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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-23 00:00:00Z and 2018-12-24 00:00:00Z
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[quakenet] <kma> Congrats on the new release :D
00:10
[quakenet] <kma> I played a bit, man it was great! :D
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[quakenet] <kma> oh nice, the dilate / tileset border fix stuff came in :D
07:45
[quakenet] <kma> <3
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[quakenet] <minus> still haven't played because my WM doesn't support mouse locking :/
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[quakenet] <kma> oh rly?
09:49
[quakenet] <matricks> anyway, new version == great!
09:50
[quakenet] <matricks> which reminds me, I should pay for the domain :D
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[quakenet] <minus> oh, it was matricks in disguise
10:03
[quakenet] <matricks> SPOOKY! :D
10:04
[quakenet] <matricks> looking at the code makes me a bit nostalgic :D
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[quakenet] <matricks> the client update loop is pretty tight
10:30
[quakenet] <matricks> same with the engine update loop
10:30
[quakenet] <matricks> I've forgotten how easy the teeworlds code is
10:34
[quakenet] <reitw> matricks, easier than doom's code :v)
10:34
[quakenet] <matricks> which doom? :)
10:35
[quakenet] <reitw> 2016, the one you worked on
10:35
[quakenet] <matricks> oh, yeah :)
10:42
[quakenet] <Dune> o/
10:42
[quakenet] <Dune> that's a nice early christmas gift
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[quakenet] <Dune> still into OOP-light code like Teeworlds', matricks?
10:55
[quakenet] <Dune> or your tastes changed
10:56
[quakenet] <matricks> not really, there is a couple of things I would have changed now but those I would have changed back then as well if I had the time
10:57
[quakenet] <matricks> looking through the code, there is a couple of peice in there I don't like
10:57
[quakenet] <matricks> like the CEntity::TickPaused() function should get removed
10:57
[quakenet] <matricks> clearer ownership of systems
10:57
[quakenet] <heinrich5991> and it should actually pause the tick? :)
10:58
[quakenet] <matricks> well, should have two different ticks
10:58
[quakenet] <matricks> ServerTick and .. erh.. PlayTick?
10:59
[quakenet] <matricks> I do like how simplistic everything is tho :)
11:00
[quakenet] <Dune> yeah, Teeworlds is easy to understand :)
11:00
[quakenet] <matricks> I like how the threaded graphics and everything turned out actually
11:01
[quakenet] <matricks> that core loop becomes quite clean with that approach
11:01
[quakenet] <matricks> next step would be to remove the IGraphics interface and let the command buffers be the actual interface
11:01
[quakenet] <matricks> would reduce virtual calls a lot
11:05
[quakenet] <Dune> Oy planned a roadmap meeting at 7 btw, dunno if you heard. Maybe Ubu summoned you :)
11:06
[quakenet] <matricks> Ubu emailed me, I've answered his email and my plane leaves at 7:50 sooooo...
11:06
[quakenet] <matricks> There was a lot of talk about design etc
11:07
[quakenet] <matricks> I layed out the designing rules that guided me when I did the design way back
11:07
[quakenet] <matricks> many of the new stuff goes against those rules, but in the end, after quake 1 there was 2, 3, 4 and champions etc
11:08
[quakenet] <matricks> I'm sure he will share the email with everyone
11:08
[quakenet] <matricks> also, I personally don't have much todo with teeworlds anymore and it's up to you guys to decide what todo with it
11:08
[quakenet] <matricks> I only pay for the domain :)
11:11
[quakenet] <Dune> well, you still have guru status :)
11:12
[quakenet] <matricks> A guru is just an old dude sitting on a top of a mountain talking weird for a couple of years
11:12
[quakenet] <Dune> haha :D
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[quakenet] <Teeworlds> [teeworlds] msiglreith opened pull request #1919: Fix build for msvc (master...msvc_build) https://git.io/fhJHa
Mirror the function signature from the official glcorearb.h file. Errors caused with building master: src/engine/client/backend_sdl.cpp(19): error C2182 src/engine/client/backend_sdl.cpp(19): error...
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[quakenet] <matricks> I need to optimize teeworlds some more.. only have 800-1200 fps, it needs a vulkan renderer :D
15:59
[quakenet] <matricks> shit, I almost got 1 frame per scanline :D
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[quakenet] <teetow> sup
16:18
[quakenet] <matricks> nut much
16:19
[quakenet] <teetow> just got my ass kicked, but then I realized the hammer is still awesome
16:19
[quakenet] <teetow> so
16:19
[quakenet] <teetow> all good
16:19
[quakenet] <teetow> nice release, guys. Like the new UI.
16:21
[quakenet] <matricks> Time to go!
16:21
[quakenet] <matricks> cya guys
16:22
[quakenet] <teetow> safe travels!
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[quakenet] <Dune> 17:21 < matricks> cya guys
16:37
[quakenet] <Dune> 17:21 -!- matricks [~kma@84.216.127.109] has quit [Signed off]
16:37
[quakenet] <Dune> 17:22 < teetow> safe travels!
16:37
[quakenet] <Dune> 17:25 -!- Oy [webchat@Oy.users.quakenet.org] has joined #teeworlds
16:37
[quakenet] <Dune> you missed matricks by a few mins, Oy :)
16:37
[quakenet] <Oy> oh
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[quakenet] <Oy> hey matricks :)
18:02
[quakenet] <matricks> hey!
18:02
[quakenet] <matricks> nice work on the new release!
18:02
[quakenet] <Oy> how are u?
18:02
[quakenet] <Oy> thx :)
18:02
[quakenet] <matricks> played some today
18:03
[quakenet] <Oy> was lots of wotk with lots of inactivity times :D
18:03
[quakenet] <Oy> kept the spirit i think :)
18:03
[quakenet] <matricks> yeah, I like it
18:03
[quakenet] <Oy> great :)
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[quakenet] <minus> hm, technically i could boot X11 and play too
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LordSk 🦋 2018-12-23 21:28:50Z
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omagad 😃
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hello from the other siiiide 🎵
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[quakenet] <teetow> neat
Exported 79 message(s)