[quakenet] <day> im still having trouble running tw on arch/i3. my cursor instantly freezes in the upper left corner, when i move it the first time after starting the game
19:16
[quakenet] <day> any idea what might be causing that?
19:16
[quakenet] <Dune> do you have a 4k screen?
19:19
[quakenet] <Dune> also, can you try with inp_grab 1 in f1 console, day?
[quakenet] <day> dont really need it, i only play vanilla anyways. although im a bit confused why LMS is now vanilla :P
21:14
[quakenet] <Dune> Because it's a new gametypes, alongside with LTS :)
21:16
[quakenet] <day> i figured, im just confused why. never seen it being played as a mod. i remember freeze
21:17
[quakenet] <Dune> I think that's different?
21:17
[quakenet] <day> yeah. you can be defreezed
21:17
[quakenet] <Dune> and I think it was a mod called SUR in 0.6
21:17
[quakenet] <day> get*
21:17
[quakenet] <Dune> there is no freeze things in LMS
21:17
[quakenet] <day> i know
21:18
[quakenet] <day> i would have promoted the most famous mod to vanilla status, not create something brand spanking new and call it vanilla
21:19
[quakenet] <Dune> well, mods that fit teeworlds get incorporated in the basic game
21:19
[quakenet] <Dune> I think survival fits pretty well and is easy to implement, probably why it was made first
21:20
[quakenet] <day> as long as you dont promote ddrace...
21:20
[quakenet] <Dune> if ddrace was somehow made in a teeish way, why not. it's hard though, not really the vanilla mechanics
21:21
[quakenet] <Dune> it's not as easy as just moving modifications code into teeworlds though, it has to be well integrated in client ^^
21:21
[quakenet] <day> time to promote iCTF then :p
21:22
[quakenet] <Dune> that one is super controversial
21:22
[quakenet] <day> i know :D
21:23
[quakenet] <Dune> I personally would enjoy that, but I don't really mind much, because in the end instagib doesn't benefit that much from official integration, does it?
21:24
[quakenet] <day> well it's a technically anyways. no one cares if it's in the 'standard gametype' section or not.
21:24
[quakenet] <Dune> well with some gametypes like race it's a big deal because you get client-sided features and what not right
21:25
[quakenet] <Dune> but yeah I agree with you
21:25
[quakenet] <Dune> it feels like a technicality for ictf
21:25
[quakenet] <day> if you put too much into it, it wont help newbs because there would be too many gametypes to choose from
21:25
[quakenet] <Dune> not everyone agrees though. that decision was made long ago, and I didn't follow teeworlds back then, so I don't really know all the arguments ^^ maybe you know better