29
[quakenet] <Dune> probably 8
20:29
[quakenet] <Dune> and yeah, that one
20:29
[quakenet] <Dune> it lets you automap maps differently, you can player on winter ctf4 :)
20:31
[quakenet] <Dune> I'll release teecomp separately anyway for those allergic to my products :D
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[quakenet] <rand> favorites are not shown in the default filter "teeworlds", is it a feature ?
20:54
[quakenet] <day> rand: are you rand() ingame?
20:54
[quakenet] <rand> hm, not sure in fact
20:54
[quakenet] <rand> I am
20:54
[quakenet] <day> <3
20:54
[quakenet] <day> i occasionally see you on ctf5
20:54
[quakenet] <Dune> rand, they should not be included if they're not pure gametype?
20:55
[quakenet] <Dune> having rand on the server makes it easy to win
20:55
[quakenet] <Dune> just pick the same team
20:55
[quakenet] <rand> lol
20:55
[quakenet] <day> dunno the only monster ive seen so far is mario bros
20:55
[quakenet] <day> aka qi//magnet :P
20:55
[quakenet] <rand> Dune: it's a bet I'd rather not take
20:56
[quakenet] <rand> aaaaaaaaaaaaah
20:56
[quakenet] <rand> mario bros is magnet disguised
20:56
[quakenet] <day> pssh
20:56
[quakenet] <day> i legitly lost 2v1 against him. and we were both capable T_T
20:57
[quakenet] <rand> hm, who are you ingame ?
20:57
[quakenet] <day> machine
20:57
[quakenet] <rand> o/
21:01
[quakenet] <rand> Dune: in fact, my server is filtered, w/o favorite, sharing the same ip as a modded server, that's my starting hypothesis, let's dig it
21:02
[quakenet] <rand> already invalidate…
21:03
[quakenet] <rand> erk, maybe…
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[quakenet] <rand> the map name
21:13
[quakenet] <day> Dune: the pistol reloading is that purely server sided? i.e. could one host a server on which the pistol always reloads no matter if it's pulled out or not?
21:15
[quakenet] <rand> it is server side, so it is possible, but it should be annouced as a modded server
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[quakenet] <Dune> yeah
21:40
[quakenet] <Dune> rand, you have tried to take down the modded server? when you mean your server, is it a local server, on the 127.0.0.1 network?
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[quakenet] <rand> Dune: i found the issue, default filter is filtering pure map, and I didn't update that part, I was still using sur1
22:34
[quakenet] <Dune> ahh I see
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[quakenet] <Dune> rand, https://i.imgur.com/bt82Kf2.png
22:51
[quakenet] <Dune> the lack of scrollbar looks like a bug?
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[quakenet] <rand> it should have a scrollbar, maybe too thin to see ?
23:00
[quakenet] <Dune> nah I doubt checked
23:01
[quakenet] <Dune> maybe it checks the non-spectator player count or something
23:01
[quakenet] <rand> hm, maybe the server does not send the whole info ? old style
23:02
[quakenet] <Dune> nah, it's a modification of my mod, shouldn't
23:02
[quakenet] <rand> I can't check anyway, bed time :p
23:02
[quakenet] <Dune> okay, have a nice week :p
23:02
[quakenet] <rand> good luck :p
Exported 104 message(s)