[quakenet] <teeworlds_rocks> rand: I only want to "redirect" specific users to other ports on my server, nothing else
11:28
[quakenet] <teeworlds_rocks> for some mod I'm thinking about doing
11:28
[quakenet] <teeworlds_rocks> nothing malicious
11:32
[quakenet] <teeworlds_rocks> or if it's possible to change the map only for some players, I'd also take that^^
11:33
[quakenet] <heinrich5991> you can send a ChangeMap to the clinets
11:34
[quakenet] <teeworlds_rocks> heinrich5991: for example if two players want to duel each other, they'll be sent to another map while the other players stay on the old one (including new players who join)?
11:34
[quakenet] <heinrich5991> but note that the current server code isn't architectured in a way that allows for this easily
11:34
[quakenet] <heinrich5991> yes, you can do that
11:34
[quakenet] <teeworlds_rocks> ok cool that might be better
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1904: Always use colorful gametype and level icons in the browser instead of grayscale (master...feature-colorful-browser) https://git.io/fppzJ
No i mean back then when i was a closed src nobo i gave my source to Marcella and then i saw a very very similar mod with specific commands like /dummy on the exec Starblock server
[quakenet] <rand> I don't care about the status of the source, I won't play on it but it's my choice as much as it was your choice not to publish the source
[quakenet] <rand> and tht the only thing that was stolen was the source ?
17:04
[quakenet] <Oy> Dune: just server sided. and it seems the client drops the according chat msg cause it's still somehow connecting - so everything is smooth :D
[quakenet] <rand> then, it's not because of your mod becoming opensource that your whole data on your server was stolen but because of this your mod became "opensource"
17:07
[quakenet] <Dune>error: ‘const struct CNetObj_PlayerInfo’ has no member named ‘m_ClientID’
Bam is a fast and flexible build system. Bam uses Lua to describe the build process. It's takes its inspiration for the script files from scons. While scons focuses on being 100% correct when b...