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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-01-26 00:00:00Z and 2019-01-27 00:00:00Z
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hmm, made a script to crop the gametype icons, now they all look blank in the browser :| guess imageshark compresses too much
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@Dune sorry bud I have not worked on this script in a bit. I forgot that I was. Got caught up on some things.
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I was reported this bug by someone ingame (@fudgyking maybe?), tested and confirmed it
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It would be great to just click somewhere on the slider to change a value or manually enter a value. It feels sloppy the way it is right now.
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Can anyone test if they insta crash when they type "logout" in f2 after logging in ?
20:13
it always does for me on my LAN server
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Im fixing it
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never happens and still doesn't for me. would be nice if you can reproduce
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I figured out why it happened
22:04
but my client had the feature
22:04
and that crashes on disconnect? nice find :)
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so in "CConsole::DeregisterTempMapAll()"
22:04
m_pTempMapListHeap->Reset(); crashes
22:04
cause there's no check
22:04
to see if it exists
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make a separate branch/commit for that fix if possible :p
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well idk if its needed cause it only can happen if you logout on a up to date client on an old server
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well yeah it is, shouldn't be there
22:06
0.7.3 clients should be able to use rcon on 0.7.2 and < servers
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so I make a branch for a 1 line fix?
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the fix is consequential even though the amount of code isn't
22:06
it's usually best not to mix in fixes and features
22:07
if by any chance the feature is delayed or doesn't make it for some reason, the fix still should, right?
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its already merged no
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huh? what is?
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the maplist feature
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by @LordSk 🦋's word, the best commits do not add volumes of code :D
22:08
yes it is
22:08
I meant, don't mix it with other UI features or something
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yes I agree that commits need to be granular etc
22:08
nono ofc I wont commit that fix with random other things in it :p
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I used to everytime I thought the rest was benign but it always turns out to be a bad idea :p
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now whats the best way to put that fix in the official repo
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just PR it?
22:11
git checkout master git branch fix-maplist-crash
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remote origin?
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git push origin fix-maplist-crash yeah, you can only push to your fork since that's where you have write access
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seems like it worked
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yeah, all good :)
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Ah, the good old pointers. Nice catch, Fudgy!
Exported 46 message(s)