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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-07 00:00:00Z and 2019-01-08 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 2 new commits to master: https://git.io/fhs6O
Language files for teeworlds - we use transifex, please read the forums - teeworlds/teeworlds-translation
00:03
[quakenet] <Teeworlds> teeworlds-translation/master 5c26696 Jordy Ruiz: Regenerate all files with new make_release.py, fill in all missing author info. Fix 'chinese' too
00:03
[quakenet] <Teeworlds> teeworlds-translation/master 3a185e6 Jordy Ruiz: Adjust flag for traditional chinese to Taiwan
00:10
[quakenet] <Teeworlds> [teeworlds] heinrich5991 opened pull request #1959: Fix str_truncate call in theme scan (master...pr_fix_themecrash) https://git.io/fhs6R
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ChillerDragon 2019-01-07 12:55:42Z
is there only 1 server online in 0.7.2 or do i have some problems?
12:58
ah nvm had some filters on ^^ 0.7 menu still confuses me
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[quakenet] <Teeworlds> [teeworlds-translation] Dune-jr pushed 1 new commit to master: https://git.io/fhGqq
13:11
[quakenet] <Teeworlds> teeworlds-translation/master e3a5045 Jordy Ruiz: Fix breton, dutch, estonian, lithuanian, turkish, ukrainian
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ChillerDragon 2019-01-07 13:30:22Z
oh btw is this a feature that navigating in the map editor is super weird in 0.7?
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what do you mean in particular? ^^
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ChillerDragon 2019-01-07 13:39:50Z
did u try it?
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no
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ChillerDragon 2019-01-07 13:39:59Z
the navigation became shomehow relative
13:40
i mean the strg dragging navgiation
13:40
it makes me really dizzy because i am so used to the static 0.6 map editor navigation
13:41
in 0.6 the layer was dragged exactly the way the mouse moves and in 0.7 it is moving in a different speed or something like that
13:44
and i cant see the advantage of the new version it is less control imo
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try with inp_grab 0/1?
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Can confirm that. With inp_grab 1 way worse.
18:24
(Although I am not sure if it was any different in 0.6)
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1959: Fix str_truncate call in theme scan (master...pr_fix_themecrash) https://git.io/fhs6R
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[quakenet] <Dune> hey Oy
19:18
[quakenet] <Dune> who should be part of the flathub org?
19:18
[quakenet] <Dune> you? minus too?
19:25
[quakenet] <Oy> hey
19:25
[quakenet] <Oy> dunno who wants :)
19:27
[quakenet] <Oy> yeah probably good to have 1 or 2 fail safe persons, when someone isn't available
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[quakenet] <Dune> yeah
19:38
[quakenet] <Dune> any clue how to troubleshoot https://steamcommunity.com/app/380840/discussions/0/1743355067134127472/?tscn=1546889463 btw? I tried to ask them to run in cmd but it's a bit too difficult
19:43
[quakenet] <heinrich5991> Dune: you could make a link and then pass the arg by going into the properties of that link
19:43
[quakenet] <heinrich5991> you could add me to the org if you want
19:45
[quakenet] <heinrich5991> Dune: you can even pass command line options via steam btw
19:45
[quakenet] <heinrich5991> eh
19:46
[quakenet] <heinrich5991> the problem is that the console closes, probably?
19:46
[quakenet] <heinrich5991> then maybe pass "logfile teeworlds.log" (not sure if you can pass args containing spaces via steam)
19:52
[quakenet] <heinrich5991> yes, it seems it supports spaces via quotes
19:54
[quakenet] <heinrich5991> right-click on Teeworlds in Steam, Properties, Set Launch Options, enter "logfile teeworlds.log" (with quotes), start Teeworlds
19:54
[quakenet] <heinrich5991> Dune: ^
19:54
[quakenet] <Dune> command line would get closed yeah
19:54
[quakenet] <heinrich5991> (logfile will contain all the stuff)
19:56
[quakenet] <Dune> feel free to answer directly there if you have the time ^^
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[quakenet] <Oy> instead of deleting the settings.cfg you can also start teeworlds with --default
20:20
[quakenet] <Oy> maybe a win7 thing - anyone has a win7 to test if it starts?
20:24
[quakenet] <Dune> I do
20:25
[quakenet] <Oy> good :)
20:27
[quakenet] <Dune> launches just fine for me from steam win7
20:28
[quakenet] <Oy> ok
20:29
[quakenet] <Oy> already checked the graphic card, that one should be fine too
20:34
[quakenet] <Oy> Dune: the log is probably in the folder where the executable is
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[quakenet] <Oy> tested, will be in <path of steam installation>/SteamApps/common/Teeworlds/
20:47
[quakenet] <minus> Dune: nah, i pass
20:47
[quakenet] <Dune> okie
20:47
[quakenet] <Oy> if someone doesn't know the steam install dir. open settings in steam, then go to "Downloads" tab and then click on "STEAM LIBRARY FOLDERS"
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[quakenet] <Dune> thanks
20:56
[quakenet] <Dune> I'm getting a complaint, any way to settle https://github.com/teeworlds/teeworlds/issues/1635 ?
I think we should get the option to switch off this warumup at the start. Some sort of a server command. Sometimes it can be anoying when your playing and moving on a map and then someone joins and...
20:58
[quakenet] <Oy> yeah, will do it for 0.7.3
20:59
[quakenet] <Oy> not sure if it should be an option in general
20:59
[quakenet] <Dune> should be a server option right?
20:59
[quakenet] <Oy> in survival that start timer is pretty necessary
20:59
[quakenet] <Oy> yeah
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[quakenet] <minus> warmup time should be configurable imo
21:15
[quakenet] <Dune> there is sv_warmup but it doesn't cover everything
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