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Teeworlds
discord.gg/teeworlds / general
Teeworlds Discord Server.
Between 2018-12-13 00:00:00Z and 2018-12-14 00:00:00Z
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ChillerDragon 2018-12-13 00:00:54Z
I use git to track my settings lol @Slayer *gV*
00:01
And y Heinrichs map database is bae :3
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versionning your settings lol interesting
00:02
do you have branches for each client lol
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ChillerDragon 2018-12-13 00:02:52Z
No multiple files
00:03
For gametypes
00:03
And i only use ddnet client.
00:03
It is super useful to have the settings in one place on GitHub and load it on every device and sync it as well (edited)
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ahhh right
00:04
to play at school ;)
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ChillerDragon 2018-12-13 00:04:40Z
Exactly :3
00:06
I can get my setttings easy everywhere :) Cuz opensource. But I don’t have the sensitive data there like rcons teeracetoken and ddnet timeout code
08:18
uh, here we go again? (edited)
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I am probably doing something wrong, all other servers do not have this problem huh
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@Uncle probably server side testing :)
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Not my end?
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Not sure, but probably not
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Alright, thanks
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been playing 1.7.1 and it's soo good this is the best
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Are you from future?
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will 0.7.1 be added to debian repo
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the debian repo has always been community managed. I flagged for new release on archlinux (edited)
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Contribute to teeworlds/documentation development by creating an account on GitHub.
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https://github.com/teeworlds/teeworlds/blob/master/src/game/variables.h#L108 is here the "mod" gametype omitted on purpose? (edited)
A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
13:51
lovely teeworlds
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oh, you're right, nice catch. few people use the default "mod" gametype but it should still be added in the doc of the command :)
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yeah im using it
13:53
rn xD
13:54
maybe someone with write rights can make a commit directly
13:54
this is not worth a pr
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just make an issue and oy will hotfix it
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oy? xd k
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takes 30s
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@Dune why the text has this weird shadowing?
13:56
did 0.6 had it?
13:56
i dont use vanilla client since ages
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@LordSk 🦋's PR
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This should allow Teeworlds to start in high-dpi mode if available. Unfortunately I don't own a high-dpi monitor so I can't test it myself. @oy there is also a small fix in there, width bei...
13:58
i mean the in game chat text
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A retro multiplayer shooter. Contribute to teeworlds/teeworlds development by creating an account on GitHub.
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hmm it feels rly weird for me
14:00
and looks older
14:00
idk
14:00
why not make it flat
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try to enable AA if not done already
14:00
4x looks much better already imo
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hmm @Dune i try to set aa to 16x i restart and it gets back to 8x
14:01
bug?
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but AA has nothing to do with this, i mean the chat having a shadow feels weird to me
14:02
its not "flat"
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it stays at 16x for me
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LordSk πŸ¦‹ 2018-12-13 14:03:06Z
The change was made to improve readability
14:03
it goes back to 8x
14:03
i dont like it @LordSk 🦋 :/
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LordSk πŸ¦‹ 2018-12-13 14:03:26Z
it goes back to 8x if it can't start with 16x
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why it cant
14:03
my pc is more than powerfull
14:03
im playing the witcher 3 at ultra on 60 fps xD
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LordSk πŸ¦‹ 2018-12-13 14:03:50Z
that would be a bug then
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1300 fps on 8x
14:04
altho i dont feel
14:04
any diference with aa
14:04
idk
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you can limit fps to something sane with gfx_limitfps :)
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the new skin customization is nice, but why did you change the body position?
14:05
it feels like body is more to the right
14:05
than before
14:06
here u can see some bugs on dm1
14:06
floating things
14:06
doodads
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LordSk πŸ¦‹ 2018-12-13 14:07:05Z
what server are you on @Ryozuki ?
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localhost
14:07
im making a mod, but i didnt change naything yet
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you need to update maps
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how did you download your server+maps?
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client from tw
14:08
server i compiled myself
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where are maps from then?
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@Dune is it possible that old maps from .teeworlds/ are being used?
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if you copied them from 0.6 it does this
14:08
it is, but it uses the maps in data/maps in priority (edited)
14:09
i may have to update the git submodule for maps (edited)
14:09
git submodule update --remote
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git submodule update --init --recursive if you didn't donwload submodule before
14:10
git submodule update --remote will do nothing
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i have downloaded them before
14:11
7fefdb4c643f4e623f179460b8e68cd51f4d5e9d datasrc/maps (heads/master)
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that is the last version
14:15
i still see it bugged
14:16
can someone check if they have the same
6.63 KB
14:16
OH
14:16
it works now
14:16
magic
14:16
or maybe some cache? idk
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who knows
14:17
maybe, you had old mapreses
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i deleted whole data dir
14:17
and cmake regenrated them
14:17
so idk why
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Are you using cmake?
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ah well, when you do a git submodule update, it only updates in datasrc, you have to compile for the data to get in build/data
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i fixed it formyself xd
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Can you tell me, if you have the same netversion as a
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linux only tho
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master-server?
14:18
i hacked it
14:18
#define GAME_NETVERSION "0.7 802f1be60a05665f" // GAME_NETVERSION_HASH
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Like, you pasted
14:18
I know, but it's kinda hacky
14:18
xD
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the current cmake PR needs a hack to work yeah
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well xD
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it can be fixed
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But, i like cmake
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me too
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i can debug via visual studio 2017
14:18
and do more stuff (edited)
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:P i use clion
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I would like to
14:19
But, it makes additional costs
14:19
and I don't earn money from coding in cPP πŸ˜›
14:19
only phpstorm lol
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i dont earn money coding anything.. sadly
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anyway. CMake makes everything much easier
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Now i can follow the code, how everything is "working"
14:20
but, I have troubles with UI
14:20
don't understand, how it works lol
14:21
That part is hard to figure out for me, whole frontend
14:21
xD
14:25
broadcast is displayed at bottom
14:25
thats weird xD
14:25
how the color system works?
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LordSk πŸ¦‹ 2018-12-13 14:25:50Z
^RGB R,G,B can be 0-9
14:26
^900 is red, ^999 is white
14:26
we should probably post this somewhere
πŸ‘ 1
14:26
very limited
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LordSk πŸ¦‹ 2018-12-13 14:27:07Z
1000 colors
14:27
I think it's ok?
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tw always thinking small..
14:27
u can easily have 16million colors using a proper format
14:28
html-like hex forexample
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LordSk πŸ¦‹ 2018-12-13 14:28:26Z
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I think 1000 is enough for something like broadcast, and it's user-friendly 🀷
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why is broadcast down btw
14:29
when i tried
14:29
i didnt even see it never expected it to be bottom
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overlaps less with client info :)
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since when a announcement is not on top
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there are server announcements on top too.
14:30
those are language localized
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you can show cusotm announcementso n top with code?
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top = built-in, localized announcements bottom = custom broadcasts
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LordSk πŸ¦‹ 2018-12-13 14:30:45Z
I think the idea was to separate official statements from user-created ones
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yeah oficial statements for oficial gamemodes
14:31
tw always so unmod friendly
14:31
i had hopes on 0.7
14:31
sad
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LordSk πŸ¦‹ 2018-12-13 14:31:45Z
we're still moving in the right direction
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why º opens console
14:32
very annoying
14:33
i cant type \ on rcon due to that
14:33
and i cant unbind it from what i tried
14:35
@LordSk 🦋 has smooth scrolling on menus been discussed?
14:35
it would feel more natural
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LordSk πŸ¦‹ 2018-12-13 14:36:24Z
UI needs a lot of work
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and scrollbar shows even when there is nothing to scroll
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LordSk πŸ¦‹ 2018-12-13 14:36:48Z
I'm not sure if smooth scrolling has been mentioned before
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can I post my ideas and feedback here?
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LordSk πŸ¦‹ 2018-12-13 14:59:19Z
sure @teini94 go ahead
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it may could help but if its not what u want just ignore it only some ideas
15:00
1. f1 refresh_rate was a good option -> ik some people who gave up on trying to connect to servers in 0.7 cause it was so slow to load servers 2. gamer hud? 3. you should enable that you can keep automatically hooking or walking (if u press chat or 2 times f1 or ESC) like in all other clients 4. pls upgrade your cool statsboard with fpm frags per minute* 5. more sound options like change chatsounds or mute it. & ingame or gun or hammer sounds. 6. make it possible to add friends in browserlist by clicking on them 7. make higher number on favourite servers & friends (already done?) 8. someone said feeds should be centered in the middle like it was before? 9. dont disable chat when u are in options & such. 10. wisper system is fine but you should make it so you can sort it on alphabeat. like if u press D then it only shows names with D (else it would be super annoying with 64 players) 11. enable zoom for specatators & in race mods & ddr 12. set specatators afk_kick_time to 0 by default 13. add options to change gametiles in options. (14. add hookline?) 15. -> (not only me other people gave up cause of that to play tw.) had insane problems with steam tw (avira detected it and such) then after some trying to make it possible to start tw with avira activated. my tw steam download went insane and trying to download tw.exe but steam says now "content data is locked"
  • Then tried deinstall too but did not work either.
  • I tried to push my 0.7.1 .exe into the steam tw folder but I dont have the permission it said.
so cant play tw via steam on 0.7 anymore*
15:02
16. & idk if it was cause of the mod but I could not spectate as I was in a game or change team* 17.(ingame browser)
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devs check out and discuss ideas on the official forums and on github. that's what they're for, can't scroll week-old chat logs
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so just ignorei t
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LordSk πŸ¦‹ 2018-12-13 15:05:34Z
about your steam issue, it looks like your antivirus is causing it
15:06
so we can't help much unfortunately
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I have avira too, it's shit nowadays. only avira does this afaik
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well I disabled it* but the problem is now that if I download the exe it does not set it into the same folder* anymore cause its blocked? it creates a own tw folder
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yeah, it's shit
15:09
you have to whitelist tw
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or whitleist
15:09
whole steam folder
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even then avira is buggy
15:09
i had to restart PC
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ye did it I think but thx anyway I guess only I have that flipped out problem*
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