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Teeworlds
IRC / bridge
One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-17 00:00:00Z and 2018-12-18 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1890: Properly blend UID in chat (master...fix-uid-blend) https://git.io/fpAg5
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1892: Add difficulty info to the ingame menus (master...add-difficultyinfo) https://git.io/fpAaP
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1893: Notify players which key they should press to set themselves ready (master...feature-ready-notification) https://git.io/fpAw9
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[quakenet] <day> p-p-pulling SPREE
12:45
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1894: Change alignment and size of the browser columns (master...adjust-browseralign) https://git.io/fpA6P
Closes #1789 In doing so, the scrollbar got all the way up, that may be undesired, not sure. The scrollbar used to be displayed on top of the browser entries. That doesn't work with right-alig...
12:47
[quakenet] <day> what is the meaning of this file in the teeworlds dev folder? scripts/nicks.txt
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good question
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[quakenet] <day> Teeworlds Gate 2019 inc.
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1895: Adjust chat messages to not display UID when option is turned off (master...adjust-uid-msgdisplay) https://git.io/fpA1T
Close #1776 cl_show_user_id 1 cl_show_user_id 0 cl_showsocial 0 CTF messages work too:
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1890: Properly blend UID in chat (master...fix-uid-blend) https://git.io/fpAg5
14:49
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1892: Add difficulty info to the ingame menus (master...add-difficultyinfo) https://git.io/fpAaP
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[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1896: Add Localize comments to fix the string export scripts (#1891) (master...fix-missing-locales) https://git.io/fpA7p
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1896: Add Localize comments to fix the string export scripts (#1891) (master...fix-missing-locales) https://git.io/fpA7p
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[quakenet] <Oy> \o/
15:51
[quakenet] <Dune> o/
15:51
[quakenet] <Dune> > Maybe showing a box with less alpha when they're not selected
15:52
[quakenet] <Dune> a box that takes all the width of the column?
15:53
[quakenet] <Oy> yeah, like the one when u select the header of the column. do one with less alpha for the ones that are not
15:53
[quakenet] <Dune> then they would all have to be centered for it to look good
15:54
[quakenet] <Dune> but the map one f.e. will look off
15:55
[quakenet] <Oy> just the header
15:56
[quakenet] <Oy> u wanted to put a box around the whole column?
15:56
[quakenet] <Dune> problem is, the map column is large but most maps are 4-5 characters, so the centered header looks off :/
15:56
[quakenet] <Dune> owell
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpAAl
…ure3D size we need for the tilesets. closes #1888
16:05
[quakenet] <Teeworlds> teeworlds/master 7ff37cb oy: added a fallback system in case a graphic card don't support the texture3D size we need for the tilesets. closes #1888
16:08
[quakenet] <Teeworlds> [teeworlds] Dune-jr opened pull request #1897: Cancel whisper when target leaves (master...feature-abortchatwhenleave) https://git.io/fpAAM
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[quakenet] <Oy> if anyone notice sth fishy texture related with latest build let me know ;)
16:20
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpAxp
16:20
[quakenet] <Teeworlds> teeworlds/master 99d12c9 oy: small improvement
16:22
[quakenet] <Dune> so the meeting will take place too late for any change before xmas, realistically
16:23
[quakenet] <Teeworlds> [teeworlds] LordSk opened pull request #1898: Fixed server browser entry text color & close region (master...fix/serverbrowser_entry) https://git.io/fpApC
Fixed clicking on "server details" rect closing the expanded entry line. Fixes #1859.
16:23
[quakenet] <Oy> yeah, to add more xmas feature will be hard to accomplish
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LordSk πŸ¦‹ 2018-12-17 16:24:27Z
hey Oy
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[quakenet] <Oy> hey
16:26
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1898: Fixed server browser entry text color & close region (master...fix/serverbrowser_entry) https://git.io/fpApC
Fixed clicking on "server details" rect closing the expanded entry line. Fixes #1859.
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LordSk πŸ¦‹ 2018-12-17 16:26:35Z
I was wondering, yesterday you told me "don't mess something up" (about the editor), did you have anything specific in mind?
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[quakenet] <Oy> well, now the editor is pretty stable, there used to be some hard to catch bugs/crashes in the past and for some time
16:30
[quakenet] <Oy> shouldn't go there again
16:30
[quakenet] <Oy> :)
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LordSk πŸ¦‹ 2018-12-17 16:31:20Z
alright I'll make sure that does not happen then
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[quakenet] <Dune> or you could make the new editor an option
16:32
[quakenet] <Dune> haha jk
16:33
[quakenet] <Oy> input might be tricky, furthermore use the dobuttons functions etc. from the menu - they should be save input-lock wise
16:33
[quakenet] <Oy> if u keep the basic structure it should be fine
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LordSk πŸ¦‹ 2018-12-17 16:34:36Z
input-lock?
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[quakenet] <Oy> there used to be some gui locks in the past where the input was frozen
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LordSk πŸ¦‹ 2018-12-17 16:42:08Z
hmm okay
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Yesterday during a game when I pressed the escape button, the gui was locked. I couldn't do anything. I thought that these gui locks were all fixed, but it seems one remains. Unfortunately I do...
16:44
[quakenet] <Oy> these kinda chings
16:44
[quakenet] <Oy> *things
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LordSk πŸ¦‹ 2018-12-17 16:47:14Z
ok, so I should definitely use CMenus functions?
16:47
be cause I'm not right now
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[quakenet] <Oy> would be best to perevent code duplication
16:52
[quakenet] <Oy> is there sth that is missing?
16:53
[quakenet] <Oy> or merge them later one
16:54
Close #1776 cl_show_user_id 1 cl_show_user_id 0 cl_showsocial 0 CTF messages work too:
16:55
[quakenet] <Dune> merging the PR will close the issue
16:58
[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1895: Adjust chat messages to not display UID when option is turned off (master...adjust-uid-msgdisplay) https://git.io/fpA1T
Close #1776 cl_show_user_id 1 cl_show_user_id 0 cl_showsocial 0 CTF messages work too:
16:58
[quakenet] <Oy> oh, thought i did already :)
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LordSk πŸ¦‹ 2018-12-17 16:58:56Z
yeah I'll see about merging them later then, easier for me to do
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[quakenet] <Oy> ok
17:00
[quakenet] <Oy> and don't use DoButton_SpriteClean from menus
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[quakenet] <Oy> hey
17:01
[quakenet] <Oy> Dune: when motd is empty it won't be displayed
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[quakenet] <Dune> Oy: motd wasn't empty on the servers I checked
17:41
[quakenet] <Dune> @Sonix: got any plans for xmas works? :)
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[quakenet] <Oy> ok
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@oy, SlayergV and I want to revive your old domination mod but with some changes (I found the old patch :D)... is this ok for you as the original creator? We will of course name you in the credits etc...
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[quakenet] <Oy> yeah sure go ahead
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cool thanks
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[quakenet] <Oy> reviving flagball might be cool too :D
18:29
[quakenet] <Dune> sources anywhere?
18:29
[MOD] Flagball for Teeworlds 0.6 (Page 1) β€” Modifications β€” Teeworlds Forum β€” Everything Teeworlds!
18:31
[quakenet] <Oy> i ported it to 0.5
18:31
[quakenet] <minus> i'd enable attachments in the forum for everyone, but we're not set up for that storage-wise
18:35
[quakenet] <Oy> then probably better to not do it :)
18:35
[quakenet] <Oy> Dune: jini-zh.org/teeworlds/flagball/flagball-0.2.0.patch seems to work
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[quakenet] <Oy> yeah seems all link in the old domination thread are down :(
18:44
[quakenet] <heinrich5991> fisico posted a couple of mods the other day
18:45
DayviCloud - a safe home for all your data
18:45
[quakenet] <heinrich5991> (haven't tested it)
18:45
[quakenet] <Dune> thx
18:46
[quakenet] <Oy> heinrich5991: cool thx :)
18:48
[quakenet] <Oy> good to have the graphics for the maps
18:52
[quakenet] <Oy> also did a tic-tac-toe mod before, but probably never published it :D
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[quakenet] <teeworlds_rocks> Hey. What files/methods would I have to look into if I wanted to redirect a user to another server? I've seen that on 0.6 and I'm wondering how hard that would be to implement without changing the server engine too much.
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