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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-11 00:00:00Z and 2019-01-12 00:00:00Z
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[quakenet] <Dune> hello
14:53
[quakenet] <Dune> Regarding https://github.com/teeworlds/teeworlds/issues/1771: UI()->HotItem() == pID works
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
14:54
[quakenet] <Dune> but SetColor(1.f, 1.f, 1.f, 0.6f) doesn't change a damn thing
14:54
[quakenet] <Dune> maybe @Zatline will have an idea for something that looks better than https://user-images.githubusercontent.com/355114/51030578-33388600-159a-11e9-9a40-5ba1374c7f26.png ?
14:57
[quakenet] <Oy> looks fine i guess - similar to the radio buttons we have right?
14:57
[quakenet] <Dune> yeah - not sure why they are radio buttons by the way, they're not exclusive
14:58
[quakenet] <Dune> It seems that the alpha parameter is completely ignored though, it looks gray because I made it gray, not because it blends with the background
14:58
[quakenet] <Dune> I'm probably missing something
15:02
[quakenet] <Oy> have to fix setcolor. seems the alpha channel isn't multiplied with the other channels automatically
15:02
[quakenet] <Dune> when fixed, it will break a number of things, I beleive
15:02
[quakenet] <Dune> chat, namely
15:03
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
15:04
[quakenet] <Dune> yes, I remember having an argument with @LordSk 🦋 about having to multiply ID boxes RGB by the alpha value
15:04
[quakenet] <Dune> sounds like we were both right :D
15:04
[quakenet] <Oy> :D
15:04
[quakenet] <Oy> seems half the code does it on fucntion call, and the other half not(no effect for these)
15:05
[quakenet] <Dune> yeah
15:05
[quakenet] <Dune> when that intended effect is "fixed" though, it looks somewhat worse I think
15:05
[quakenet] <Oy> for the checkbox?
15:05
[quakenet] <Dune> yes
15:07
[quakenet] <day> Dune: hi :)
15:07
[quakenet] <Dune> hey day :)
15:07
15:08
[quakenet] <Oy> yeah, blend out the icon is a bit odd - feels like it's disabled/inactive or sth - which in fact it is not
15:08
[quakenet] <Dune> this is what it looks like with the "fix"
15:08
[quakenet] <Dune> yeah, it's odd
15:08
[quakenet] <Oy> odd
15:09
[quakenet] <Dune> my workaround is hacky though, I don't think it scales with different sizes of checkboxes
15:10
[quakenet] <Dune> would be better to use something like gui_buttons.png / HOVER
15:10
[quakenet] <Oy> yeah
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[quakenet] <Oy> did u start on the setcolor function already? otherwise i'll do it
15:36
[quakenet] <Oy> Dune:
15:36
[quakenet] <Dune> no
15:36
[quakenet] <Oy> ok
15:36
[quakenet] <Dune> doing listboxes
15:36
15:37
[quakenet] <Dune> I really need some gfx, can't make it scale well with CUIRect
15:37
[quakenet] <Dune> or maybe I can if I drop round corners
15:39
[quakenet] <Oy> what would be the best hover effect?
15:39
[quakenet] <Oy> just the inside? but then u won't see it for a checked one
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you do kinda, because there is a gap
15:40
otherwise there could be some halo
15:40
there is room for it given that there is a 2.f margin
15:40
but it can be harder to achieve
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[quakenet] <Dune> oops, accidental unnecessary bridge use
15:43
[quakenet] <Dune> here is what the halo looks like: https://i.imgur.com/MKvhmh6.png
15:43
[quakenet] <Dune> it's not amazing, I'll try to make it lighter
15:50
[quakenet] <Oy> is there a svg for it? i could try to add some hover part
15:54
[quakenet] <Dune> yes
15:54
[quakenet] <Oy> hm
15:57
[quakenet] <Dune> @Zatline ^
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i believe its in the gfx folder he shared
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[quakenet] <Dune> yeah it is
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Download _menu.png on Solidfiles.
16:53
[quakenet] <Dune> that looks a bit dark to me
16:53
[quakenet] <Dune> I used 25% alpha
16:54
[quakenet] <Dune> ah well it can be tuned in the code - looks good otherwise
16:54
[quakenet] <Dune> But shouldn't it be white with a low alpha?
16:54
[quakenet] <Oy> it's the same alpha as the outlines
16:54
[quakenet] <Dune> ah, I see
16:55
[quakenet] <Oy> shall i make it white?
16:55
[quakenet] <Oy> btw. is the commit spammer broken?
16:55
[quakenet] <Dune> I think it's better
16:55
[quakenet] <Dune> yeah, reported to heinrich
16:55
[quakenet] <Dune> still works on discord
16:56
[quakenet] <Oy> ok
16:56
[quakenet] <Oy> sec
16:56
[quakenet] <Dune> (I don't have access to webhooks)
16:56
[quakenet] <Dune> might just be a mode to set on the channel though
16:58
Download menu.png on Solidfiles.
16:58
[quakenet] <Dune> @heinrich5991: There is a 0xc0007b error on Steam, possibly a broken win32 release https://steamcommunity.com/app/380840/discussions/0/1743355067134127472/
16:58
[quakenet] <Oy> white same alpha
16:58
[quakenet] <Dune> gotta try ingame
17:00
[quakenet] <Oy> think win7 has a 32bit and a 64 bit version
17:06
[quakenet] <Dune> yes
17:06
[quakenet] <Dune> Oy: https://imgur.com/a/MOP7VFw
17:07
[quakenet] <Oy> looks alright
17:07
[quakenet] <Dune> @Sonix: ^
17:09
[quakenet] <Dune> should the alpha be adjusted anyhow?
17:09
[quakenet] <Oy> either that or we have to change colour/alpha on the box when hovering
17:09
[quakenet] <Oy> for the complete thing?
17:09
[quakenet] <Dune> only for the hover element
17:09
[quakenet] <Dune> I thought of that, but if you adjust the alpha on the box, it has to be stronger when hovered
17:09
[quakenet] <Oy> you mean the complete line?
17:09
[quakenet] <Dune> meaning that by default it has <1 alpha
17:10
[quakenet] <Dune> no, just the box
17:10
[quakenet] <Dune> I could look at @LordSk's chat highlight code if you want a halo effect
17:11
[quakenet] <Oy> but the less alpha from before looked odd
17:11
[quakenet] <Dune> yes
17:11
[quakenet] <Oy> raiding the local liquor store. brb
17:12
[quakenet] <Dune> :D hf
17:34
[quakenet] <Oy> that text highlight looks odd and doesn't fit with the other menu
17:36
[quakenet] <Dune> aight :)
17:38
Added editor hover effects: Added Oy's checkbox hover effects: Rejected proposition not included (text outline): https://i.imgur.com/dHDdiFo.png
17:39
Hovering tab buttons or specific other buttons applies a "hover effect". However most other UI items (checkbox, listbox, ...) don't have that effect applied. This can trick the user i...
17:39
[quakenet] <Dune> is MouseInside preferrable in any way?
17:43
[quakenet] <Dune> I wanna be able to do Button = View >> 20.0f; :D
17:44
[quakenet] <Dune> too bad there is no ↓ operator in C++
17:45
[quakenet] <Oy> hotitem should be fine
17:45
[quakenet] <Oy> :D
17:46
[quakenet] <Oy> should probably check if there are more items missing the hover effect
17:47
[quakenet] <Dune> can't think of any
17:48
[quakenet] <Oy> edit boxes
17:48
[quakenet] <Oy> scrollbars
17:48
[quakenet] <Oy> dropdown menus
17:49
[quakenet] <Oy> that seems all
17:50
[quakenet] <Oy> don't have demos, has the demo browser the hover effect too?
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huh, good question
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[quakenet] <Dune> should scrollbars have hover effects?
17:53
[quakenet] <Dune> I guess edit boxes could have a brighter bg
17:54
[quakenet] <Dune> huh I have demos but they don't show up
17:54
[quakenet] <Dune> looks like a bug
17:54
[quakenet] <Dune> yeah.. probably the new str functions
17:56
[quakenet] <Oy> yeah
17:56
[quakenet] <Oy> gonna check if there're more
17:56
[quakenet] <Dune> was about to say that :D
17:57
[quakenet] <Oy> scrollbars could have different alpha
17:57
[quakenet] <Oy> brighter bg for edit boxes sounds good
17:57
[quakenet] <Dune> aren't they 100% alpha already
17:57
[quakenet] <Oy> then different colour :D
17:58
[quakenet] <Dune> can't really make them grayer, that doesn't make too much sense
17:58
[quakenet] <Oy> mazbe bit darker when not hovering_
17:58
[quakenet] <Oy> ?
17:58
[quakenet] <Dune> gotta try
17:59
[quakenet] <Oy> maybe just the slider, so u see where to grab
18:00
[quakenet] <Dune> true, clicking outside of the slider has no effect right now
18:01
[quakenet] <Oy> the other str_endswith seem fine
18:01
[quakenet] <Dune> TIL sed on a git repo is not the brightest idea
18:07
[quakenet] <Dune> I wonder if there is a good way to make UI functions more intuitive :/
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[quakenet] <Oy> guess the old one is better readable :P
18:15
[quakenet] <Dune> yeah
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How big are the santa hats Oy?
18:51
Attachments limit should be 50MB for you
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[quakenet] <heinrich5991> Dune: I think we only ship a 32bit version on windows
22:23
[quakenet] <Dune> huh
22:23
[quakenet] <Dune> then maybe we got mixed somewhere and uploaded 64bit
22:27
[quakenet] <heinrich5991> $ file *
22:27
[quakenet] <heinrich5991> config_directory.bat: ASCII text
22:27
[quakenet] <heinrich5991> freetype.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
22:27
[quakenet] <heinrich5991> SDL2.dll: PE32 executable (DLL) (console) Intel 80386 (stripped to external PDB), for MS Windows
22:27
[quakenet] <heinrich5991> teeworlds.exe: PE32 executable (console) Intel 80386, for MS Windows
22:27
[quakenet] <heinrich5991> teeworlds_srv.exe: PE32 executable (console) Intel 80386, for MS Windows
22:28
[quakenet] <heinrich5991> looks mostly good to me, I don't know how to verify this on windows, but if you can, please do so ^^
22:28
[quakenet] <heinrich5991> (the guy in the steam forum reportedly uses 64 bit windows anyway)
22:33
[quakenet] <Dune> ah, I see
22:33
[quakenet] <Dune> I wonder what causes 0xc00007b then
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