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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2019-01-08 00:00:00Z and 2019-01-09 00:00:00Z
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Flathub uses a patch for 64 bit ARM: https://github.com/flathub/com.teeworlds.Teeworlds/blob/master/aarch64.patch#L17 It reportedly builds, but the build hasn't been tested. Should it be included in Teeworlds?
20:12
If the server will run for a long time without a map change/reload the game tick will overflow eventually.
20:14
still TODO:
  • Handle paste for multi line inputs.
  • Copy is missing for complete clipboard functionality.
22:17
That's curious way to make tile rules
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@android272 proposed that at some point iirc
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Like, the unity way?
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TW has "automappers" but they are kinda hard to write. I think we really need an automapper creation feature within the editor or something.
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well you could absolutely have a real-time automapper in the editor that executes at each tile you place
22:24
it's not long to code at all either
22:24
and it's fast
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Yah I was thinking instead of a automap button there could be a toggle that defaults to on. This way if for some reason the rules don't work the way you want it to you can get the rough sketch then turn it off if you need.
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yeah automap could be a toggle :)
22:31
@Savander
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I imagine that would not be hard to just call the function every time a tile is placed that has a automapper rule.
22:31
you can do that every single time render is called and still not lag lol
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I mean, i was talking more
22:31
about UI
22:31
not about exactly realtime
22:32
but that's cool either
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can't see much
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then wathc video again
22:34
it's on clip
22:34
😉
22:34
right side
22:34
~1:10
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Following a (misunderstood) suggestion by @savander, the automapper could be an ON/OFF toggle that works in real time as you are making the map. I don't see any issue this would bring up - the current automapper is quite fast. It doesn't sound like too much code either https://www.teeworlds.com/forum/viewtopic.php?id=11496 !advanced_mappers_2 ![advanced_mappers_2](https://user-images.gi...
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I was just going to post those @Dune had to find them.
22:41
Revamp automappers (Page 1) — Development — Teeworlds Forum — Everything Teeworlds!
22:41
This post was back before I knew automappers was a thing.
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ok @Savander we are talking about the same thing. We need a way to define rules for automappers with in the editor. Because as it is, its very hard to write them by hand. This combined with the automapper toggle would be very nice as you could mess with a rule and then draw it evidently on screen.
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i;m working on web-base tool. but ingame
22:46
would be better, that's right
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ingame isn't a great idea
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because it would be heavy to implement
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Thank you @Savander I have been waiting for such a tool. Web based is fine for me.
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[TUTORIAL] Automapper: make your own rules! (0.7.x) (Page 1) — Fan Art and Other — Teeworlds Forum — Everything Teeworlds!
23:03
it's not that hard to modify the rules
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It will take awhile for me, have no much time. And now I havve to redesign UI
23:05
i have another idea, how to handle it
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