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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-16 00:00:00Z and 2019-01-17 00:00:00Z
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[quakenet] <Teeworlds> [documentation] Dune-jr pushed 1 new commit to master: https://git.io/fhWbn
12:06
[quakenet] <Teeworlds> documentation/master 8688ac2 Jordy Ruiz: Remove CommunityWeb stuff. Fixes #10
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[quakenet] <Dune> I reported some spam; will see if github does anything about it, otherwise gotta delete stuff manually. can't delete issues :/
16:00
[quakenet] <Oy> had spam messages by that user before
16:03
[quakenet] <Oy> could block the user
16:04
[quakenet] <Dune> can you block the user as teeworlds?
16:04
[quakenet] <Oy> from the whole teeworlds organization yeah
16:05
[quakenet] <Dune> well yeah just do that then
16:05
[quakenet] <Oy> ok. just for s some days?
16:05
[quakenet] <Oy> *-s
16:06
[quakenet] <Oy> there's a beta feature that allows deleting issue. could activate it
16:06
[quakenet] <Dune> does it remove or hide his messages/issues on the board? sometimes those spamguys come back to edit their stuff with links
16:07
[quakenet] <Oy> don't think it hides his messages when i block him
16:08
[quakenet] <Oy> blocked him for 7 days
16:09
[quakenet] <Dune> In repositories you own, blocked users also cannot:Open issues or send pull requestsComment on issues, pull requests, or commits
16:09
[quakenet] <Dune> seems like you're right
16:10
[quakenet] <Oy> enabled issue deleting. be careful :P
16:10
[quakenet] <Oy> and deleted the spam one
16:11
[quakenet] <Dune> I think it's reserved to admins :)
16:11
[quakenet] <Dune> so that's at least one thing I can't break
16:11
[quakenet] <Oy> seems u need admin permissions yeah :)
16:12
[quakenet] <Oy> but i think u have them on localization rep
16:12
[quakenet] <Dune> whoops indeed
16:12
[quakenet] <Oy> teeworlds-translation i mean :)
16:13
[quakenet] <Dune> hastily disables vim hotkeys on https://github.com/teeworlds/teeworlds-translation/*
16:13
[quakenet] <Oy> u want them on documentaion too?
16:13
[quakenet] <Oy> :D
16:13
[quakenet] <Dune> might as well
16:16
[quakenet] <Oy> ok. done
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[quakenet] <Oy> hey
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fhlZO
16:36
[quakenet] <Teeworlds> teeworlds/master b45545e oy: added missing information for config commands and removed some outdated ones
16:36
[quakenet] <Oy> spam works again \o/
16:37
[quakenet] <Dune> ho
16:37
[quakenet] <Dune> @heinrich5991 :)
16:41
[quakenet] <Oy> hm, isn't there already a "no limit"-option for the screenshot/demos?
16:42
[quakenet] <Dune> hm
16:42
[quakenet] <Oy> the scrollbars have an infinite param in the code
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lol there is
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[quakenet] <Dune> yes
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[quakenet] <Oy> :P
16:42
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
16:43
[quakenet] <Oy> does the ui work?
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whats the default value once you enable automatic records?
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[quakenet] <Oy> 10
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hm what about moving the infinite to the right as it is more intuitive?
16:45
[quakenet] <Oy> yeah, we could change that for the ui
16:45
[quakenet] <Oy> that got fixed for 0.6
16:46
[quakenet] <Oy> not sure if it's possible in 0.7
16:46
[quakenet] <Oy> have to check the code
16:47
[quakenet] <Dune> not sure if that can be done well @Sonix
16:47
[quakenet] <Dune> it could be a bit awkward
16:47
[quakenet] <Dune> if 1000 is just before infinite
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to me it is normal to have the value increase going to the right
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[quakenet] <Dune> I agree
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thats why I created the issue too lol, didnt know / forgot it was there
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[quakenet] <Dune> day: what do you get with sdl2-config --version
16:52
[quakenet] <Dune> https://github.com/teeworlds/teeworlds/issues/1834 I assume those should be localized?
if you hover over a setting (for example Show social) you should see a little pop up window where your mouse is that prints the text that you would see in f1 (usign the example show social, the hin...
16:52
[quakenet] <Dune> that would be a lot of localization work
16:55
[quakenet] <day> Dune: 2.0.9
16:55
[quakenet] <Dune> what was the 2.0.9 SDL bug alrready? we should document it somewhere like in the FAQ
16:56
[quakenet] <Oy> short regular freezes, just effected windows
16:57
Something v-sync related is not working, The game is always trying to limit the fps to 60, every x seconds it jumps to ~120fps and then tries to limit it down to 60. The game than lags a split of a...
16:57
[quakenet] <Dune> should be tagged windows then
16:58
[quakenet] <day> arg. tried to be precise and then i mix up 0 and 1 >.<
16:58
[quakenet] <day> i added/edited the github issue
16:58
[quakenet] <Dune> you can edit issue titles :)
16:59
[quakenet] <day> didnt see the title was also affected :>
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[quakenet] <Oy> updated the tags
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[quakenet] <Dune> is there any plan to reuse the skin system HSL color picker? if so, it could be nice to split it in a different function: https://github.com/Dune-jr/teeworlds/commit/453bea8600d0dd6519da4fea68215942b82a0ea7
17:36
[quakenet] <Dune> maybe in the editor? or is that too big, @LordSk 🦋 ?
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:44
[quakenet] <Dune> max value looks bugged
17:45
[quakenet] <Dune> MACRO_CONFIG_INT(PlayerColorMarking, player_color_marking, 0xFF0000FF, 0, 0
17:47
[quakenet] <Oy> the editor has some picker as well
17:48
[quakenet] <Oy> both should probably use the same function someday
17:49
17:49
[quakenet] <Oy> think the marking was different than the other color parts
17:49
[quakenet] <Dune> but that macro_config_int definitely has something wrong
17:50
[quakenet] <Dune> it defaults to a value that is not in between min and max
17:50
[quakenet] <Oy> there's no min or max
17:50
[quakenet] <Oy> when min and max are zero u can use every value u want
17:51
[quakenet] <Oy> don't remember which color channels are adjustable for the marking
17:51
[quakenet] <Dune> oh, whoops then :)
17:52
[quakenet] <Oy> :P
17:52
[quakenet] <Oy> you learn sth new every day :)
17:53
[quakenet] <Dune> I bet day really regrets this username now
17:53
[quakenet] <Oy> haha :D
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:00
[quakenet] <Dune> looks like HSL, not HSV
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[quakenet] <Oy> yeah, seems odd
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I actually kinda need a color picker yeah
18:14
for the editor
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[quakenet] <Dune> see https://github.com/teeworlds/teeworlds/issues/1980 @LordSk 🦋
Skins Editor Those two should probably be merged, somehow. What to keep? Related: #1692
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[quakenet] <Dune> huh, is https://www.freelists.org/list/teeworlds still a thing?
Talk about development of the Teeworlds game.
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[teeworlds] Closing down mailing list, teeworlds at FreeLists
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[quakenet] <day> is the max ping filter value ignored if there are no server below the limitation?
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[quakenet] <Dune> shouldn't be?
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@Dune what's the matter? (you pinged me)
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[quakenet] <Dune> the IRC service is fixed
22:55
[quakenet] <Dune> well if it's really a github service and not a webhook, it'll stop by the end of the month anyway
Exported 105 message(s)