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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-12-31 00:00:00Z and 2019-01-01 00:00:00Z
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On teeworlds master: [5c2961b5][chat]: 11: Zeta-Hoernchen: Dune: something's wrong with the sound [5c2961c0][chat]: 11: Zeta-Hoernchen: it's not a smooth transition between left and right [5c2963b1][chat]: 11: Zeta-Hoernchen: hmm [5c2963b5][chat]: 11: Zeta-Hoernchen: i noticed when they were far up [5c2963c2][chat]: 11: Zeta-Hoernchen: and i was standing right the hammer was far left [5c2963cc][chat]: 11: Zeta-Hoernchen: and if i was standing directly under it was far right ...
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@Zatline I think we should go over the freestyle and make it more clear. The guidelines are great if you understand them but as they are right now some of it does not make sense.
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how do i update my mod created in 0.7 beta to 0.7.2?
02:10
what are the protocol changes and stuff
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Shouldn't be too difficult to make it compatible, @fokkonaut
11:15
Have you tried a complete pull (or rebase) though? Too much conflicts?
11:18
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
11:19
11:20
so the only feature you absolutely need to port, afaik, is the DamageInd protocol change (unless you want to use broadcast or silent messages)
11:20
should be quick :)
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Closes #1939. The big mistake seems to be using Dist instead of dx in if(dx < 0) a -= (Dist/m_MaxDistance)/2.0f; else a += (Dist/m_MaxDistance)/2.0f; I also don't see a reason to use the sine here.
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@Speedy Consoles thanks :)
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Remote console commands take a while to be loaded, it is somewhat frustrating - I realized how nice it was when I opened a 0.6 server to have everything preloaded. Could the list be initialized to the standard rcon commads before everything is loaded? That would be smoother in my opinion.
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happy new year! @all
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Happy new year!
19:50
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Exported 19 message(s)