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One-way IRC channel bridge. If you want to be able to send messages to IRC, contact @Dune or @heinrich5991. https://www.teeworlds.com/?page=docs&wiki=rules/irc_rules
Between 2018-12-16 00:00:00Z and 2018-12-17 00:00:00Z
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpNuW
08:50
[quakenet] <Teeworlds> teeworlds/master a0875f6 oy: fixed removing of online clan friend. closes #1877
08:57
[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpNuE
08:57
[quakenet] <Teeworlds> teeworlds/master 4d992ec oy: made the add friend button text more logical and fixed alignment. closes #1879
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[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpNu1
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
09:11
[quakenet] <Teeworlds> teeworlds/master 87a40b2 oy: removed some old code
09:11
[quakenet] <Teeworlds> teeworlds/master 96eda33 oy: added confirmation popup for removing a filter. closes #1878
09:13
[quakenet] <Dune> is testing
09:15
[quakenet] <Dune> Oy: there is very little room for translations, https://puu.sh/CirCA/42d6101a2d.png
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[quakenet] <Oy> ok
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[quakenet] <Oy> do u know which other messages overlap as well?
09:37
[quakenet] <Oy> well, probably have them all
09:37
[quakenet] <Dune> I think none, but with translations there are more
09:38
[quakenet] <Oy> fixed all the bigger ones
09:38
[quakenet] <Teeworlds> [teeworlds] oy pushed 2 new commits to master: https://git.io/fpNzc
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
09:38
[quakenet] <Teeworlds> teeworlds/master 71f9ab7 oy: removed old code
09:38
[quakenet] <Teeworlds> teeworlds/master 1bfbff2 oy: fixed text overlaps within some popup messages. closes #1843
09:42
[quakenet] <Dune> oh, cool :)
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpNg2
10:36
[quakenet] <Teeworlds> teeworlds/master ab0938f oy: fixed flickering selected entry on scroll in the server browser. closes #1876
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[quakenet] <Teeworlds> [teeworlds] oy closed pull request #1871: Fix change_map command not always changing (close #1841) (master...fix-1841) https://git.io/fpbFC
After applying this PR, the change_map command will work even when in warmup when the map is not finished (sv_matches_per_map) As this is my first PR for teeworlds, I hope to satisfy the code gui...
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[quakenet] <Teeworlds> [teeworlds] oy pushed 1 new commit to master: https://git.io/fpNa9
12:11
[quakenet] <Teeworlds> teeworlds/master b1a6d9e oy: fixed score reset when warmup ends. closes #1885
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hi, what is the point of "sv_strict_spectate_mode" and what are the values
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check out game/variables.h to know the values
12:34
MACRO_CONFIG_INT(SvStrictSpectateMode, sv_strict_spectate_mode, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_SERVER, "Restricts information in spectator mode")
12:35
default=0 min=0 max=1
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what are informations in spectator mode?
12:35
server join/leave msgs? health data?
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There's now "sv_silent_spectator_mode" to silence join/leave messages by spectators. btw
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ok good to know
12:36
i still don't know what strict spectate mode is
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health, armor, ammo
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ok
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[quakenet] <Oy> health armor ammo
12:37
[quakenet] <Oy> when following a player
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ok cool... will update this in the docu
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[quakenet] <Dune> thank u
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is there a way to copy sdl.dll and freetype.sdl with bam or is this always a manual task?
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[quakenet] <Dune> huh
13:36
[quakenet] <Dune> it's not copied?
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no not with .\bam\bam conf=release -f
13:39
Contribute to Fisico/tw-test-doku development by creating an account on GitHub.
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[quakenet] <minus> cough
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[quakenet] <minus> a certain someone though that putting dlls into the repo and copying them around is a bad thing to do and removed them when changing the build scripts
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hard to structure the compiling stuff. Minus is it possible to split the compiling stuff in 3 files, Windows, linux and mac?
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[quakenet] <Dune> the compiling stuff?
13:44
[quakenet] <Dune> ah you mean the bam script?
13:45
[quakenet] <minus> (the certain someone was me btw)
13:45
[quakenet] <minus> i think he means the docs
13:45
[quakenet] <minus> i guess you can since there's not any actual work that's common to all platforms
13:45
[quakenet] <minus> wait, didn't heinrich5991 change it to CMake?
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yea i mean the docs
13:49
i dont know how the CMake stuff works πŸ˜„
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[quakenet] <minus> hm, not CMake stuff in the repo, so maybe i'm wrong then
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[quakenet] <Dune> minus: it's still in PR
14:05
[quakenet] <minus> holy fuck, a 1800 line CMakeLists.txt
14:05
[quakenet] <minus> what the fuck did you do there, heinrich5991
14:06
[quakenet] <minus> half of that are file lists D:
14:10
[quakenet] <Dune> @LordSk 🦋
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LordSk πŸ¦‹ 2018-12-16 14:10:55Z
I've already asked on the PR
14:11
apparently this has something to do with CMakeLists.txt file not changing when you add a file to the source tree
14:12
so you don't know if you need to run cmake again
14:12
when using file search instead of listing all of them
14:13
I've never had this issue before, I thought this was a common way of doing it. Files are added/removed? Run cmake again, not a hard concept.
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[quakenet] <Dune> bam doesn't have this problem though
14:15
[quakenet] <Dune> does it?
14:16
[quakenet] <Dune> u constantly add/remove files when u switch branch
14:18
[quakenet] <minus> i think just running make again updates the cmake shit too
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LordSk πŸ¦‹ 2018-12-16 14:18:52Z
if CMakeLists has changed yeah
14:18
hence the "issue"
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[quakenet] <minus> hm
14:19
[quakenet] <minus> on one hand, having a fixed list of things is good, on the other hand it's not nice to have this long ass list in there
14:20
[quakenet] <minus> tbh building teeworlds shouldn't be more than 200 lines of cmake
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LordSk πŸ¦‹ 2018-12-16 14:21:01Z
and running cmake again is really quick
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[quakenet] <minus> unlike gradle
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question for the mac guys... what libraries, and dependencies are necessary for mac compiling? same as linux? python alsa (asound) gl glu x11 libsdl freetype
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[quakenet] <minus> x11 shouldn't be needed there
15:29
[quakenet] <minus> as well as alsa
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ok
15:30
gl and glu?
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[quakenet] <minus> those are required, but no idea if they just come with the system already
15:31
[quakenet] <Oy> u just have to install sdl2 and freetype
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and xcode
15:32
ok
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[quakenet] <Oy> yeah and the development tools it provides
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where do i download freetype for mac?
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[quakenet] <Oy> i'd suggest using brew
15:33
[quakenet] <Oy> brew.sh
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sdl also via brw?
15:34
*brew?
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[quakenet] <Oy> yeah
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so brew will place it in library/frameworks?
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[quakenet] <Oy> no
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brew install sdl2 it is right?
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[quakenet] <Oy> tw will find it
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ok cool
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[quakenet] <Oy> yeah
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writing the docu
15:36
atm
15:40
python is also needed on mac
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[quakenet] <Oy> should be installed already
15:46
[quakenet] <Oy> python2 is already installed with macos
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ah ok
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[quakenet] <Teeworlds> [documentation] Fisico opened pull request #17: Added missing server commands and updated compiling everything (master...master) https://git.io/fpND6
Added missing server commands. Splitted compiling everything documentation in separate files. updated compiling everything to correspond to Teeworlds 0.7.1 and bam 0.5.1. Someone with a mac should...
16:51
[quakenet] <Oy> the -f isn't necessary
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[quakenet] <Dune> avira said "analysis complete, clean"
17:04
[quakenet] <Dune> maybe it'll stop detecting it as a false positive
17:05
[quakenet] <minus> reminder to not use avira or other antivirus products; stick to windows defender
17:05
[quakenet] <Dune> the problem is a lot of people seem to :x
17:06
[quakenet] <minus> i recently uninstalled two AV programs from a windows pc
17:06
[quakenet] <Dune> huh lol
17:06
[quakenet] <minus> at least windows defender seems to disable itself when other AV products are there
17:09
[quakenet] <Oy> windows defender is pretty good these days - no need for additional av products anymore
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LordSk πŸ¦‹ 2018-12-16 17:11:08Z
yeah
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[quakenet] <Oy> Landil would like to participate at the 0.8 meeting
17:44
[quakenet] <Oy> asked for a specific time
17:44
[quakenet] <Dune> nice
17:44
[quakenet] <Dune> is minus interested?
17:44
[quakenet] <Oy> told him we have no specific time yet and he should tell me when it suits best for him
17:44
[quakenet] <Dune> yeah
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LordSk πŸ¦‹ 2018-12-16 17:45:50Z
Oy: btw i'm working on the editor
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[quakenet] <Oy> good :)
17:46
[quakenet] <Oy> don't mess sth up :P
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LordSk πŸ¦‹ 2018-12-16 17:46:28Z
I hope that's okay with everyone
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[quakenet] <Oy> sure
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LordSk πŸ¦‹ 2018-12-16 17:46:42Z
great
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[quakenet] <Dune> what about the version server btw?
17:57
[quakenet] <Oy> minus can you set a dns record for it? and set one up?
17:58
[quakenet] <Oy> i'd like to do a christmas version (0.7.2)
17:58
[quakenet] <Dune> that'd be nice
17:58
[quakenet] <Dune> it's a bit of a race
17:58
[quakenet] <Dune> 9 days in, shortly after the meeting
17:59
[quakenet] <Dune> would be nice to pimp teeworlds.com just a lil bit for xmas btw :)
17:59
[quakenet] <Oy> don't have to do everything from the current 0.7.2 milestone for it
17:59
[quakenet] <Dune> I see
17:59
[quakenet] <Oy> yeah :D
18:00
[quakenet] <Oy> ingame tees should wear xmas hats :D
18:00
[quakenet] <Dune> that'd be great :D
18:00
[quakenet] <Dune> but i think decoration are placed behind tees
18:00
[quakenet] <Dune> should https://github.com/teeworlds/teeworlds/issues/1630 be tagged graphics?
Right now, if cl_snd_enable is not set to 1 at startup, sounds are not initialized and thus cannot be turned off: teeworlds/src/engine/client/sound.cpp Lines 209 to 210 in 693c409 if(!g_Config.m_Sn...
18:00
[SKINS] XMAS Skins (Page 1) β€” Graphics β€” Teeworlds Forum β€” Everything Teeworlds!
18:01
[quakenet] <Dune> not sure how doable this is with the current system
18:01
[quakenet] <Oy> would render the hats in front of the decoration
18:01
[quakenet] <Dune> oh :)
18:01
[quakenet] <Oy> no biggie
18:01
[quakenet] <Dune> that'd be awesome
18:01
[quakenet] <Oy> need hat image :D
18:01
[quakenet] <Oy> images
18:01
[quakenet] <Dune> @Sonix might still have the svg
18:02
[quakenet] <Dune> that's a great idea :p
18:02
[quakenet] <Dune> maybe open a topic in https://www.teeworlds.com/forum/viewforum.php?id=21
18:02
[quakenet] <Oy> yeah
18:03
[quakenet] <Oy> added graphics labe to it
18:06
[quakenet] <Oy> hm, probably because it's a draft
18:06
[quakenet] <Dune> I'd like to review https://github.com/teeworlds/documentation/pull/17 too btw, in a while
Added missing server commands. Splitted compiling everything documentation in separate files. updated compiling everything to correspond to Teeworlds 0.7.1 and bam 0.5.1. Someone with a mac should...
18:06
[quakenet] <Dune> I guess yeah
18:06
[quakenet] <Dune> drafts are private
18:07
[quakenet] <Dune> @David - SFM ^
18:08
[quakenet] <Oy> yeah, but thought the direct links for the assets still work
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dune ?
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[quakenet] <Oy> when i add it to the description it works :)
18:10
[quakenet] <Dune> @David - SFM I'll review the doc changes too, if you don't mind
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sure
18:11
i still don't know what target content is doing πŸ˜„
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[quakenet] <Oy> opened a topic :P
18:18
[quakenet] <Dune> nice
18:18
[quakenet] <Dune> did some client changes, accidentally broke nethash, lol
18:18
[quakenet] <Dune> was testing in the metro with a local server, so I didn't notice for long :x
18:23
[quakenet] <Dune> ah, sounds change the nethash Oo
18:23
[quakenet] <Dune> ah, right
18:23
[quakenet] <Oy> :P
18:24
[quakenet] <Dune> it's a bit strange, I mean, sounds like the music aren't sent over the protocol
18:24
[quakenet] <Dune> but ok :P
18:28
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
18:31
[quakenet] <Dune> ahh, thanks
Exported 179 message(s)