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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-08 00:00:00Z and 2019-01-09 00:00:00Z
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[quakenet] <Oy> hey
18:47
[quakenet] <Dune> hey
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[quakenet] <Dune> minus: since members are limited to 2MB per attachment, are we not set up storage wise for attachments for everyone? would help with tutorial pics
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[quakenet] <minus> Dune: members can't upload files
19:24
[quakenet] <Dune> yeah, I mean they're limited to 2MB by default
19:25
[quakenet] <minus> We don't have a proper storage, no
19:25
[quakenet] <Dune> ok
19:27
There is a version of Teeworlds on Flathub, but it's not up to date and doesn't seem to be maintained by upstream. Officially maintaining it upstream would be a very easy way to make the ne...
19:27
[quakenet] <Dune> yes
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What about an option to connect to google drive?
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[quakenet] <Oy> https://github.com/teeworlds/teeworlds/pull/1960 doubt that's it working and not sure what's it's actually building cause bam doesn't support it
Flathub uses a patch for 64 bit ARM: https://github.com/flathub/com.teeworlds.Teeworlds/blob/master/aarch64.patch#L17 It reportedly builds, but the build hasn't been tested. Should it be includ...
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So people store their own attachments, google drive has big space
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[quakenet] <Oy> guess it builds the 32bit arm version
19:30
[quakenet] <Oy> otherwise the build would have failed
19:37
[quakenet] <Dune> alright, then it should be removed downstream
19:44
Current health and armor in game.png looks too darker and its difficult a bit to see it in game, maybe use a lighter and teeish game.png instead?
I'm teeworlds maintainer in Fedora and I'm trying to package new 0.7.1 version, however I can't join any servers.. Any help is highly appreciated!
19:44
[quakenet] <Dune> https://github.com/teeworlds/teeworlds/issues/1827 has a milestone but no tags
bind shift+s +toggle cl_dynamic_camera no longer works after c4fbceb Also, I believe we could allow for bind shift+s +fire if nothing is bound to s, only make sure that s binds that start with + ar...
19:49
[quakenet] <Oy> closed the 2
19:50
[quakenet] <Oy> wanted to do sth for the 3rd, have to think what it was
19:54
[quakenet] <Oy> did we decline https://github.com/teeworlds/teeworlds/issues/1615 in the meeting?
I think that dynamic camera is not as "dynamic" as its name suggest. Why don't you implement a camera that zooms out a bit when the tee gets higher in the sky or go faster? Here is an...
19:54
[quakenet] <Dune> kinda iirc
19:54
[quakenet] <Dune> have to look the log
19:54
[quakenet] <Dune> @LordSk 🦋 remember?
19:55
[quakenet] <Oy> think we talked about it
19:55
[quakenet] <Dune> I remember a slight static zoomout was suggested due to modern resolutions
19:55
[quakenet] <Dune> yeah we did
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LordSk 🦋 2019-01-08 19:55:27Z
yeah we said no
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[quakenet] <Dune> that's when https://github.com/teeworlds/teeworlds/issues/1922 came out (magnet)
Magnet: for the record, I think a dynamic camera grid can help (to be less affected by "free hand" movement). Most of the time people want either centered, or full into one cardinal direc...
19:57
[quakenet] <Oy> then i'll close it?
19:58
[quakenet] <Dune> yeah, rejected by collegiate decision
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LordSk 🦋 2019-01-08 19:59:30Z
did we make an issue for the bot implementation yet?
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[quakenet] <Dune> no
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[quakenet] <Oy> ok
20:07
[quakenet] <Oy> probably some more issues missing?
20:08
[quakenet] <Dune> yeah, there's work
20:13
[quakenet] <Dune> I wonder what happens after a tick overflow
20:13
[quakenet] <Oy> game should be f*** up for connected players
20:14
[quakenet] <Oy> think i simulated it years ago
20:15
[quakenet] <Dune> oh, Zwelf made the PR \o/
20:15
[quakenet] <Dune> paste, finally
20:16
[quakenet] <Dune> should make a feature preview as a small blog post once all text input changes are in :)
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@Oy: We are nearly done with domination (port + some new things and many changes).
21:18
You can find all information here: https://github.com/teeworlds-domination/domination
Domination mod for Teeworlds, a retro multiplayer shooter - teeworlds-domination/domination
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[quakenet] <Dune> by the way, I get 413 Request Entity Too Large whenever I upload anything sizeable via the attachments :/ I suspect admins inherit from the 2MB limit of members. didn't manage to change it via the interface
21:18
[quakenet] <Dune> any clue, minus? trying to save some data
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If you are not satisfied with the credits, please let me know.
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[quakenet] <Dune> will you publish the mod on teeworlds.com? :)
21:19
[quakenet] <Oy> they are fine ;)
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We are only waiting for zatlines artwork and sonix map rework. Then we will publish it.
21:20
Alright, ty Oy!
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[quakenet] <Oy> do u use the white flag too?
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I didn't change the flag animation, yes we use the white flag.
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[quakenet] <Oy> ok, good :)
21:24
[quakenet] <Oy> think aQua did the old dom mapres
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Should I add credits for the mapres, or was it just some side note? 😃
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[quakenet] <Oy> dunno
21:32
[quakenet] <Oy> he was a great guy, doubt he would mind
21:32
[quakenet] <Dune> can't find him on the forums
21:32
[quakenet] <Oy> nfd tee was the nick i think
21:33
[quakenet] <Oy> did some great music
21:33
[quakenet] <Oy> yeah, that's him
21:34
[quakenet] <Dune> ho :0
21:35
[quakenet] <Dune> not very teeish :D
21:35
[quakenet] <minus> Dune: probably a missing nginx setting
21:35
[quakenet] <Dune> googles nginx
21:36
[quakenet] <minus> You should sysadmin more
21:36
[quakenet] <minus> Nginx is something one should know
21:36
[quakenet] <Dune> never had the opportunity. time to learn :)
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