mabe back clientinfo how obj, not msg packet?
this really bad, send extra << bufers, or it is possible to bypass?
many limits for modders, other i am update, and if use this only several times?
`// send clear client information
CNetMsg_Sv_ClientDrop cclient;
cclient.m_ClientID = ClientID;
cclient.m_pReason = "";
cclient.m_Silent = 1;
Server()->SendPackMsg(&cclient, MSGFLAG_VITAL|MSGFLAG_NORECORD, -1);
// got in cleared information client information
CNetMsg_Sv_ClientInfo ...