Guild icon
Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-04 00:00:00Z and 2019-01-05 00:00:00Z
Avatar
ChillerDragon 2019-01-04 20:41:23Z
How does the bam handle compiler flags?
Avatar
[quakenet] <Dune> handle? what do you mean?
Avatar
ChillerDragon 2019-01-04 20:41:54Z
I am using bam5 to compile a 0.6 mod and since the macOS update it fails to build ._.
Avatar
[quakenet] <Dune> with stuff like settings.cc.flags:Add("-Wall", "-fno-exceptions")
Avatar
ChillerDragon 2019-01-04 20:42:17Z
Avatar
[quakenet] <Dune> you're using C++11 only features
20:44
[quakenet] <Dune> (I think)
20:44
[quakenet] <Dune> try settings.cc.flags:Add("--std=libc++")
Avatar
ChillerDragon 2019-01-04 20:44:52Z
the <map> is in vanilla 0.7 as well
Avatar
[quakenet] <Dune> I don't know, but it seems like you're doing C++11 stuff
Avatar
ChillerDragon 2019-01-04 20:46:33Z
Where do i add it? in configure.lua?
Avatar
[quakenet] <Dune> bam.lua, look around
20:47
[quakenet] <Dune> commonsettings or macosxsettings will do the trick for you
Avatar
ChillerDragon 2019-01-04 20:48:38Z
ah nice ty
20:49
ah i see the vanilla bam.lua has some functions that add all the flags
Avatar
[quakenet] <Teeworlds> [teeworlds] ChillerDragon opened pull request #1949: Remove space xd (master...master) https://git.io/fhONR
Avatar
ChillerDragon 2019-01-04 21:08:33Z
made a quality commit as thanks for your help especially for u Dune :p
Avatar
[quakenet] <Dune> I'm sure there are substantial things you could do from https://github.com/teeworlds/teeworlds/milestone/10
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
Avatar
ChillerDragon 2019-01-04 21:12:21Z
ikr
21:12
21:12
but im not sure if I can do them
21:13
that looks like an fault of apple to me xd but 0.7 works so it has to be my fault
Exported 22 message(s)