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Teeworlds
discord.gg/teeworlds / development
For discussions around the development of the official Teeworlds
Between 2018-12-12 00:00:00Z and 2018-12-13 00:00:00Z
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Credits to @heinrich5991 and @LordSk for quickly troubleshooting this issue. So compiling with arch=x86 fails on current master: ``` [1/2] [1] c++ src/engine/client/client.cpp In file included from /usr/lib/gcc/i586-linux-gnu/4.9/include/immintrin.h:29:0, from src/engine/client/client.cpp:5: /usr/lib/gcc/i586-linux-gnu/4.9/include/xmmintrin.h: In member function 'bool CClient::LimitFps()': /usr/lib/gcc/i586-linux-gnu/4.9/include/xmmintrin.h:1238:1: error: inlin...
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https://github.com/teeworlds/teeworlds/blob/44ae120706273ccd68987a0cc1a41b8c78b6bc84/scripts/make_release.py#L35-L38 Why was this code commented out? Starting make_release.py with the wrong architecture (x86 instead of linux_x86, in my case) silently defaults to x64, and is dangerously error-prone
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This is the bam.lua change that was applied to build the 0.7.1 x86 linux release.
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anyone using mingw here? @Savander maybe?
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MinGW compiled teeworlds, doesn't work for me
13:29
so i don't do it
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what does it give?
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compiliation is fine, but running teeworlds not
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the thing with _ZdlPv
13:30
don't know if you remember, you asked me to "ldd"
13:30
teeworlds
13:30
anyway, i can try to compile it one more time with mingw
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hmm, I can't remember the issue well
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The procedure entry point _ZdaPvj was not found in "teeworlds.exe" library.
13:40
Or something like that, i have error in polish
13:42
ldd Output $ ldd teeworlds.exe ntdll.dll => /c/WINDOWS/SYSTEM32/ntdll.dll (0x7ff80bd90000) ??? => ??? (0x77020000) wow64.dll => /c/WINDOWS/System32/wow64.dll (0x76fc0000) wow64win.dll => /c/WINDOWS/System32/wow64win.dll (0x76f30000) (edited)
13:42
config.lua compiler.driver = 'gcc' compiler.c_compiler = false compiler.cxx_compiler = false stackprotector.value = true minmacosxsdk.value = false zlib.value = false zlib.include_path = false sdl.value = true sdl.use_pkgconfig = false sdl.use_sdlconfig = false sdl.use_winlib = 32 freetype.value = true freetype.use_pkgconfig = false freetype.use_ftconfig = false freetype.use_winlib = 32
13:43
Libs has good architecture. (x86, not x64)
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@Savander bam -c and check that SDL2.dll is where it should be
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it is
14:29
and i did it before i compiled
14:29
teeworlds again
14:29
😃
14:33
@Savander it may be due to a different SDL2.dll version in other/sdl and build/x86/... (edited)
14:33
make sure they're the same
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they are the same
14:33
the error is different
14:33
if there's wrong version of lib
14:33
0x000007b (edited)
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I bet my left butt this is because MSVC compilation is mixing up with MINGW compilation
14:35
somehow
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i don't think so
14:35
bam uses gcc
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google insists that this kind of error is caused by library version mismatch
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to compile instead of cl
14:35
then I don't know
14:36
I make sure, to use proper libs
14:37
well, there's that
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what's that
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a little standalone (3 files) that you run on a .exe
14:42
14:42
gives that stuff
14:45
I mean, wtf
14:46
"At least one module has an unresolved import due to a missing export function in an implicitly dependent module"
14:46
obviously
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but look
14:46
it has problem with "API-MS-WIN*" stuff
14:46
like, whaaat
14:46
I'm not into cpp development, no idea what's wrong
14:46
xd
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I don't usually dig this far inside the hood :D
14:47
alos "EXT-MS*" stuff
14:47
is missing
14:47
what the, what's is EMCLIENT.dll
14:47
o.O
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"Express Software Manager"
14:49
something on your PC probabl
14:49
y
14:49
maybe there are visual studio dlls in the paths when you compile with mingw and that fucks things up, I don't know
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okay, these libs
14:50
could be ignored
14:50
I have been trying to resolve .dll dependencies for the executable file with Dependency Walker. Currently, I am getting missing .dlls in the following form: API-MS-WIN-XXX EXT-MS-WIN-XXX For exa...
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can you click on the [-] then?
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I can send oyu]
14:54
the output ( like, you can open it with this program)
14:54
want to?
14:55
But, it would be better to check it out with someone with mingw on windows
14:55
someone else
14:55
because, it could be my-pc related problem
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well, alright. you already did a lot, don't want to trouble you more with mingw :p
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I mean, I would like to help. But my cpp experience is pretty low, im web-developer
14:57
and I never dealt with stuff like that 😛
14:57
It's a bit overwhelming 😄
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don't worry, we're all pretending to have a clue 😛
14:57
have you tried turning your computer off and on again? 😛
14:58
I mean, no?
14:58
(just kidding)
20:19
e8d39f9 Add -msse2 flag for linux x86 compilation - Dune-jr dff453d Merge pull request #1846 from Dune-jr/fix-linux... - oy
20:59
[teeworlds/teeworlds] New tag created: 0.7.1
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\o/
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do we need to recompile servers for release? guess its not needed on server side?
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download links
21:07
are broken on site
21:07
there is: https://github.com/teeworlds/teeworlds/releases/download/0.7.1/teeworlds-0.7.1/win32.zip shoudl be: https://github.com/teeworlds/teeworlds/releases/download/0.7.1/teeworlds-0.7.1-win32.zip
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^ @Dune
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thank you
21:08
should be fixed @Savander
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just thinking. Wouldn't, update button, from client be good? So you wouldn't need to make it manually
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What came to my mind when I saw this image was: blue, red, green, yellow, orange... multiple teams fighting to become the last team standing.... This game type should have support for at least 4 teams, each one with at least 4 players.
21:23
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The "Click a player to follow" hint when specating is displayed when another player switches teams.
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563ae82 fixed click a player to follow note just showin... - oy b9f5e77 Merge branch 'master' of https://github.com/tee... - oy
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Hey Guys, I wanted to start a discussion weather it would be a good idea to add a Scrollbar in the Chat so that you can see the past chat more easily. LordSk had the Idea give all the Credits to him! Maybe it could be also possible to scroll trough the chat when pressing u + mousewheelscroll for faster scrolling Hope you like the Idea, Cheers
23:29
Hey Guys, Discussion to add the possibility to send links via Teeworlds. Cheers
23:31
works in ubuntu ❤ (edited)
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Part 1 of 2: selecting, copying,pasting and moving in text. Let's improve the text input adding these chat features: + Move between words: ctrl + left/right arrow. + Select text letter by letter, it increases the speed of selection with time: shift + left/right arrow. + Select text line by line (horizontally): shift + home/end. + Select text line by line (vertically): shift + up/down arrow. + Copy and paste: ctrl + c/v.
23:39
People are struggling with the whispers, I'm not sure what could be done though. It doesn't matter as much for highlights because you can type the beginning of the name of the player and get it on the first try or two. Maybe there should be a way to type the beginning of a player's name, somehow.
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