add flipping tiles twice: "Index 10 XFLIP YFLIP" add rotating tiles fix existing rules make rules format/creation more simple make it use a parser add gui to create rules make it possible...
17:03
[quakenet] <Dune> not much left there
17:04
[quakenet] <Dune> json has no comments :(
17:04
[quakenet] <Dune> should it be closed? or what remains?
17:05
[quakenet] <Oy> add a sub-object "comments" and then add your comment to it?
17:05
[quakenet] <Dune> ah, right
17:05
[quakenet] <Dune> forgot I can do that
17:05
[quakenet] <Oy> i think the rules should be improved
17:06
[quakenet] <Dune> I'm in the process of doing that
17:06
[quakenet] <Oy> if u check a bottom tile right now u set current po to empty and y+1 to filled
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17:15
[quakenet] <Oy> some template "TopLeftCorner" instead would be better
17:16
[quakenet] <Oy> hope u catch my drift :)
17:16
[quakenet] <Dune> ah well yeah :) would be much more readable
17:19
[quakenet] <Dune> I'm hoping to motivate people to make more automapper rules :)
17:19
[quakenet] <Dune> if they follow, then it'll be worthwhile to improve it like that
17:20
[quakenet] <Oy> yeah, and then the rules could also be more specific. right now the automapper checks one tile twice. a tile could get a wrong index which will be fixed in the second run
17:20
[quakenet] <Dune> oh, I see
17:20
[quakenet] <Oy> f.e. the "topleftcorner" could check if y+1 is full and x+1 is full instead
17:21
[quakenet] <Oy> additionally to the rules that are set right now