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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-25 00:00:00Z and 2018-12-26 00:00:00Z
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trying some markings that I had on my custom skins
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[quakenet] <Oy> skin parts should really be expanded for 0.8
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yeah, I agree
00:01
[SKINS] by Sonix (Page 1) — Graphics — Teeworlds Forum — Everything Teeworlds!
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[quakenet] <Oy> some good examples
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they all look amazing @Sonix
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[quakenet] <Dune> minus: any idea why Oy always gets spam questions in the private forum
00:10
[quakenet] <Dune> I edit the release announcement and push the red button?
00:10
[quakenet] <Dune> Oy: github release, go?
00:10
[quakenet] <Oy> sure
00:10
[quakenet] <Oy> done
00:10
[quakenet] <minus> what
00:10
[quakenet] <Teeworlds> [teeworlds] oy tagged 0.7.2 at master: https://git.io/fhU6y
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
00:11
[quakenet] <Oy> minus i always get spam questions when i want to post in the internal forum
00:12
[quakenet] <Oy> how many ammo has the grenade etc.
00:12
[quakenet] <minus> you mean a captcha?
00:12
[quakenet] <minus> hm
00:12
[quakenet] <minus> no idea
00:12
[quakenet] <Oy> ok
00:16
Download Untitled.png on Solidfiles.
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[quakenet] <Oy> updated github release with the link to release post in the forum
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Problem with moving posts/threads
00:19
is that u dont see the new post icon active
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that is because you saw the post in the internal part, I believe :)
00:21
thanks Oy
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[quakenet] <Oy> btw. i delete the binaries from 0.7.1-rc on github
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[quakenet] <Dune> Steam release time
00:22
[quakenet] <Oy> or delete the whole 0.7.1-rc release? don't think it's needed
00:22
[quakenet] <Oy> +anymore
00:22
[quakenet] <Dune> you can, yeah
00:23
[quakenet] <Oy> ok
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Nah, Since i dont have access to it
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[quakenet] <Dune> heinrich5991: I should write a steam news, right
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[quakenet] <Oy> Sonix u can't see temp-section?
00:24
[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7.1-rc at a25f7e5: https://git.io/fhUit
00:24
[quakenet] <heinrich5991> steam build live
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@Dune perhaps mention santa hats in the news post?
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[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7-beta at 3bb6f9d: https://git.io/fpoD1
00:25
[quakenet] <minus> spam less, Oy
00:25
[quakenet] <Oy> :P
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Technically you kinda did with the surprise line I guess ...
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[quakenet] <Dune> done @LordSk 🦋
00:26
[quakenet] <Dune> better?
00:26
[quakenet] <heinrich5991> homepage updated
00:26
[quakenet] <minus> Oy: disabled that extensions, no more questions for you
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perfect 😃
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[quakenet] <minus> let's see if spam takes overhand
00:26
[quakenet] <Oy> minus: thx :D
00:27
[quakenet] <Oy> heinrich5991: great :)
00:27
[quakenet] <minus> on a slightly related note: punbb hasn't received updates in years
00:27
[quakenet] <heinrich5991> yes, realized that, too :(
00:27
[quakenet] <minus> latest release is over 3 years old
00:27
[quakenet] <heinrich5991> like four years or so
00:27
[quakenet] <Dune> btw [h] tags don't work in news/blog
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time to move onto something that is fresher? perhaps
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[quakenet] <minus> latest minor version release was 7 years ago
00:29
[quakenet] <minus> just move to mailing lists like https://lists.sr.ht
00:29
We have a Christmas surprise for you this year, open it! It comes with a much more colorful server browser, demo marker indicators in the menus, a console option to use raw mouse inputs (inp_grab, now reverted to 0.6 by default), a surprise from Santa Tee and lots of fixes. T...
00:29
[quakenet] <heinrich5991> "Teeworlds has posted an announcement" — steam popup
00:35
[quakenet] <Dune> That seems to wrap it up
00:35
[quakenet] <Dune> Hope there are no broken links this time
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I wish santa hats lasted longer 😦
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With current speed of development, the trailer on site and o steam will be outdated soon 😄
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they look so cute
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[quakenet] <Dune> Well, you can always wait for next year's christmas :D
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next year we'll have 3D hats
00:37
and lootboxes
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[quakenet] <Oy> open f1 and type in "cl_show_xmas_hats 2" :D
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Rare skins for grenade launcher for christmas gifts (paid 2$ per box0
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thank you @Dune for doing all the release stuff once again!
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[quakenet] <Oy> yeah, thx, good job :)
00:38
[quakenet] <Oy> heinrich5991: too :)
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heinrich5991 too of course 😃
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[quakenet] <Dune> Oy always does the hard issues, I just bloat the backlog :D
00:41
[quakenet] <Dune> Good job everyone, 15 days of interval between releases sure is nice :)
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Almost like Epic Games, with Fortnite
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[quakenet] <Oy> is that any good?
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Fast releases?
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[quakenet] <Oy> fortnite
00:46
[quakenet] <Dune> probably depends on your age
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teeworlds is better
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[quakenet] <Dune> fortnite copied LTS tbh
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actually, I don't really know. Fortnite has quite big fan base, and they are growing pretty fast recently. Frequent updates, with new content and balance update, satisfy players
00:49
but they also jumped into a trand, called battleroyal
00:49
we have LTS, so!
00:50
maybe teeworlds will explode 😄
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[quakenet] <Oy> :D
00:51
[quakenet] <Dune> I would like to send special thanks to @ChillerDragon who fought with his mac to get us a fast Mac release despite thai diseases and exhaustion
00:51
[quakenet] <Oy> get well soon ChillerDragon :)
00:53
[quakenet] <Dune> I'll go to bed now. christmas is tomorrow here :)
00:53
[quakenet] <Dune> good night!
00:53
[quakenet] <Oy> gn8 Dune
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good night 😃 Well done!
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ChillerDragon 2018-12-25 06:23:12Z
oh good morning.. sorry for sleeping -.- I see you rebuild my mac rls xd. But if everything works i am happy c:
06:28
Oh by the way does anyone has an idea why i cant get any networking connection with my gui teeworlds clients on my macbook? 0.6 doesnt work 0.7 doesnt work. I cant get master server connections and i cant connect via ip directly. My 0.6 client without graphics is able to connect tho.
06:29
the macos steam rls launches btw
06:33
oh btw i am on almost 30 tw related discord servers and it is nice to see that different people spread the 0.7.2 rls all over the place c:
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[quakenet] <Oy> hey
08:15
[quakenet] <Oy> we have to fix the release https://github.com/teeworlds/teeworlds/issues/1929 :(
I joined a server and had the xmas hats on, I disabled them with "cl_show_xmas_hats 0" and everything was fine, hats were removed. After I reconnected to the server, my and other's sk...
08:18
[quakenet] <Teeworlds> [teeworlds] oy tagged 0.7.1-rc at a25f7e5: https://git.io/fpKgn
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
08:19
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fhUSH
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
08:19
[quakenet] <Teeworlds> teeworlds/master 4f7a521 oy: fixed disabling the xmas hats. closes #1929
08:19
[quakenet] <Teeworlds> teeworlds/master f20f509 oy: Merge branch 'master' of https://github.com/teeworlds/teeworlds
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7.2 at b4101dc: https://git.io/fhU9m
08:44
[quakenet] <Teeworlds> [teeworlds] oy tagged 0.7.2 at master: https://git.io/fhU6y
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
08:48
[quakenet] <Teeworlds> [teeworlds] oy deleted 0.7.1-rc at a25f7e5: https://git.io/fhUit
10:15
Oy: build a fixed win/osx version, I guess
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[quakenet] <Oy> yeah. moved the tag, so src's win and osx are fixed on github
10:18
[quakenet] <Oy> the linux releases on github still need fixing
10:18
[quakenet] <Oy> and then the copys (teeworlds.download, steam)
10:20
[quakenet] <Oy> always have the bear skin, so didn't notice you get it when the xmas hat isn't showing :(
10:20
[quakenet] <Oy> sry
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Me too lol
10:26
Will this bug occur to everyone on 26/12?
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[quakenet] <Oy> on 27th yeah
10:27
[quakenet] <Oy> should probably add a note to the download, that people should redownload
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Link to changelog is missing under 0.7.2 in the downloads page
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[quakenet] <Dune> uploading linux 32/64bits to github
10:53
[quakenet] <Dune> teeworlds.com downloads are already updated (they link to github for now)
10:53
[quakenet] <Dune> heinrich5991 will have to do steam
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Sonix is right
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[quakenet] <Dune> Changelog added, and a warning too
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ChillerDragon 2018-12-25 11:03:41Z
Oy skinleaks xd
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lol that warning
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[quakenet] <heinrich5991> at some point we should maybe just throw out a new release ^^
11:07
[quakenet] <heinrich5991> teeworlds.com downloads not updated I guess?
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heinrich5991: they link to github
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[quakenet] <heinrich5991> but we also store a copy of each release on teeworlds.com
11:19
[quakenet] <heinrich5991> I'll update both
11:23
[quakenet] <Dune> once teeworlds.com is updated, downloads should be edited
11:24
[quakenet] <heinrich5991> should they?
11:24
[quakenet] <heinrich5991> I think us using github as CDN is fine
11:24
[quakenet] <heinrich5991> unless there's some UX problem with that
11:24
[quakenet] <Dune> I don't know, either works
11:25
[quakenet] <heinrich5991> teeworlds.com updated
11:26
[quakenet] <Dune> :)
11:28
[quakenet] <minus> Yeah, always good to archive releases outside of github
11:30
[quakenet] <heinrich5991> new steam release out
11:30
[quakenet] <heinrich5991> hope I didn't mess anything up
11:32
[quakenet] <minus> Write a checklist how to do it
11:34
[quakenet] <heinrich5991> yes. or a script
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Steam players will have updated version immediately, that's cool
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[quakenet] <Dune> yeah
11:38
[quakenet] <Dune> wrt to what minus said yesterday: bringing CI back would be nice, but I don't know who could do that
11:39
[quakenet] <Dune> I don't have the skills
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dune, something is wrong in this version with highdpi mouses....
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Maybe, we should add button to steam download right next to current download button?
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[quakenet] <heinrich5991> I don't like that idea
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dune, nevermind... was my sdl version 😄
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Why? I think, that updating thing is much better via steam, than manually downloading binaries
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It's better to have teeworlds.com as the clear upstream
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[quakenet] <minus> Dune: it's not hard. well, maybe windows and osx are a bit
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But if we have steam version, why not to mention that on site next to standard download? :)
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[quakenet] <Oy> btw. the default download on the front page of the website uses the teeworlds downloads
12:46
[quakenet] <Oy> haha that warning :D
12:47
[quakenet] <minus> hm, i'll play a round
12:49
[quakenet] <Oy> we used to have a buildbot in the past
12:49
[quakenet] <minus> yeah
12:49
[quakenet] <minus> i ran thast
12:49
[quakenet] <minus> but buildbot sucks
12:50
[quakenet] <minus> linux is pretty much a no-brainer to get going
12:50
[quakenet] <minus> could run those builds on https://builds.sr.ht
12:50
[quakenet] <minus> windows and osx... that's another story
12:50
[quakenet] <minus> windows may be doable with travis or circleci
12:51
[quakenet] <minus> i think we've had someone run a buildslave on osx in the past
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1 question, is the network stuff of 0.7.xxxxx 100% finished and it wouldnt changed again?
12:55
if yes, then i will update my mod
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It won't change until 0.8 @Deleted User
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so i can wait 2 month for 0.8 release
13:05
good
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[quakenet] <minus> :D
13:41
[quakenet] <minus> played for almost an hour there :o i still suck though
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AppVeyor for windows CI?
13:44
and linux, probably
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[quakenet] <Dune> minus feeling nostalgic? :D
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it's free for open-source projects, I Guess
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[quakenet] <minus> i never played teeworlds much, Dune
13:45
[quakenet] <Dune> oh, I see
13:45
[quakenet] <Dune> didn't know
13:45
[quakenet] <Dune> you came from soldat?
13:45
[quakenet] <minus> probably not even 50h total
13:45
[quakenet] <minus> yes
13:45
[quakenet] <minus> that i played a lot
13:45
[quakenet] <Dune> never played :|
13:46
[quakenet] <minus> new version of that is coming out too
13:46
[quakenet] <minus> after years of death
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😮 Soldat Polish game, didn't know
13:46
I played it once.. a 10 years ago
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[quakenet] <Oy> minus: bnn used to run the buildslave for osx
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Bnn is still around btw
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[quakenet] <minus> not here tho
14:40
[quakenet] <minus> since teeworlds dev is alive again, does that also mean he'll continue on trinitee?
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are blank nicknames allowed?
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[quakenet] <Dune> yes. identical nicknames too
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well they shouldnt be empty imo
14:56
unless u enable anti-social thing
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[quakenet] <Dune> well you can always have a ` nickname. I don't know why empty were allowed
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if u have ids disabled
15:06
and 2 empty nicknames
15:06
it gets confusing
15:07
f.e
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[quakenet] <Dune> it does, but it is difficult to detect similar nicknames
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i doubt it minus, he hasn't touched trinitee in years and doubt he'll pick it up again. there were talks of restarting the work though
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[quakenet] <minus> :D
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I think it is feasible to detect similar nicknames
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I think so too, yeah
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hey @ChillerDragon, you here?
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ChillerDragon 2018-12-25 18:03:46Z
y
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cool. would you mind testing my cmake-generated mac release?
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ChillerDragon 2018-12-25 18:04:09Z
y
18:04
eh no
18:04
no? 😦
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ChillerDragon 2018-12-25 18:04:52Z
no i dont mind means y i want do do it right?
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[quakenet] <Dune> you wouldn²t mind?
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ChillerDragon 2018-12-25 18:05:21Z
mac out of battery -.-
18:05
sec
18:07
looks empty to me
18:07
i forgot how the other cmake rlses looked like but i think they were always that empty
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oh?
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ChillerDragon 2018-12-25 18:07:35Z
i think the make_release.py also adds license.txt and storage etc
18:07
the cmake only has the client and server app
18:07
just realized that
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ah. I can add that as well. storage.cfg is useless though I think
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ChillerDragon 2018-12-25 18:08:16Z
agree
18:08
client launched
18:08
still cant find servers -.-
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have you throwing wireshark at the problem?
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ChillerDragon 2018-12-25 18:09:09Z
server launched as well
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have you tried*
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ChillerDragon 2018-12-25 18:09:23Z
no cuz i succ at wireshark
18:09
i dont expect gettign any valuable information out of it
18:09
ur rls looks pretty good to me
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cool 🙂
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ChillerDragon 2018-12-25 18:09:57Z
but its my laptop
18:10
ima test it on my moms device
18:10
to make sure
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nice, ty
18:10
in what way do they differ? dev/non-dev laptop?
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ChillerDragon 2018-12-25 18:10:45Z
y
18:10
it mostly fails on missing libs installed on my moms laptop
18:11
but they work on mine
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[quakenet] <minus> just allow the same characters for nicknames irc also allows
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limiting to ascii gets you mostly there in terms of distinguishability
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[quakenet] <heinrich5991> but you can also get further, and still support unicode :)
18:12
[quakenet] <heinrich5991> ascii still has Il1, rnm
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ChillerDragon 2018-12-25 18:13:38Z
launched on my moms laptop heinrich5991
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[quakenet] <heinrich5991> nice :)
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ChillerDragon 2018-12-25 18:14:05Z
i realized i had brew and some compilers installed there xd
18:14
but i dont think i installed any libs there
18:14
it should be fine
18:14
ok
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ChillerDragon 2018-12-25 18:14:34Z
always spamming family members hardware with dev software xd
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^^
18:15
I know that 🙂
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[quakenet] <minus> that's a font problem then though, heinrich5991
18:17
[quakenet] <heinrich5991> no
18:17
[quakenet] <heinrich5991> it might be a font problem for programming etc.
18:17
[quakenet] <heinrich5991> but not for normal fonts. lI1 are expected to look similar
18:17
[quakenet] <heinrich5991> that's just the way these letters look in sans-serif fonts
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ChillerDragon 2018-12-25 18:20:20Z
ye thats why they succ
18:20
lez use andale mono instead :p
18:20
looks nicer anyways
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@ChillerDragon do you know why it says "unknown repository" on your pull request? https://github.com/heinrich5991/teeworlds/pull/15
20:46
trying to get your commit, but I don't know how…
20:46
ah, good old git fetch origin pull/15/head worked
20:46
I wonder why that isn't on the github pull request page
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[quakenet] <Dune> it does? huh
20:51
[quakenet] <Dune> I had given up and manually applied the changes
20:57
I have sent it before 😛 You should check
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but that should be on the PR page
20:58
I shouldn't have to remember that it exists and what it's called
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I agree 😃
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CUIRect r = {Position.x-r.w/2, Position.y-30-r.h, 70, 5}; holy shit I didn't even get a warning
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[quakenet] <minus> about what
23:19
[quakenet] <Dune> r is not defined
23:19
[quakenet] <Dune> yet it is used in init
Exported 286 message(s)