Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-05 00:00:00Z and 2019-01-06 00:00:00Z
Avatar
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1948: sv_player_slots < num_player → player cannot spectate (master...fix/join_spec) https://git.io/fhYD6
while the previous issue was wrong (basically, 0.6 work the same way), there is another, when lowering the number of player slots, exceeding player cannot spectate themselves. There is a use case (...
Avatar
[quakenet] <Dune> ohi
09:22
[quakenet] <Oy> hey
09:22
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh388
…is enabled and joining a team would unbalance them
09:22
[quakenet] <Teeworlds> teeworlds/master f83d881 oy: fixed locking of team change buttons when spectator and team balance is enabled and joining a team would unbalance them
09:22
[quakenet] <Dune> huh :)
09:23
[quakenet] <Dune> any plan to move forward with forking matricks' baby?
09:23
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh384
09:23
[quakenet] <Teeworlds> teeworlds/master 5a627cc oy: updated recommend versions for sdl & freetype
09:24
[quakenet] <Oy> yeah, will add a fork
09:24
[quakenet] <Dune> cool
09:24
[quakenet] <Dune> any other change than the two aforementioned PRs?
09:26
[quakenet] <Oy> fix the make scripts to work with vs2017
09:26
[quakenet] <Oy> added the fork :)
09:27
[quakenet] <Oy> gave u access, u should be able to do everything u want :)
09:27
[quakenet] <Dune> alright, anything else to do?
09:27
[quakenet] <Dune> (I mean, to change in bam)
09:28
[quakenet] <Oy> that should be done too
09:29
[quakenet] <Dune> should also make that a PR upstream
09:29
[quakenet] <Oy> yeah
09:29
[quakenet] <Dune> is that change okay too?
09:30
[quakenet] <Oy> would add the check for intel itaniums too
09:30
[quakenet] <Oy> sec
09:31
[quakenet] <Dune> I see
09:31
[quakenet] <Oy> that first change
09:32
[quakenet] <Oy> about the second line changed: _M_X64 and _M_AMD64 are the same, so it doesn't matter which one to add
09:34
[quakenet] <Dune> ok
09:36
[quakenet] <Oy> everything is disabled except pull request - that's fine i guess
09:36
[quakenet] <Dune> hm, should we keep all those matricks branches?
09:37
[quakenet] <Dune> no issues? should be made upstream?
09:37
[quakenet] <Oy> u can remove the branches if u want
09:37
[quakenet] <Oy> yeah issues should be made upstream
09:38
[quakenet] <Dune> welp upstream is getting changes :p
09:38
[quakenet] <Oy> now you can do the other pull requests upstream too :D
09:40
[quakenet] <Dune> sure thing
Avatar
[quakenet] <Dune> it's all in teeworlds & upstream now
10:03
[quakenet] <Dune> ah, except for the _test.exe stuff
Avatar
[quakenet] <Oy> good
10:15
[quakenet] <Dune> done
10:16
[quakenet] <Oy> about the make script for vs2017, that ain't that simple
10:16
[quakenet] <Oy> seems ms messed up with the paths
10:17
[quakenet] <Oy> VS140COMNTOOLS that we used leads to nowhere
10:17
Compiling bam with Visual Studio 2017 over make_win64_msvc.bat is not possible. VS 2017 does not register an environment variable for "VSCOMNTOOLS" like older VS do. maybe search for VS 2...
10:17
[quakenet] <Dune> hm
10:17
[quakenet] <Dune> we can close https://github.com/teeworlds/teeworlds/issues/1946 I guess
Windows x64 compiling is not possible any more with the latest build. Download.py asks for a x86_64 argument that can't be run because cross platform compiling is not supported on windows. Late...
10:18
[quakenet] <Oy> done
10:18
[quakenet] <Oy> using the hard paths is bad
10:20
[quakenet] <Dune> it seems like that variable is still set if you start the VS command line
10:20
[quakenet] <Dune> so should that be a requirement, like for compiling teeworlds?
10:21
[quakenet] <Oy> well, i'll see if it can be fixed first
10:23
If VS150COMNTOOLS is not set, this looks for VS 2017 in the usual spots. This makes it easier for people to simply clone this repo and build. /cc @mmitche test ci please
10:23
[quakenet] <Dune> looks like they look for hard paths :x
10:27
[quakenet] <Dune> @LordSk 🦋 what is your VS2017 version?
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh3zr
13:50
[quakenet] <Teeworlds> teeworlds/master 6cc85bd oy: prevent that you can switch to spectators when teams are locked. #1948
13:52
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh3zi
13:52
[quakenet] <Teeworlds> teeworlds/master 7bb1fa8 oy: removed no longer gitignore entry
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh36i
16:13
[quakenet] <Teeworlds> teeworlds/master 1a883a4 oy: disabled quick edit mode for the console on windows on default
16:14
[quakenet] <Dune> huh, is that for win10?
16:18
[quakenet] <minus> > ~ENABLE_QUICK_EDIT_MODE | ENABLE_EXTENDED_FLAGS
16:18
[quakenet] <minus> looks kinda wrong
16:19
[quakenet] <minus> nevermind
16:19
[quakenet] <minus> what is wrong though: the cleanup does exactly nothing, since old_console_mods is no the original flags
16:19
[quakenet] <minus> Oy: ^
Avatar
[quakenet] <Oy> oh right
16:39
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh3Ps
16:39
[quakenet] <Teeworlds> teeworlds/master 7fd1b06 oy: fixed last commit
16:42
[quakenet] <Oy> that mode is enabled on default for consoles on windows10. when you click/mark on the console and tw wants to print sth to it, tw hangs till you leave the edit mode of the console
16:42
[quakenet] <Oy> Dune: ^
16:43
[quakenet] <heinrich5991> this is the default for all programs opening a console, teeworlds isn't special there
16:46
[quakenet] <Oy> yeah first sentence :P
16:51
[quakenet] <heinrich5991> :)
Avatar
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1949: Remove space xd (master...master) https://git.io/fhONR
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fh3Ml
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:44
[quakenet] <Teeworlds> teeworlds/master 35bc4a4 BeaR: Fix laser rendering bug due to floating point precision error
17:44
[quakenet] <Teeworlds> teeworlds/master 9129993 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
17:49
[quakenet] <Dune> should we do something about flathub? I mean they updated teeworlds on the repository quickly after the issue was opened
17:50
[quakenet] <Dune> however https://flathub.org/apps/details/com.teeworlds.Teeworlds still shows 0.6.4.
Find and install hundreds of apps and games for Linux. Enjoy GIMP, GNU Octave, Spotify, Steam and many more!
17:57
[quakenet] <Oy> Dune: you want to do it?
17:57
[quakenet] <Dune> Is there anything left?
17:57
[quakenet] <Dune> I mean the github was updated
17:58
Contribute to flathub/com.teeworlds.Teeworlds development by creating an account on GitHub.
17:58
[quakenet] <Oy> version + date
17:58
[quakenet] <Dune> ah, I see
17:59
[quakenet] <Dune> seems like a minor mistake
17:59
[quakenet] <Dune> I mean, should we officially support it there?
18:01
[quakenet] <Oy> we can, but someone else but me has to do it :D
18:01
[quakenet] <Oy> already have too much on my plate
18:01
[quakenet] <Dune> well sure I can do it, but we should decide where we maintain teeworlds
18:01
[quakenet] <Dune> there is launchpad too
18:02
[quakenet] <Oy> probably depends on how much people are using it
18:03
[quakenet] <Oy> if noone uses it, it makes to sense to spend the time/work
18:03
[quakenet] <Oy> *no
18:03
[quakenet] <Dune> minus: any clue on the matter?
Avatar
btw who is hosting masterservers?
18:14
[quakenet] <Dune> " Links from distribution packages to upstream project let distribution and upstream maintainers share bugs, patches, and translations efficiently."
18:15
[quakenet] <Dune> probably don't want to split the bug reports though
18:16
[quakenet] <Oy> no they should be on github
18:16
[quakenet] <Dune> it does notify the package maintainers though
18:20
[quakenet] <Oy> splitting it isn't good, should be all on one place
18:20
[quakenet] <Dune> yes
18:20
[quakenet] <Dune> there are already bug reports on launchpad regardless though
18:21
[quakenet] <Oy> :/
18:21
[quakenet] <Oy> anything we need to know?
18:21
[quakenet] <Dune> nothing significant though
18:21
[quakenet] <Dune> iirc
18:21
[quakenet] <Dune> all 0.6
18:22
[quakenet] <Oy> yeah pretty old 0.6 versions
18:23
[quakenet] <Dune> yeah
18:23
[quakenet] <Oy> and even 0.4.3
18:23
[quakenet] <Dune> huh
18:24
Binary package hint: teeworlds 1.) Ubuntu 9.04 2.) 0.4.3-3 3.) I installed Teeworlds via Synaptic then ran it and expected it to run correctly. 4.) But the only thing that happened was black screen on monitor and text saying "no signal" I think it might be some problem wit...
18:25
[quakenet] <Dune> "Somehow I no longer have the problem I had. " might be because of the 0.4->0.6 update :D
18:26
[quakenet] <Oy> maybe :D
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh39C
19:16
[quakenet] <Teeworlds> teeworlds/master 1072cb4 oy: fixed some possible overlapping texts in the server browser details. closes #1917
Avatar
[quakenet] <minus> Dune: tl;dr what?
19:27
[quakenet] <Dune> should we maintain flatpak\launchpad
19:27
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:31
[quakenet] <minus> unzipping is easy enough tbh; and teeworlds is packaged by distros
19:34
[quakenet] <Dune> this allegedly helps to notify distro maintainers
19:34
[quakenet] <minus> dunno, doesn't look too bad, but i've heard bad things about flatpak, though never looked into it myself
19:34
[quakenet] <Dune> I see
19:40
[quakenet] <Dune> Oy: any clue where notifications display (eg sound mute) should be coded? since they should be on top of game AND menus
19:40
[quakenet] <Dune> new files?
Avatar
[quakenet] <Oy> hm
20:03
[quakenet] <Oy> what other notifications would there be?
20:03
[quakenet] <Dune> none so far
20:05
[quakenet] <Oy> well, u could add a new component for it
20:06
[quakenet] <Dune> I don't see where else to do it (other than console, but it doesn't really fit)
20:07
[quakenet] <Oy> it's similar to debughud
20:07
[quakenet] <Oy> but shouldn't be in there
20:08
[quakenet] <Dune> alright
20:08
[quakenet] <Dune> nothing I can merge it with then
20:09
[quakenet] <Oy> yeah, just menus, but doesn't really fit in there
20:10
[quakenet] <Dune> alright, thx :-
20:10
[quakenet] <Dune> btw @heinrich5991 I'm doing a few fixes/improvements for reconvert_l10n.py. I'm thinking of merging it with normalize, what do you think?
20:12
[quakenet] <heinrich5991> sounds good
20:12
[quakenet] <Dune> alright then
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh3Ny
22:25
[quakenet] <Teeworlds> teeworlds/master aa524d1 oy: improved the windows dependency downloading a bit
Avatar
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fh3Nj
22:38
[quakenet] <Teeworlds> teeworlds/master f41d72e oy: re-added platform check to make release script. closes #1845
Exported 149 message(s)