[quakenet] <Dune> is there any official stance on steam-specific features, by the way?
16:48
[quakenet] <Dune> (such as achievements)
16:50
[quakenet] <Oy> well, think the steam version was supposed to be like the one you download from the website, just another place for downloading, no additional features
16:50
[quakenet] <Oy> we could talk about it
16:50
[quakenet] <Dune> yeah, sounded like that to me
16:51
[quakenet] <Dune> I don't think it's good to have users need to go to Steam to enjoy some specific features
16:51
[quakenet] <Dune> But maybe if features like achievments are incorporated in Teeworlds, they could be integrated to Steam too
16:51
[quakenet] <Dune> (?)
16:58
[quakenet] <Oy> yeah
16:58
[quakenet] <Oy> dead island comes to my mind, that does it the same
[quakenet] <Dune> minus: I suggest adding client_max_body_size 50M; to /etc/nginx/nginx.conf if you don't mind, since that is the limit set for attachments from privileged users on the forum
17:08
[quakenet] <Oy> hm, dunno. seems old
17:08
[quakenet] <Dune> yeah it does
17:08
[quakenet] <minus> Dune: sure
17:09
[quakenet] <Dune> alright, thx
17:09
[quakenet] <Dune> Oy: should probably have a brief "Contributing" page somewhere too
17:09
[quakenet] <minus> fwiw that went into /etc/nginx/sites-enabled/teeworlds.com though
There should be a discussion about code-related tags. Issues before a certain point were systematically tagged, while now tagged seems to mean "valid". Code-related was a thing from that time