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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2019-01-01 00:00:00Z and 2019-01-02 00:00:00Z
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[quakenet] <heinrich5991> happy new year :)
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Happy new year heinrich
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[quakenet] <Dune> My filters keep getting reset :(
17:47
also happy new year everyone 😃
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[quakenet] <TeeSlayer> LordSk: Thanks. I just updated them.
18:20
[quakenet] <TeeSlayer> @LordSk: Is it possible to disable flying for zombies? Or is the pathfinding not optimized for land travel? :D
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LordSk 🦋 2019-01-01 18:20:46Z
that was choice I made when I started making the mod
18:21
zombies should be able to travel all maps
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[quakenet] <TeeSlayer> It's not a problem on the three standard maps, but other maps would seem weird
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LordSk 🦋 2019-01-01 18:21:54Z
but in practice that means they indeed fly when the map is set up for it
18:22
I'll definitely choose another approach if I do a Zomb 4 someday
18:23
but for now, build better suited maps 😃
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[quakenet] <TeeSlayer> it's alright, but if you ever enable more player slots (and more actual players as well), it will be harder to make good maps since you would want the zombies to not only come from left right, but top right, top left, bottom right, bottom left etc
18:26
[quakenet] <TeeSlayer> unless it's a cave :P
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LordSk 🦋 2019-01-01 18:27:12Z
yeah, it would also make more sense if zombies were more grounded
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[quakenet] <TeeSlayer> on the other hand this ensures that they can't die from falling in the abyss^^
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LordSk 🦋 2019-01-01 18:29:49Z
yeah and every map basically works 😃
Exported 18 message(s)