@Savander Auto-resizing font to fit the text into UI elements is actually considered to be very bad practice. Better to resize the button, or shorten the text.
Here you can find more information about it: https://stackoverflow.com/questions/10461525(edited)
Say we have an overlay DHTML panel on a web page that contains two buttons in the top occupying whole width of the dialog, like this:
Text for Button 1 and Button 2 should be localized. Content of
Yet this issue is only a suggestion to extend the actual tutorial for compiling teeworlds on macOS.
It says:
>Download libsdl from the http://libsdl.org and put SDL.framework in /Library/Frameworks
But this step is not enough. You should add that (if you are using homebrew) that you can install the other sdl requirements using brew install sdl2 and also tell that SDL2 is required for teeworlds.
everyone, feel free to open issues and PRs for the teeworlds.com documentation, if you see something missing / want to bring up a correction on the website. contributions appreciated :)
https://github.com/teeworlds/documentation
Yet this issue is only a suggestion to extend the actual tutorial for compiling teeworlds on macOS.
It says:
>Download libsdl from the http://libsdl.org and put SDL.framework in /Library/Frameworks
But this step is not enough. You should add that (if you are using homebrew) that you can install the other sdl requirements using brew install sdl2 and also tell that SDL2 is required for teeworlds.