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Teeworlds
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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-20 00:00:00Z and 2018-12-21 00:00:00Z
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what about to make a client for compatiblity for 0.5-0.7.x
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good luck with that :D
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[quakenet] <Dune> o/
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[quakenet] <rand> \o
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[quakenet] <Oy> o/
18:18
[quakenet] <Dune> I think we should propose a time for sunday
18:18
[quakenet] <Oy> yeah
18:18
[quakenet] <Dune> so people can react "I can only be there later/earlier"
18:18
[quakenet] <rand> planning 0.8 ?
18:18
[quakenet] <Dune> 7pm? 8pm?
18:19
[quakenet] <Oy> yeah
18:19
[quakenet] <Oy> so 7pm?
18:20
[quakenet] <Dune> sounds like a good start. People can say they can only come later if that is the case
18:20
[quakenet] <Oy> Landil answered "just tell me when and I'll try :)"
18:20
[quakenet] <Dune> That's nice
18:21
[quakenet] <Oy> yeah then we go with 7pm
18:21
[quakenet] <Dune> Good :)
18:21
[quakenet] <Dune> I asked @Zatline if he would like to pimp teeworlds.com a bit for xmas, he kindly accepted
18:21
[quakenet] <Oy> cool :)
18:23
[quakenet] <Oy> how does that look? http://www.solidfiles.com/v/2GwKnvRGyYNDM
Download screenshot_2018-12-20_19-22-22.png on Solidfiles.
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wow, good job!
18:23
@Sonix thanks for the SVGs
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[quakenet] <Oy> yeah thx Sonix :)
18:24
[quakenet] <Dune> can't wait for xmas :)
18:24
[quakenet] <Oy> should i remove the hair from the brownbears?
18:25
[quakenet] <Dune> hmm, not sure. what do you think, @LordSk?
18:25
[quakenet] <Oy> u can still see it above the hat
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hey Oy and other people
18:26
is the hat random?
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[quakenet] <Dune> I can barely notice it bh
18:26
[quakenet] <Dune> tbh*
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it also does not need to be perfect in my opinion
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[quakenet] <Oy> no it's not random, coala, bear and twinbopps get the on the side, the rest gets the one on top
18:29
[quakenet] <Oy> *+one
18:30
[quakenet] <Oy> and kitty ones
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oh is it not drawn on top?
18:31
what happens if I have a custom skin?
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[quakenet] <Oy> it checks if u use bear or kitty body or twinbopp decoration and then uses the one on the side otherwise the regular one
18:32
[quakenet] <Oy> it's done in rendertee function
18:32
[quakenet] <Dune> minus: any way to painlessly set up a redirection from compiling_everything.md to hacking.md ?
18:32
[quakenet] <Oy> additional rendering on top
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ok great then
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[quakenet] <Dune> yeah, great
18:33
[quakenet] <Oy> the hat also covers the eyes when u look up
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I can't wait to see my zombies with christmas hats on 😄
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[quakenet] <Dune> hahah
18:34
[quakenet] <Dune> cheerful zombies
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Download screenshot_2018-12-20_19-34-03.png on Solidfiles.
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arent there hats with circles instead of stars
18:35
just to randomize
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[quakenet] <Dune> the way it covers the ears, it looks very nice
18:35
[quakenet] <Dune> Oy: gotta announce the time on the forums
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on normal tees looks a bit too much to the left
18:36
2nd screen
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[quakenet] <Oy> yeah, maybe i'll add the ones with circles too
18:37
[quakenet] <Oy> yeah, probably the mirroring
18:37
[quakenet] <Oy> have to make some more adjustments in the svg
18:37
[quakenet] <Oy> took a while to have everything fir together
18:37
[quakenet] <Oy> Dune: great
18:39
[quakenet] <Dune> I meant that you should do it, Oy :D you started it
18:39
[quakenet] <Oy> oh
18:39
[quakenet] <Oy> ok :P
18:40
[quakenet] <Dune> By the way, I think this is sorely needed: https://help.github.com/articles/about-issue-and-pull-request-templates/
18:40
[quakenet] <Dune> (not so much the PRs)
18:40
[quakenet] <Dune> GitHub has a lot of very nice community features
18:42
[quakenet] <Oy> yeah we can do that
18:47
[quakenet] <Oy> updated the post
18:48
[quakenet] <Oy> will wait till tomorrow before i'll tell Landil, in case we postpone it by an hour or so
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[quakenet] <Dune> So those are the gameplay tagged issues: https://github.com/teeworlds/teeworlds/issues?q=is%3Aopen+is%3Aissue+label%3Agameplay
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
19:18
[quakenet] <Dune> I would suggest keeping gameplay discussions on the forums
19:19
[quakenet] <Dune> One way this could be done would be to lock existing accepted issues (but not close them), and dedicate GitHub to code-related issues only
19:20
[quakenet] <Dune> e.g. Balance LMS should only be on GitHub when it has firmly been decided how to go about it
19:20
[quakenet] <Dune> That is my suggestion
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github should be used for code-related stuff, it is not a second teeworlds forum
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[quakenet] <Dune> well said
19:22
[quakenet] <Dune> (also gfx)
19:28
[quakenet] <Oy> yeah, proposing new gameplay features should be done on the forum, polishing accepted stuff can be done on github
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it's partly our fault though, we asked people to create issues on github
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[quakenet] <Dune> github has a nice feature for any offtopic comment: they can be hidden, it doesn't censor anything, but signal people they shouldn't continue on that topic
19:30
[quakenet] <Dune> true, LordSk. I did that a lot
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we should've directed them to the Development section on the forums instead
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[quakenet] <Dune> true :/
Exported 84 message(s)