Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-01-26 00:00:00Z and 2019-01-27 00:00:00Z
Dune
2019-01-26 08:53:57Z
hmm, made a script to crop the gametype icons, now they all look blank in the browser :| guess imageshark compresses too much
android272
2019-01-26 14:28:16Z
@Dune
sorry bud I have not worked on this script in a bit. I forgot that I was. Got caught up on some things.
Dune
2019-01-26 14:30:11Z
sure :)
GitHub
BOT
2019-01-26 14:33:27Z
Dune-jr
[teeworlds/teeworlds] Issue opened: #1998 First click on a server after leaving one acts like a double click
I was reported this bug by someone ingame (@fudgyking maybe?), tested and confirmed it
14:35
Dune-jr
[teeworlds/teeworlds] Issue opened: #1999 On joining a server, the vote subject isn't visible
This gotta get fixed somehow: !
image
GitHub
BOT
2019-01-26 19:21:10Z
Patiga
[teeworlds/teeworlds] Issue opened: #2000 [Sliders] Can't click to jump to a specific value nor enter that value manually
It would be great to just click somewhere on the slider to change a value or manually enter a value. It feels sloppy the way it is right now.
Fudgy
2019-01-26 20:13:19Z
Can anyone test if they insta crash when they type "logout" in f2 after logging in ?
20:13
it always does for me on my LAN server
Fudgy
2019-01-26 21:38:23Z
Im fixing it
Dune
2019-01-26 21:47:02Z
never happens and still doesn't for me. would be nice if you can reproduce
Fudgy
2019-01-26 22:03:43Z
I figured out why it happened
22:04
I was running a server without the new maplist feature
https://github.com/teeworlds/teeworlds/commit/bc38f677506bb0244e4c3f986332f9bb72a8c4b9
merged "List maps" by Learath2 and cinaera. skipped redundant "map...
…command. closes #1086
22:04
but my client had the feature
Dune
2019-01-26 22:04:23Z
ooh
22:04
and that crashes on disconnect? nice find :)
Fudgy
2019-01-26 22:04:30Z
so in "CConsole::DeregisterTempMapAll()"
22:04
m_pTempMapListHeap->Reset(); crashes
22:04
cause there's no check
22:04
to see if it exists
Dune
2019-01-26 22:05:05Z
make a separate branch/commit for that fix if possible :p
Fudgy
2019-01-26 22:05:42Z
well idk if its needed cause it only can happen if you logout on a up to date client on an old server
Dune
2019-01-26 22:05:49Z
well yeah it is, shouldn't be there
22:06
0.7.3 clients should be able to use rcon on 0.7.2 and < servers
Fudgy
2019-01-26 22:06:33Z
so I make a branch for a 1 line fix?
Dune
2019-01-26 22:06:47Z
the fix is consequential even though the amount of code isn't
22:06
it's usually best not to mix in fixes and features
22:07
if by any chance the feature is delayed or doesn't make it for some reason, the fix still should, right?
Fudgy
2019-01-26 22:07:38Z
its already merged no
Dune
2019-01-26 22:07:53Z
huh? what is?
Fudgy
2019-01-26 22:08:02Z
the maplist feature
Dune
2019-01-26 22:08:07Z
by
@LordSk 🦋
's word, the best commits do not add volumes of code :D
22:08
yes it is
22:08
I meant, don't mix it with other UI features or something
Fudgy
2019-01-26 22:08:22Z
yes I agree that commits need to be granular etc
22:08
nono ofc I wont commit that fix with random other things in it :p
Dune
2019-01-26 22:09:19Z
I used to everytime I thought the rest was benign but it always turns out to be a bad idea :p
Fudgy
2019-01-26 22:10:53Z
now whats the best way to put that fix in the official repo
Dune
2019-01-26 22:11:09Z
just PR it?
22:11
git checkout master git branch fix-maplist-crash
Fudgy
2019-01-26 22:14:49Z
remote origin?
Dune
2019-01-26 22:15:16Z
git push origin fix-maplist-crash
yeah, you can only push to your fork since that's where you have write access
Fudgy
2019-01-26 22:15:37Z
ye
GitHub
BOT
2019-01-26 22:17:36Z
Fudgyking
[teeworlds/teeworlds] Pull request opened: #2001 Add check before resetting the local rcon map list
Fixes a crash if the server does not have the MapListEntries logic
Fudgy
2019-01-26 22:17:58Z
seems like it worked
Dune
2019-01-26 22:18:03Z
yeah, all good :)
Slayer *gV*
2019-01-26 22:34:52Z
Ah, the good old pointers. Nice catch, Fudgy!
Exported 46 message(s)