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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-28 00:00:00Z and 2018-12-29 00:00:00Z
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what happend to windows console on 0.7? how can i copy links or text from chat now :( are you gonna give use to the mouse in f1 console and make it selectable or make links clickable
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you can start teeworlds with -c
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why no setting for it?
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because the only way would be to show it then hide it later
01:09
you can also setup a shortcut on desktop to start with -c
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Thanks @Dune for the tutorial 😃 (edited)
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[quakenet] <Dune> hey minus
13:14
[quakenet] <Dune> anyway to set up redirects for the documentation? :)
13:16
[quakenet] <minus> no directly, but somehow probably
13:17
[quakenet] <Dune> compiling_everything should redirect to hacking. should I edit the output directly somehow and remove compiling_everything?
16:56
[quakenet] <Dune_> hmmm
16:57
[quakenet] <Dune_> I wonder why this works so poorly (although it works
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[quakenet] <Oy> hm, dunno if a double click is a good idea. u usually want to encourage people to provide a reason for their vote
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maybe disabled in Kick players?
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[quakenet] <Oy> yeah, might be better for player related votes (kick, spec)
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i don't like double-click idea
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1812: dont show client id over tee if showsocial is off (master...master) https://git.io/fpSMQ
17:26
[quakenet] <Dune_> still don't know why it fails :<
17:29
[quakenet] <laxadedi> koomi: heinrich said you were in congress ?
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1825: Added ctrl+arrows/backspace/delete keys for text input (master...pr-enhance-cursor-movement) https://git.io/fp9n4
And set alt key to move between words for OSX. Closes #1467
17:47
[quakenet] <Oy> Dune_: what isn't working?
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[quakenet] <Dune_> Oy: feels like I have to triple/quadruple click for it to work
18:12
[quakenet] <Dune_> it's somewhat inconsistent
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LordSk 🦋 2018-12-28 18:21:41Z
limit fps is probably the cause
18:22
honestly I don't even know how we didn't encounter an issue earlier
18:23
input is processed even when we skip rendering a frame
18:24
so the ui doesn't get all input events
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[quakenet] <Dune_> limit fps is why - I disabled it and it works
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LordSk 🦋 2018-12-28 18:30:37Z
Dune_ double click is already handled for list box items
18:30
as oy pointed out
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[quakenet] <Dune_> ah, dammit
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ChillerDragon 2018-12-28 18:31:45Z
Oy did you realled made this map? https://ddnet.tw/ranks/novice/#map-xyz_ddrace2
18:31
really*
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[quakenet] <Oy> Dune_: first call invalidates the state, you don't have a doubleclick on second call
18:33
[quakenet] <Oy> ChillerDragon yeah. and xyz_ddrace1
18:33
[quakenet] <Dune_> thanks Oy. strangely enough it worked with enough spam
18:33
[quakenet] <Dune_> back when DDRace was dummy dragging :(
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ChillerDragon 2018-12-28 18:33:35Z
nice map
18:33
didnt know you made ddrace maps hehe
18:34
so your map was part of the fullest servers in the last 3 years o.O
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[quakenet] <Oy> we had a ddrace server running in the past
18:35
[quakenet] <Oy> also started on a 3rd map, but never finished it
18:35
[quakenet] <Dune_> I vaguely remember playing it. port it plz @ChillerDragon! =D
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ChillerDragon 2018-12-28 18:36:10Z
pff 0.7
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[quakenet] <Dune_> do you even need any sort of feature other than freeze?
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ChillerDragon 2018-12-28 18:36:34Z
ima work on a 0.6 map where i use parts of xyz
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[quakenet] <Dune_> meh
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ChillerDragon 2018-12-28 18:36:42Z
unfreeze is nice
18:36
deep and undeep aswell
18:36
the shotgun in ddrace is important as well
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[quakenet] <Oy> think there was just freeze back then
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ChillerDragon 2018-12-28 18:37:03Z
rifle is cool
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[quakenet] <Dune_> I don't think those are necessary for oy's map :)
18:37
[quakenet] <Dune_> with the race work done, it shouldn't be that much trouble to port that map
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ChillerDragon 2018-12-28 18:37:35Z
oh wait you are talking about porting ddrace not oys map ? xd
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[quakenet] <Dune_> both
18:37
[quakenet] <Oy> u just need freeze for that map
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ChillerDragon 2018-12-28 18:38:01Z
i think our 0.7 mod has freeze already idk
18:38
@fokkonaut did all of it i was too lazy yet to touch 0.7
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[quakenet] <Dune_> I'd like to see a minimalistic ddrace, that was the good time :)
18:38
[quakenet] <Dune_> where is it?
18:38
[quakenet] <Oy> yeah
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ChillerDragon 2018-12-28 18:38:25Z
oh then i am the wrong guy
18:38
i am the main dev of ddnet++ which is bloated af
18:38
we have like 20k lines functions and stuff
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[quakenet] <Dune_> that sentence wasn't targetted to anyone
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ChillerDragon 2018-12-28 18:40:38Z
id like to see the wallhammer back in vanilla then a minimalistic ddrace nwould be even mor eminimalistic and easier to code
18:40
not to metion the vanilla gimprovment :p
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1935: Call option votes with a double click (master...feature-doubleclickvote) https://git.io/fhI4O
18:43
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1935: Call option votes with a double click (master...feature-doubleclickvote) https://git.io/fhI4O
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Oy can you make chilli server work with 0.7.2? :)
18:48
i dont know all the stuff that got added
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[quakenet] <Dune_> what's chilli server?
18:49
[quakenet] <Oy> chilli?
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The official Chilli.* 0.7 mod (similar to DDNet++) - TwChilli/chilli-server
19:02
If you will do it, just PR :)
19:02
If not, can you tell me what stuff is important to get it to work?
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[quakenet] <Dune_> haha I'm trying to race on a local server and am so not used to low ping I fail all the jumps :D
Exported 81 message(s)