Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-28 00:00:00Z and 2019-01-29 00:00:00Z
Avatar
[quakenet] <Dune> This should at least be put in a "known issues" FAQ or something (that no dbus-launch causes issues)
Avatar
[quakenet] <Dune> Does anyone know what kind of compression mode I should use when running the convert script for teeworlds gfx? https://imagemagick.org/script/command-line-options.php#compress
ImageMagick® creates, edits, composes, and converts bitmap images. Resize an image, crop it, change its shades and colors, add captions, and more.
Avatar
[quakenet] <TeeSlayer> so does anybody know if it's possible to change the colors ingame without destroying the character?
Avatar
[quakenet] <rand> src/game/client/gameclient.cpp:645 looks like a no
16:52
[quakenet] <TeeSlayer> :(
16:53
[quakenet] <rand> maybe you can send two consecutive packet, Sv_ClientDrop and Sv_ClientInfo
16:54
[quakenet] <rand> without destroying the character on server side
16:54
[quakenet] <TeeSlayer> I basically need this for zCatch, and maybe Catch16 later
16:54
[quakenet] <TeeSlayer> I'll look into that, thanks
16:54
[quakenet] <Dune> you can change other characters but not the local character afaik
16:54
[quakenet] <rand> erf
16:54
[quakenet] <Dune> can't you build the mod in a way that doesn't rely so heavily on colors?
16:55
[quakenet] <TeeSlayer> catch16 is pretty much impossible without color change, and it's nice to have for zcatch
16:56
[quakenet] <Dune> is the color change needed for the local character? zomb changes other characters when they become low on life
16:56
[quakenet] <TeeSlayer> what do you mean by local char?
16:56
[quakenet] <Dune> the character the player is playing?
16:57
[quakenet] <TeeSlayer> yes, no bots
16:57
[quakenet] <TeeSlayer> it's server-side only
16:57
[quakenet] <Dune> I'm not talking about bots
16:57
[quakenet] <rand> the client don't care about the server info about himself
16:57
[quakenet] <Dune> ^
16:58
[quakenet] <TeeSlayer> hm, true.. now I remember the color change on ZOMB, too
16:58
[quakenet] <Dune> but you can destroy and remake other characters as you like
16:58
[quakenet] <TeeSlayer> I'll look into the code
16:58
[quakenet] <Dune> do you understand?
16:59
[quakenet] <TeeSlayer> I think^^
16:59
[quakenet] <rand> is zcatch the mod where you start from blue and changing color for every kill you accumulate until you die ?
16:59
[quakenet] <TeeSlayer> yes
16:59
[quakenet] <TeeSlayer> I'm hosting two instances with laser and grenade on 0.7 right now
17:00
[quakenet] <rand> ok, then, sith the current client, you have too figure out a different way to know how many kills you got :c
17:00
[quakenet] <Dune> Slayer did it with the armor count iirc
17:00
[quakenet] <rand> but, you can use the color scheme for other tees
17:00
[quakenet] <TeeSlayer> armor count was just for anticamper
17:02
[quakenet] <TeeSlayer> but I do count the kills/deaths separately
Avatar
[quakenet] <TeeSlayer> Dune: I use deadspeccam now, too
17:13
[quakenet] <rand> btw, when I leave speccam to freecam, every tees (also pickups?) disappear for a second, can anyone reproduce it ?
Avatar
[quakenet] <TeeSlayer> I might have encountered it I think, but can't reproduce it rn
18:03
[quakenet] <TeeSlayer> is K/D calculated by the client?
Avatar
[quakenet] <heinrich5991> TeeSlayer: yes it is
19:37
[quakenet] <heinrich5991> rand: probably related to the "max camera movement speed while in spec" thing
Avatar
[quakenet] <TeeSlayer> heinrich5991: huh, so it shouldn't be possible that somebody joins the game with a K/D?
20:05
[quakenet] <heinrich5991> no
20:05
[quakenet] <TeeSlayer> or is it being saved if somebody rejoins?
20:06
[quakenet] <TeeSlayer> because that occured on one of my servers
20:06
[quakenet] <heinrich5991> unless there's a bug where it's not reset
20:06
[quakenet] <TeeSlayer> on the server-side?
20:08
[quakenet] <heinrich5991> on the client-side
20:08
[quakenet] <heinrich5991> the entire K/D calculation happens client-side as far as I know
20:09
[quakenet] <heinrich5991> (this is going to get fixed, there's an issue about this)
20:10
[quakenet] <TeeSlayer> okay
20:10
[quakenet] <TeeSlayer> thanks for the info
20:12
[quakenet] <TeeSlayer> heinrich5991: deadspecmode works quite nice btw
20:12
[quakenet] <heinrich5991> great :)
20:12
[quakenet] <TeeSlayer> I like it a lot more than how it used to be on 0.6
20:12
[quakenet] <heinrich5991> well, it's kinda designed for it ^^
Avatar
Would be nice to have a way to override client K/Ds with the one calculated on the server since you can never trust clients (edited)
Avatar
huh, I don't think the client sends the K/D to the server
Avatar
My bad then. I missunderstood TeeSlayers question about the clients having K/D stats when joining the server
22:10
all good then
Exported 59 message(s)