[quakenet] <Oy> pistol has to be the selected weapon to regenerate ammo, in the past it just had to be for a small part of a second which could be abused
17:03
[quakenet] <day> wtf really?
17:03
[quakenet] <day> i guess i didnt know that abuse trick and thought it wouldnt reload in the background like it does today
17:03
[quakenet] <Dune> I doubt anyone really abused that though, it's not easy
17:03
[quakenet] <day> dunno i talked about it with magnet yesterday and he mentioned it/ prefered the bug
17:04
[quakenet] <Dune> I could be wrong then
17:04
[quakenet] <day> so you switch to the pistol and then back and it keeps reloading in the background?
17:04
[quakenet] <day> doesnt sound too difficult
17:05
[quakenet] <Dune> but what do you mean by "thought it wouldnt reload in the background like it does today"? it doesn't reload in the background today?
17:05
[quakenet] <day> well like it behaves today
17:05
[quakenet] <day> bad wording
17:06
[quakenet] <day> so i guess it was always the same, except there used to be a bug that lets you circumvent the restriction
17:06
[quakenet] <rand> in the past, does it reload 1 ammo when switching or does it reload the whole magazine while using another weapons ? (using this trick/bug)
17:06
[quakenet] <Oy> well, you could automatically do it with a modified client, so u wouldn't have noticed while playing
17:07
[quakenet] <Oy> 1 ammo
17:07
[quakenet] <day> ah
17:07
[quakenet] <day> so theres like a frame check
17:07
[quakenet] <Oy> tick on the server
17:08
[quakenet] <day> if the weapon is out during each currentframe % Integer it reloads one?
17:08
[quakenet] <rand> I did observed that I get more often without ammo than before, dunno if I change my play or if this is caused by this change
17:08
[quakenet] <rand> since I often switch weapon, it might be linked
17:09
[quakenet] <rand> I might have abused this without knowing it xD
17:09
[quakenet] <day> in 0.7 it supposedly is fixed. (assuming we are still talking about the same bug)
17:10
[quakenet] <Oy> when the cooldown was over it checked if it's the current weapon and increases ammo by one - just need to be the active weapon for that check
17:10
[quakenet] <day> i also want weaponswitching cooldowns not to be linked to weapon fire cooldowns :p
17:11
[quakenet] <day> and weapons shouldnt share cooldowns either
17:11
[quakenet] <day> imagine the hell you could unleash in a blink of an eye ^.^
17:12
[quakenet] <Oy> :P
17:12
[quakenet] <day> btw. any lifesigns from matricks?
17:13
[quakenet] <Dune> yes, he updated bam not long ago :)
[quakenet] <Dune> everything else should be fine, given that non-existing pages redirect to help.html
17:49
[quakenet] <Dune> (docs_overview.html was merged into help.html and deleted, should now redirect to help.html)
17:53
[quakenet] <day> Dune: is 'There is loads of people...' actually correct? I know it is informal, but seeing that it is plural shouldn't it be 'There are loads..'?
17:53
[quakenet] <day> saw that in the git pull request, to give some context