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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-01-12 00:00:00Z and 2019-01-13 00:00:00Z
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Not useful, just nice to look at. Add if you want. Perhaps a bit long for the current readme.
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How to reproduce: 1. Use a keyboard layout with non-ascii characters (e.g. German) 2. Try to input characters like äöü (placed on ;'[) into the server search field 3. no characters or squares are shown Expected behavior: see umlaut characters Tested on Linux 64 bit with the versions 0.7.1, 0.7.2 (downloaded from teeworlds.com) and master (self compiled) Works expected on 0.6.5
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[12/14] [4] c++ src/game/server/entities/flag.cpp In file included from src/game/gamecore.h:12:0, from src/game/server/gamecontext.cpp:11: build/src/generated/protocol.h: In member function 'void CGameContext::SendChat(int, int, int, const char*, int)': build/src/generated/protocol.h:424:30: warning: 'Msg.CNetMsg_Sv_Chat::m_TargetID' may be used uninitialized in this function [-Wmaybe-uninitialized] pPacker->AddInt(m_TargetID); ^ src/game/server/gamecontext.cpp:208:18: note: 'Msg.CNetMsg_Sv_Chat::m_TargetID' was declared here CNetMsg_Sv_Chat Msg;
12:02
what does this mean?
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m_TargetID was already declared
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where and what do i have to do
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ah nevermind
12:02
read too fast
12:03
sorry, it's just a warning :)
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but id like to have it removed
12:03
i have an idea, wait
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either ignore the warning or make sure it is initialised in the constructor
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where is it
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that's your job
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got it
12:08
@Dune can you help me making my server compatible with 0.7.2?
12:08
i updated network.py and it still doesnt work, any ideas?
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updating one file isn't enough
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Could you help me?
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I can answer specific questions, but I won't code for you
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What do i need to update? the server wont show up in the browser
12:13
and i think that ive updated all required files
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there's a bunch of things
12:14
the version string, for one, if it doesn't show up
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is already
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the damage info is handled differently but that's not a reason for the server not being broadcast
12:15
can't you connect to it, even though it doesn't show up in the browser? connect localhost
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cant connect, nope
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it should also show up as a non-compatible server in the LAN tab
12:15
(check out compatible version)
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i have that unchecked already
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and it doesn't show up? strange
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idk why
12:16
some stuff missing huh
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yeah but I don't know what could prevent it from being listed
12:17
what does build\src\generated\nethash.cpp say?
12:17
wym
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what is the nethash calculated there
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it doesnt get calculated in my mod
12:18
but you need to send a nethash, do you hardcode it?
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#define GAME_NETVERSION "0.7 802f1be60a05665f" (edited)
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its the right one
12:18
also if it wouldnt be, the server would show up anyways
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yeah, but I was trying to figure if your network.py was different
12:19
but apparently, it is, intentionally
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but i just updated it
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yeah I know
12:20
ah well connecting uses tokens now
12:20
I imagine you have to port this part
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which file?
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@heinrich5991 handled all that and I didn't look much into it :/
12:21
Tokens are added to the protocol in order to prevent IP spoofing attacks from being successful. A new flag has been added to the packet header, in previously unused space that has incorrectly been...
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I don't know if applying teeworlds changes to a mod is the best idea (instead of the other way around)
12:31
78689a0 Add packaging status for a couple of repositori... - heinrich5991 981cba1 Merge pull request #1970 from heinrich5991/pr_r... - oy
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how i can got new maps , gametypes , skins , etc?
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Teeworlds Forum — Everything Teeworlds!
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i dont found gametipes are
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gametypes are modifications
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where are and how i can play ?
14:55
(put on teeworlds archives and got to play them)
14:59
:v
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where is the z-catch mod
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bc38f67 merged "List maps" by Learath2 and cinaera. ski... - oy 8df97e4 increased client version and send maplist infos... - oy
20:17
  • show available maps in the console (similar to commands)
  • increase possible map name length (current 32), more flexible use of the memory
  • improve removing a map list entry for the client (currently creates a duplicate one and copies over)
20:22
Add a functionality to provide data like rcon command list or map list for clients in a throttled manner.
20:23
501cbea added clipboard to CInput - Zwelf 1020896 added paste to text fields - Zwelf bf76ab1 Merge pull request #1962 from Zwelf/pr-add-paste - oy
20:25
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yay paste \o/
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😲👏 (edited)
Exported 83 message(s)