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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-01-19 00:00:00Z and 2019-01-20 00:00:00Z
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f469fb4 added a 5 second cooldown for responding to a b... - oy
10:42
2f703ba Fix automapper randomization - Dune-jr 689be65 Merge pull request #1990 from Dune-jr/fix-autom... - oy
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ChRIstMas`iPro 2019-01-19 11:08:24Z
hey more questions from me
11:08
anyone know where i can get infclass tilesets?
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don't ping everyone for questions
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ChRIstMas`iPro 2019-01-19 11:14:26Z
@Dune ok
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6ec984b let the download script remove the extraction f... - oy
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@ChRIstMas`iPro basically if you're lazy to search for tilesets just do it like that, write in a piece of paper the content of mapitems.h & use that to make your map :v)
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ChRIstMas`iPro 2019-01-19 14:24:58Z
@Deleted User I searched... And found expired posts from 2015
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Just do like I said xd
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ChRIstMas`iPro 2019-01-19 16:33:52Z
i tried but i cant get it to work
16:38
and teeunvierse is dead too
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@1stDecadeTW
18:12
don't get too crazy with ideas, minimalism is good :)
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those chat icons arent really helpful lol
18:13
so if i press t i get a white bubble and y a green one and x opens a mailbox
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Yeah might just remove them, people can try
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I'd agree with both mockups, but please ad the ASDW together, it's not the same to see the A D alone :(
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the keys will not necessarily be A D
18:37
it can be P R or whatever
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ASDW keys gives the game control tutorial a familiar and stylized touch, that's why I put them together, to not make them look like floating boxes with a letter inside.
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these are the mouse images I've been using:
19:31
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@1stDecadeTW vote for second
👍 2
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for what I'm proposing, the displayed keys will depend on what is currently bound, so I'm not planning on making use of such large icons
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you think, that people will change controls right after download the game? I mean beginners?
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I would like this to be re-usable for other purposes, @Savander
👍 1
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for example?
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an overlay of the buttons being pressed when spectating/watching a demo/streaming
21:40
I'm not a big fan of hardcoding the hotkeys
21:40
maybe it's better that way, I don't know. should discuss it with Oy
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Okay, but tutorial should be at the first
21:41
run i guess?
21:41
I mean, if someone can play teeworlds, he don't need tutorial
21:41
If it's first time for a player, it should show default controls
21:41
the first time you start (edited)
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tutorial is a separate issue
21:43
that thing, is kinda tutorial (edited)
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ah, you mean that - it's a hint
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Maybe I don't understand, when it will be shown?
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tutorial means a map to me
21:43
at the first play only
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hmm, I think, that tutorial map with such default controls would fit better
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it's separate work
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and would be much more helpfull. But it will made additional work
21:44
Not really, first start of the game
21:44
-> tutorial
21:44
after tutorial (or by canceling)
21:44
enter the menu
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it's been years and no one has made one. so for now I'll make those hints
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I think, ddnet has been working on such tutorial
21:45
I even saw a little bit of map
21:45
but don't remember, if it was hard-ddrace related
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it was also never finished
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yea, but work were in progress
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when there will be such a tutorial map, this work might be obsolete, yes
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@Dune @1stDecadeTW It should explain the mouse buttons and in some way double jump. I also vote for your second colorization, 1stDecadeTW. All other usable buttons are light gray, too.
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only basics (edited)
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What do you mean with basic? Fire, hook and double jump are the basics, aren't they?
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the goal isn't to explain mechanics, they'll figure that out. just the basic keys
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21:54
if you want to explain mechanics, you need a full-fledged map imo
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Hmm
21:55
Being able to press a button twice is imo a basic, but I accept your opinion on it.
21:56
Ah and I am afraid that the chat bubbles are not accessible for color blinded.
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they're probably going away anyway
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alright. Beside that, it looks really nice so far and I am sure that it will help new players. 👍
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I like the idea of making the keys reusables
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About the tutorial, new players learn tricks and gameplay mechanics playing and communicating with other Tees, this communication and social behavior of teeworlds is what makes the game a tutorial by itself, you never stop learning and improving your skills. An official adventure gametype (single and multiplayer mod) with gradually increasing difficulty levels and rewards system could act as a tutorial and ranking system.
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in fact, there are plenty of good ways to make a tutorial
23:13
what we really need is someone to go ahead and make one
23:13
some of the ways need little technical skill for the most part
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