while the previous issue was wrong (basically, 0.6 work the same way), there is another, when lowering the number of player slots, exceeding player cannot spectate themselves.
There is a use case (...
…is enabled and joining a team would unbalance them
09:22
[quakenet] <Teeworlds> teeworlds/master f83d881 oy: fixed locking of team change buttons when spectator and team balance is enabled and joining a team would unbalance them
09:22
[quakenet] <Dune> huh :)
09:23
[quakenet] <Dune> any plan to move forward with forking matricks' baby?
09:23
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh384
Compiling bam with Visual Studio 2017 over make_win64_msvc.bat is not possible. VS 2017 does not register an environment variable for "VSCOMNTOOLS" like older VS do. maybe search for VS 2...
Windows x64 compiling is not possible any more with the latest build. Download.py asks for a x86_64 argument that can't be run because cross platform compiling is not supported on windows. Late...
10:18
[quakenet] <Oy> done
10:18
[quakenet] <Oy> using the hard paths is bad
10:20
[quakenet] <Dune> it seems like that variable is still set if you start the VS command line
10:20
[quakenet] <Dune> so should that be a requirement, like for compiling teeworlds?
10:21
[quakenet] <Oy> well, i'll see if it can be fixed first
If VS150COMNTOOLS is not set, this looks for VS 2017 in the usual spots. This makes it easier for people to simply clone this repo and build.
/cc @mmitche test ci please
10:23
[quakenet] <Dune> looks like they look for hard paths :x
10:27
[quakenet] <Dune>@LordSk 🦋 what is your VS2017 version?
[quakenet] <Teeworlds> teeworlds/master 7fd1b06 oy: fixed last commit
16:42
[quakenet] <Oy> that mode is enabled on default for consoles on windows10. when you click/mark on the console and tw wants to print sth to it, tw hangs till you leave the edit mode of the console
16:42
[quakenet] <Oy> Dune: ^
16:43
[quakenet] <heinrich5991> this is the default for all programs opening a console, teeworlds isn't special there
[quakenet] <Dune> " Links from distribution packages to upstream project let distribution and upstream maintainers share bugs, patches, and translations efficiently."
18:15
[quakenet] <Dune> probably don't want to split the bug reports though
18:16
[quakenet] <Oy> no they should be on github
18:16
[quakenet] <Dune> it does notify the package maintainers though
18:20
[quakenet] <Oy> splitting it isn't good, should be all on one place
18:20
[quakenet] <Dune> yes
18:20
[quakenet] <Dune> there are already bug reports on launchpad regardless though
Binary package hint: teeworlds
1.) Ubuntu 9.04
2.) 0.4.3-3
3.) I installed Teeworlds via Synaptic then ran it and expected it to run correctly.
4.) But the only thing that happened was black screen on monitor and text saying "no signal"
I think it might be some problem wit...
18:25
[quakenet] <Dune> "Somehow I no longer have the problem I had. " might be because of the 0.4->0.6 update :D
[quakenet] <Oy> what other notifications would there be?
20:03
[quakenet] <Dune> none so far
20:05
[quakenet] <Oy> well, u could add a new component for it
20:06
[quakenet] <Dune> I don't see where else to do it (other than console, but it doesn't really fit)
20:07
[quakenet] <Oy> it's similar to debughud
20:07
[quakenet] <Oy> but shouldn't be in there
20:08
[quakenet] <Dune> alright
20:08
[quakenet] <Dune> nothing I can merge it with then
20:09
[quakenet] <Oy> yeah, just menus, but doesn't really fit in there
20:10
[quakenet] <Dune> alright, thx :-
20:10
[quakenet] <Dune> btw @heinrich5991 I'm doing a few fixes/improvements for reconvert_l10n.py. I'm thinking of merging it with normalize, what do you think?