[quakenet] <Teeworlds> teeworlds/master 17628ee oy: check if a map uses bezier curved envelopes on saving. otherwise store old, smaller envelope points
14:05
[quakenet] <Dune> all envelopes must have the same version? :o
14:08
[quakenet] <Oy> yeah, otherwise the loading breaks :(
14:08
[quakenet] <Dune> ouch, that's a bug I assume
14:09
[quakenet] <Oy> could fix that, but current clients would fail for it
14:09
[quakenet] <Dune> I see :/ that is unfortunate
14:09
[quakenet] <Dune> I remember my first experience with 0.7: "oh a start menu, cool" > click play > Esc > click editor > Esc > "oh shit the menus disappeared how do I get out of here"
14:09
[quakenet] <Dune> Maybe Esc in the editor could do something else than remove the menus =D
14:09
[quakenet] <Oy> :P
14:09
[quakenet] <Oy> like what?
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[quakenet] <Dune> leave the editor?
14:10
[quakenet] <Dune> maybe that would be annoying if you type <Esc> once too much
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[quakenet] <Oy> yeah
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[quakenet] <Oy> pressing esc in the editor does nothing for me
14:11
[quakenet] <Dune> huh
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[quakenet] <Dune> but imo there's gotta be a "I'm not a nerd and don't know about Ctrl+shift+E, get me outta here"
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[quakenet] <Oy> you can go file->exit
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[quakenet] <Dune> ah, it's Tab that hides the menu
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[quakenet] <Oy> yeah
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[quakenet] <Dune> that's how I got trapped :D
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[quakenet] <Oy> :P
14:12
[quakenet] <Oy> maybe file could get a better name
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[quakenet] <Dune> or Double Esc could leave the editor
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1982: Mercifully add an exit button to the editor (master...editor-add-exit) https://git.io/fh85E
I think that pretty start menu lures a few newbies into the hard-to-escape editor, from which many probably alt+f4.
I suggest to add an X button where you would expect, basically emulating a safe C...
This question attempts to collect the few pearls among the dozens of bad C++ books that are published every year.
Unlike many other programming languages, which are often picked up on the go from
16:14
[quakenet] <Yasusi> to Dune, i wanna make a client like ATH,and also some edit beside the client,so I will have to start with the very beggining :C
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[quakenet] <Dune> Yasusi: you don't really need any Lua to make a modified client
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[quakenet] <Dune> rip
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[quakenet] <Oy> that's a good list
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[quakenet] <Oy> "write great code" series by hyde, not in that list, still a good read
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh4JK
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1983: Change some naming to fix some confusion around RgbToHsv (master...fix-rgbtohsv) https://git.io/fh4Ta
[quakenet] <TeeSlayer> Oy: thanks, I'll do. to apply that I need empty servers first ^^
18:43
[quakenet] <Dune> if it cannot be done simply enough and elegantly enough, it probably shouldn't be done
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[quakenet] <Dune> I find it, however, frustrating to jump on servers and find that there is no player slots - so I would have to switch the "count players only" filter all the time
<Dune> like that, Oy? https://i.imgur.com/kf8Wkob.png <Dune> cues that would be nice to have: (1) server is full (2) server is empty (3) player slots are full <Dune> right now, th...
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[quakenet] <rand> otherwise, you can use tee for teeworlds_srv
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[quakenet] <Oy> good to seperate it from the pr
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[quakenet] <rand> teeworlds_srv -f conf.cfg | tee -a log
With separating spectator slots (the amount of spectator slots should be the decision of admins) from ingame slots, we could solve some "issues" and open new ways to organize servers. Ben...
[quakenet] <Teeworlds> teeworlds/master 6deaaf0 oy: fixed auto-completion for names in chat. closes #1914
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[quakenet] <Oy> what were u doing?
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[quakenet] <Dune> o.o
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[quakenet] <Oy> to make it crash?
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[quakenet] <Dune> loading a map - but I'm not on master
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[quakenet] <Oy> oh ok
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[quakenet] <Dune> I don't know how to deploy any windows debugging tool that can be invoked after the crash :/
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[quakenet] <Dune> good job for the autocompletion fix, that's an impressive one without being able to reproduce :D
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[quakenet] <Oy> do u have ms vs installed?
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[quakenet] <Dune> it's in a zombie state
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[quakenet] <Dune> do u know how to make the "debug" prompt work?
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[quakenet] <Dune> I used to have it on vista
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[quakenet] <Oy> build debug tw version with cl compiler. open ms vs. then File->Open->Project/Solution. then find the the executable. then start the executable from ms vs(green start button on top)
22:48
[quakenet] <Dune> yeah, but you need to know you're going to crash - or always play like this